Class TextraField
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Disableable
,com.badlogic.gdx.scenes.scene2d.utils.Layout
This class is alpha-quality at best right now! You should try alternatives instead of using TextraField:
When you want text entry, you should use a
TextField
with a
BitmapFont
that has its
BitmapFont.BitmapFontData.markupEnabled
set to false.
If you just want a span of read-only text that can be selected and copied, then use a
TypingLabel
with
selectable
set to true, use a TypingListener
that checks for the
event "*SELECTED"
, and call TypingLabel.copySelectedText()
when the user requests.
NONE OF THE REST OF THIS IS ACCURATE YET.
The preferred height of a text field is the height of the
TextField.TextFieldStyle.font
and TextField.TextFieldStyle.background
.
The preferred width of a text field is 150, a relatively arbitrary size.
The text field will copy the currently selected text when ctrl+c is pressed, and paste any text in the clipboard when ctrl+v is
pressed. Clipboard functionality is provided via the Clipboard
interface. Currently there are two standard
implementations, one for the desktop and one for Android. The Android clipboard is a stub, as copy-and-pasting on Android is not
supported yet.
The text field allows you to specify an TextraField.OnscreenKeyboard
for displaying a softkeyboard and piping all key events
generated by the keyboard to the text field. There are two standard implementations, one for the desktop and one for Android.
The desktop keyboard is a stub, as a softkeyboard is not needed on the desktop. The Android TextraField.OnscreenKeyboard
implementation will bring up the default IME.
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Nested Class Summary
Modifier and TypeClassDescriptionstatic class
The defaultTextraField.OnscreenKeyboard
used by allTextraField
instances.static interface
An interface for onscreen keyboards.class
Basic input listener for the text fieldstatic interface
Interface for filtering characters entered into the text field.static interface
Interface for listening to typed characters. -
Field Summary
Modifier and TypeFieldDescriptionprotected static final char
static final char
Used as the default char to replace content whenpasswordMode
is on.protected static final char
protected int
protected static final char
protected String
protected float
protected final com.badlogic.gdx.utils.FloatArray
protected boolean
static float
static float
protected final TypingLabel
protected static final char
protected int
protected static final char
protected String
protected float
protected int
protected int
protected boolean
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Constructor Summary
ConstructorDescriptionTextraField
(String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin) TextraField
(String text, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, String styleName) TextraField
(String text, com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle style) TextraField
(String text, com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle style, Font replacementFont) -
Method Summary
Modifier and TypeMethodDescriptionvoid
act
(float delta) void
appendText
(String str) protected void
void
protected boolean
continueCursor
(int index, int offset) void
copy()
Copies the contents of this TextraField to theClipboard
implementation set on this TextraField.protected com.badlogic.gdx.scenes.scene2d.InputListener
void
cut()
Copies the selected contents of this TextraField to theClipboard
implementation set on this TextraField, then removes it.void
draw
(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha) protected void
drawCursor
(com.badlogic.gdx.scenes.scene2d.utils.Drawable cursorPatch, com.badlogic.gdx.graphics.g2d.Batch batch, Font font, float x, float y) protected void
drawSelection
(com.badlogic.gdx.scenes.scene2d.utils.Drawable selection, com.badlogic.gdx.graphics.g2d.Batch batch, Font font, float x, float y) Draws selection rectangleint
protected com.badlogic.gdx.scenes.scene2d.utils.Drawable
int
com.badlogic.gdx.scenes.scene2d.InputListener
int
Default is an instance ofTextraField.DefaultOnscreenKeyboard
.float
float
boolean
int
com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle
getStyle()
Returns the text field's style.getText()
protected float
protected void
boolean
boolean
protected boolean
isWordCharacter
(char c) protected boolean
isWordCharacter
(long glyph) protected void
moveCursor
(boolean forward, boolean jump) void
next
(boolean up) Sets thekeyboard focus
to the next TextraField.protected void
void
void
setAlignment
(int alignment) Sets text horizontal alignment (left, center or right).void
setBlinkTime
(float blinkTime) void
setClipboard
(com.badlogic.gdx.utils.Clipboard clipboard) void
setCursorPosition
(int cursorPosition) Sets the cursor position and clears any selection.void
setDisabled
(boolean disabled) void
setFocusTraversal
(boolean focusTraversal) If true (the default), tab/shift+tab will move to the next text field.void
setMaxLength
(int maxLength) void
setMessageText
(String messageText) Sets the text that will be drawn in the text field if no text has been entered.void
setOnlyFontChars
(boolean onlyFontChars) When false, text set bysetText(String)
may contain characters not in the font, a space will be displayed instead.void
protected void
setParent
(com.badlogic.gdx.scenes.scene2d.Group parent) void
setPasswordCharacter
(char passwordCharacter) Sets the password character for the text field.void
setPasswordMode
(boolean passwordMode) If true, the text in this text field will be shown as bullet characters.void
setProgrammaticChangeEvents
(boolean programmaticChangeEvents) If false, methods that change the text will not fireChangeListener.ChangeEvent
, the event will be fired only when the user changes the text.void
setSelection
(int selectionStart, int selectionEnd) Sets the selected text.protected void
setStage
(com.badlogic.gdx.scenes.scene2d.Stage stage) void
setStyle
(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle style) void
void
void
protected void
protected long
Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Widget
getMaxHeight, getMaxWidth, getMinHeight, getMinWidth, invalidate, invalidateHierarchy, layout, needsLayout, pack, setFillParent, setLayoutEnabled, validate
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, drawDebugBounds, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, hit, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront, toString
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Field Details
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BACKSPACE
protected static final char BACKSPACE- See Also:
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CARRIAGE_RETURN
protected static final char CARRIAGE_RETURN- See Also:
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NEWLINE
protected static final char NEWLINE- See Also:
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TAB
protected static final char TAB- See Also:
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DELETE
protected static final char DELETE- See Also:
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BULLET
public static final char BULLETUsed as the default char to replace content whenpasswordMode
is on.- See Also:
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keyRepeatInitialTime
public static float keyRepeatInitialTime -
keyRepeatTime
public static float keyRepeatTime -
text
-
cursor
protected int cursor -
selectionStart
protected int selectionStart -
hasSelection
protected boolean hasSelection -
writeEnters
protected boolean writeEnters -
label
-
glyphPositions
protected final com.badlogic.gdx.utils.FloatArray glyphPositions -
displayText
-
fontOffset
protected float fontOffset -
textOffset
protected float textOffset -
visibleTextStart
protected int visibleTextStart -
visibleTextEnd
protected int visibleTextEnd
-
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Constructor Details
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TextraField
-
TextraField
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TextraField
public TextraField(@Null String text, com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle style) -
TextraField
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Method Details
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setStage
protected void setStage(com.badlogic.gdx.scenes.scene2d.Stage stage) - Overrides:
setStage
in classcom.badlogic.gdx.scenes.scene2d.Actor
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setParent
protected void setParent(com.badlogic.gdx.scenes.scene2d.Group parent) - Overrides:
setParent
in classcom.badlogic.gdx.scenes.scene2d.Actor
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initialize
protected void initialize() -
createInputListener
protected com.badlogic.gdx.scenes.scene2d.InputListener createInputListener() -
isWordCharacter
protected boolean isWordCharacter(char c) -
isWordCharacter
protected boolean isWordCharacter(long glyph) -
wordUnderCursor
protected long wordUnderCursor() -
setMaxLength
public void setMaxLength(int maxLength) -
getMaxLength
public int getMaxLength() -
setOnlyFontChars
public void setOnlyFontChars(boolean onlyFontChars) When false, text set bysetText(String)
may contain characters not in the font, a space will be displayed instead. When true (the default), characters not in the font are stripped by setText. Characters not in the font are always stripped when typed or pasted. -
setStyle
public void setStyle(com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle style) -
getStyle
public com.badlogic.gdx.scenes.scene2d.ui.TextField.TextFieldStyle getStyle()Returns the text field's style. Modifying the returned style may not have an effect untilsetStyle(TextFieldStyle)
is called. -
calculateOffsets
protected void calculateOffsets() -
getBackgroundDrawable
@Null protected com.badlogic.gdx.scenes.scene2d.utils.Drawable getBackgroundDrawable() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha) - Overrides:
draw
in classcom.badlogic.gdx.scenes.scene2d.ui.Widget
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getTextY
protected float getTextY(Font font, @Null com.badlogic.gdx.scenes.scene2d.utils.Drawable background) -
drawSelection
protected void drawSelection(com.badlogic.gdx.scenes.scene2d.utils.Drawable selection, com.badlogic.gdx.graphics.g2d.Batch batch, Font font, float x, float y) Draws selection rectangle -
drawCursor
protected void drawCursor(com.badlogic.gdx.scenes.scene2d.utils.Drawable cursorPatch, com.badlogic.gdx.graphics.g2d.Batch batch, Font font, float x, float y) -
copy
public void copy()Copies the contents of this TextraField to theClipboard
implementation set on this TextraField. -
cut
public void cut()Copies the selected contents of this TextraField to theClipboard
implementation set on this TextraField, then removes it. -
next
public void next(boolean up) Sets thekeyboard focus
to the next TextraField. If no next text field is found, the onscreen keyboard is hidden. Does nothing if the text field is not in a stage.- Parameters:
up
- If true, the text field with the same or next smallest y coordinate is found, else the next highest.
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getDefaultInputListener
public com.badlogic.gdx.scenes.scene2d.InputListener getDefaultInputListener() -
setTextFieldListener
- Parameters:
listener
- May be null.
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setTextFieldFilter
- Parameters:
filter
- May be null.
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getTextFieldFilter
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setFocusTraversal
public void setFocusTraversal(boolean focusTraversal) If true (the default), tab/shift+tab will move to the next text field. -
getMessageText
- Returns:
- May be null.
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setMessageText
Sets the text that will be drawn in the text field if no text has been entered.- Parameters:
messageText
- may be null.
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appendText
- Parameters:
str
- If null, "" is used.
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setText
- Parameters:
str
- If null, "" is used.
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getText
- Returns:
- Never null, might be an empty string.
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setProgrammaticChangeEvents
public void setProgrammaticChangeEvents(boolean programmaticChangeEvents) If false, methods that change the text will not fireChangeListener.ChangeEvent
, the event will be fired only when the user changes the text. -
getProgrammaticChangeEvents
public boolean getProgrammaticChangeEvents() -
getSelectionStart
public int getSelectionStart() -
getSelection
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setSelection
public void setSelection(int selectionStart, int selectionEnd) Sets the selected text. -
selectAll
public void selectAll() -
clearSelection
public void clearSelection() -
setCursorPosition
public void setCursorPosition(int cursorPosition) Sets the cursor position and clears any selection. -
getCursorPosition
public int getCursorPosition() -
getOnscreenKeyboard
Default is an instance ofTextraField.DefaultOnscreenKeyboard
. -
setOnscreenKeyboard
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setClipboard
public void setClipboard(com.badlogic.gdx.utils.Clipboard clipboard) -
getPrefWidth
public float getPrefWidth()- Specified by:
getPrefWidth
in interfacecom.badlogic.gdx.scenes.scene2d.utils.Layout
- Overrides:
getPrefWidth
in classcom.badlogic.gdx.scenes.scene2d.ui.Widget
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getPrefHeight
public float getPrefHeight()- Specified by:
getPrefHeight
in interfacecom.badlogic.gdx.scenes.scene2d.utils.Layout
- Overrides:
getPrefHeight
in classcom.badlogic.gdx.scenes.scene2d.ui.Widget
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setAlignment
public void setAlignment(int alignment) Sets text horizontal alignment (left, center or right).- See Also:
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Align
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getAlignment
public int getAlignment() -
positionChanged
protected void positionChanged()- Overrides:
positionChanged
in classcom.badlogic.gdx.scenes.scene2d.Actor
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sizeChanged
protected void sizeChanged()- Overrides:
sizeChanged
in classcom.badlogic.gdx.scenes.scene2d.ui.Widget
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act
public void act(float delta) - Overrides:
act
in classcom.badlogic.gdx.scenes.scene2d.Actor
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setPasswordMode
public void setPasswordMode(boolean passwordMode) If true, the text in this text field will be shown as bullet characters.- See Also:
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isPasswordMode
public boolean isPasswordMode() -
setPasswordCharacter
public void setPasswordCharacter(char passwordCharacter) Sets the password character for the text field. If the character is not present in theFont
, this does nothing. Default is 8226 (the bullet char•
, Unicode 0x2022). -
setBlinkTime
public void setBlinkTime(float blinkTime) -
setDisabled
public void setDisabled(boolean disabled) - Specified by:
setDisabled
in interfacecom.badlogic.gdx.scenes.scene2d.utils.Disableable
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isDisabled
public boolean isDisabled()- Specified by:
isDisabled
in interfacecom.badlogic.gdx.scenes.scene2d.utils.Disableable
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moveCursor
protected void moveCursor(boolean forward, boolean jump) -
continueCursor
protected boolean continueCursor(int index, int offset)
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