Package com.github.tommyettinger.random
Class Chill32Random
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.Enhanced32Random
com.github.tommyettinger.random.Chill32Random
- All Implemented Interfaces:
Externalizable,Serializable,RandomGenerator
A random number generator that is optimized for performance on 32-bit machines and with Google Web Toolkit,
Chill32Random is a 32-bit-native generator that doesn't have any shorter subcycles (because it only has one
cycle, of length 2 to the 96). It effectively shares this property with
This algorithm passes 64TB of PractRand testing with no anomalies. It was tested as a 64-bit generator (using both 64-bit and 32-bit "folding modes"), because this is designed to be much faster at calling
When the state is given exactly with
A notable quality of the implementation is that
The hash-like construction used to randomize the three counter-like states is loosely based on the Speck cipher (using only 4 rounds), but adds in an extra rotation at each round, and uses very different rotation constants in every round. The input states A and B correspond to plaintext, and stateC to the key.
This implements all optional methods in EnhancedRandom except
Xoshiro128PlusPlusRandom, except that
Xoshiro128PlusPlusRandom doesn't permit the state to be all 0s, while Chill32Random isn't adversely affected by
that condition. This generator has three int states and doesn't use any
multiplication. It does use the count leading zeros instruction, which is Integer.numberOfLeadingZeros(int)
on most platforms, or the JS function Math.clz32() on GWT. This only counts leading zeros for the purposes of
its state transition (for stateB and stateC), and using it the way this does is what allows the period to be so high.
This is meant to be faster on GWT and TeaVM than the 64-bit-native generators here.
This algorithm passes 64TB of PractRand testing with no anomalies. It was tested as a 64-bit generator (using both 64-bit and 32-bit "folding modes"), because this is designed to be much faster at calling
nextLong() on any
platform (relative to other 32-bit-native generators) while still using 32-bit math. Essentially, it always generates
64 bits of result, but only uses 32 of them from nextInt() (and
doesn't need to produce a long on GWT in nextInt(), which is a slow task).
When the state is given exactly with
Chill32Random(int, int, int) or setState(long, long, long),
this doesn't have any generations at the start where numerically similar states show correlation. This is different
from generators like AceRandom, which take some time to become adequately random, but similar to generators
like DistinctRandom and FlowRandom, which hash their state(s) to get a random output from predictable
state changes. Some generators never stop showing correlation from similar initial states, such as
WhiskerRandom or Xoshiro256StarStarRandom; this doesn't affect how useful they are if you have only
one generator or if they are seeded in an adequately-random manner.
A notable quality of the implementation is that
nextInt() and nextLong() return the same values for
their lowest 32 bits, and nextLong() advances the state by the same amount as nextInt(). This is
not a cryptographically-secure generator (at all), even though it uses only operations that should be immune or
resistant to timing attacks.
The hash-like construction used to randomize the three counter-like states is loosely based on the Speck cipher (using only 4 rounds), but adds in an extra rotation at each round, and uses very different rotation constants in every round. The input states A and B correspond to plaintext, and stateC to the key.
This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long).- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator -
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new Chill32Random with a random state.Chill32Random(int stateA, int stateB, int stateC) Creates a new Chill32Random with the given three states.Chill32Random(long seed) Creates a new Chill32Random with the given seed; alllongvalues are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean2 to the 96.longgetSelectedState(int selection) Gets the state determined byselection, as-is.intintintintThis generator has 3intstates, so this returns 3.getTag()Gets the tag used to identify this type of EnhancedRandom, as a String.booleanThis generator is almost as fast at generatinglongvalues as it isintvalues.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).doubleGets a random double between 0.0 and 1.0, exclusive at both ends; this method is also more uniform thanEnhanced32Random.nextDouble()if you use the bit-patterns of the returned doubles.intnextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence.longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.longnextLong(long inner, long outer) Returns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive).longnextSignedLong(long inner, long outer) Returns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive).intOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt().longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(long seed) This initializes all 3 states of the generator to random values based on the given seed.voidsetSelectedState(int selection, long value) Sets one of the states, determined byselection, to the lower 32 bits ofvalue, as-is.voidsetState(int stateA, int stateB, int stateC) Like the superclass methodsetState(long, long, long), but takes three int values instead of long.voidsetState(long stateA, long stateB, long stateC) Sets the state completely to the given four state variables, casting each to an int.voidsetStateA(int stateA) Sets the first part of the state to the given int.voidsetStateB(int stateB) Sets the second part of the state to the given int.voidsetStateC(int stateC) Sets the third part of the state to the given int.toString()Methods inherited from class com.github.tommyettinger.random.Enhanced32Random
maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextGaussianFloat, nextGaussianFloat, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, randomElement, randomElement, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffleMethods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, probit, processSignedInt32, processUnsignedInt32, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Random
doubles, doubles, doubles, doubles, from, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGenerator
isDeprecated
-
Field Details
-
stateA
protected int stateAThe first state; may be any int. -
stateB
protected int stateBThe second state; may be any int. -
stateC
protected int stateCThe third state; may be any int.
-
-
Constructor Details
-
Chill32Random
public Chill32Random()Creates a new Chill32Random with a random state. -
Chill32Random
public Chill32Random(long seed) Creates a new Chill32Random with the given seed; alllongvalues are permitted. The seed will be passed tosetSeed(long)to attempt to adequately distribute the seed randomly.- Parameters:
seed- anylongvalue
-
Chill32Random
public Chill32Random(int stateA, int stateB, int stateC) Creates a new Chill32Random with the given three states. Allintvalues are permitted.- Parameters:
stateA- anyintvaluestateB- anyintvaluestateC- anyintvalue
-
-
Method Details
-
getTag
Description copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTagin classEnhancedRandom- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
-
getMinimumPeriod
2 to the 96.- Overrides:
getMinimumPeriodin classEnhancedRandom- Returns:
- 2 to the 96
-
mainlyGeneratesInt
public boolean mainlyGeneratesInt()This generator is almost as fast at generatinglongvalues as it isintvalues.- Overrides:
mainlyGeneratesIntin classEnhanced32Random- Returns:
- false
- See Also:
-
getStateCount
public int getStateCount()This generator has 3intstates, so this returns 3.- Overrides:
getStateCountin classEnhancedRandom- Returns:
- 3 (three)
-
getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection, as-is. The value for selection should be between 0 and 2, inclusive; if it is any other value this gets state C as if 2 was given.- Overrides:
getSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to get; generally 0, 1, or 2- Returns:
- the value of the selected state, which is an int that will be promoted to long
-
setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection, to the lower 32 bits ofvalue, as-is. Selections 0, 1, and 2 refer to states A, B, and C, and if the selection is anything else, this treats it as 2 and sets stateC. This always castsvalueto an int before using it.- Overrides:
setSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to set; generally 0, 1, or 2value- the exact value to use for the selected state, if valid
-
setSeed
public void setSeed(long seed) This initializes all 3 states of the generator to random values based on the given seed. (2 to the 64) known-good initial generator states can be produced here.- Specified by:
setSeedin classEnhancedRandom- Parameters:
seed- the initial seed; may be any long
-
getStateA
public int getStateA() -
setStateA
public void setStateA(int stateA) Sets the first part of the state to the given int.- Parameters:
stateA- can be any int
-
getStateB
public int getStateB() -
setStateB
public void setStateB(int stateB) Sets the second part of the state to the given int.- Parameters:
stateB- can be any int
-
getStateC
public int getStateC() -
setStateC
public void setStateC(int stateC) Sets the third part of the state to the given int.- Parameters:
stateC- can be any int
-
setState
public void setState(long stateA, long stateB, long stateC) Sets the state completely to the given four state variables, casting each to an int. This is the same as callingsetStateA(int),setStateB(int), andsetStateC(int)as a group.- Overrides:
setStatein classEnhancedRandom- Parameters:
stateA- the first state; can be any long, but will be cast to an int before usestateB- the second state; can be any long, but will be cast to an int before usestateC- the third state; can be any long, but will be cast to an int before use
-
setState
public void setState(int stateA, int stateB, int stateC) Like the superclass methodsetState(long, long, long), but takes three int values instead of long. This can avoid creating longs on JS-targeting platforms, which tends to be quite slow.- Parameters:
stateA- the first state; can be any intstateB- the second state; can be any intstateC- the third state; can be any int
-
nextLong
public long nextLong()Description copied from class:Enhanced32RandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLongin interfaceRandomGenerator- Overrides:
nextLongin classEnhanced32Random- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
-
previousLong
public long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLongin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
-
next
public int next(int bits) Description copied from class:Enhanced32RandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhanced32Random.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhanced32Random.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of
nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for
bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
nextin classEnhanced32Random- Parameters:
bits- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
-
nextInt
public int nextInt()Description copied from class:Enhanced32RandomReturns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence. The general contract ofnextIntis that oneintvalue is pseudorandomly generated and returned. All 232 possibleintvalues are produced with (approximately) equal probability.
In Enhanced32Random, this throws an UnsupportedOperationException because the concrete subclass must implement this.- Specified by:
nextIntin interfaceRandomGenerator- Overrides:
nextIntin classEnhanced32Random- Returns:
- the next pseudorandom, uniformly distributed
intvalue from this random number generator's sequence
-
previousInt
public int previousInt()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt(). This can be equivalent to callingEnhancedRandom.previousLong()and casting to int, but not always; generators that natively generateintresults typically move the state once in nextInt() and twice in nextLong(), and should move the state back once here.
IfEnhancedRandom.nextInt()is implemented using a call toEnhancedRandom.nextLong(), the implementation in this class is almost always sufficient and correct. If nextInt() changes state differently from nextLong(), then this should be implemented, if feasible, andEnhancedRandom.previousLong()can be implemented using this method. If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.previousLong()and casts it to int, and if previousLong() and skip() have not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousIntin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextInt()
-
nextLong
public long nextLong(long inner, long outer) Description copied from class:Enhanced32RandomReturns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive). IfouterBoundis less than or equal toinnerBound, this always returnsinnerBound.
For any case where outerBound might be valid but less than innerBound, you can useEnhanced32Random.nextSignedLong(long, long).- Specified by:
nextLongin interfaceRandomGenerator- Overrides:
nextLongin classEnhanced32Random- Parameters:
inner- the inclusive inner bound; may be any long, allowing negativeouter- the exclusive outer bound; must be greater than innerBound (otherwise this returns innerBound)- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
- See Also:
-
nextSignedLong
public long nextSignedLong(long inner, long outer) Description copied from class:Enhanced32RandomReturns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive). This is meant for cases where either bound may be negative, especially if the bounds are unknown or may be user-specified.- Overrides:
nextSignedLongin classEnhanced32Random- Parameters:
inner- the inclusive inner bound; may be any long, allowing negativeouter- the exclusive outer bound; may be any long, allowing negative- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
- See Also:
-
nextExclusiveDouble
public double nextExclusiveDouble()Description copied from class:Enhanced32RandomGets a random double between 0.0 and 1.0, exclusive at both ends; this method is also more uniform thanEnhanced32Random.nextDouble()if you use the bit-patterns of the returned doubles. This is a simplified version of this algorithm by Allen Downey. This can return double values between 2.710505431213761E-20 and 0.9999999999999999, or 0x1.0p-65 and 0x1.fffffffffffffp-1 in hex notation. It cannot return 0 or 1. Some cases can preferEnhanced32Random.nextExclusiveDoubleEquidistant(), which is implemented more traditionally but may have slower performance. This method can also return doubles that are extremely close to 0, but can't return doubles that are as close to 1, due to how floating-point numbers work. However, nextExclusiveDoubleEquidistant() can return only a minimum value that is as distant from 0 as its maximum value is distant from 1.
To compare, nextDouble() and nextExclusiveDoubleEquidistant() are less likely to produce a "1" bit for their lowest 5 bits of mantissa/significand (the least significant bits numerically, but potentially important for some uses), with the least significant bit produced half as often as the most significant bit in the mantissa. As for this method, it has approximately the same likelihood of producing a "1" bit for any position in the mantissa.
The implementation may have different performance characteristics thanEnhanced32Random.nextDouble(), because this doesn't perform any floating-point multiplication or division, and instead assembles bits obtained by one call toEnhanced32Random.nextLong(). This usesBitConversion.longBitsToDouble(long)andBitConversion.countLeadingZeros(long), both of which typically have optimized intrinsics on HotSpot, and this is branchless and loopless, unlike the original algorithm by Allen Downey. When compared withEnhanced32Random.nextExclusiveDoubleEquidistant(), this method performs better on at least HotSpot JVMs. On GraalVM 17, this is over twice as fast as nextExclusiveDoubleEquidistant().- Overrides:
nextExclusiveDoublein classEnhanced32Random- Returns:
- a random uniform double between 2.710505431213761E-20 and 0.9999999999999999 (both inclusive)
-
copy
Description copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
copyin classEnhancedRandom- Returns:
- a deep copy of this EnhancedRandom.
-
equals
-
toString
-