Class Chill32Random

All Implemented Interfaces:
Externalizable, Serializable, RandomGenerator

public class Chill32Random extends EnhancedRandom
A random number generator that is optimized for performance on 32-bit machines and with Google Web Toolkit, Chill32Random is a 32-bit-native generator that doesn't have any shorter subcycles (because it only has one cycle, of length 2 to the 96). It effectively shares this property with Xoshiro128PlusPlusRandom, except that Xoshiro128PlusPlusRandom doesn't permit the state to be all 0s, while Chill32Random isn't adversely affected by that condition. This generator has three int states and doesn't use any multiplication. It does use the count leading zeros instruction, which is Integer.numberOfLeadingZeros(int) on most platforms, or the JS function Math.clz32() on GWT. This only counts leading zeros for the purposes of its state transition (for stateB and stateC), and using it the way this does is what allows the period to be so high. This is meant to be faster on GWT and TeaVM than the 64-bit-native generators here.
This algorithm passes 64TB of PractRand testing with no anomalies. It was tested as a 64-bit generator (using both 64-bit and 32-bit "folding modes"), because this is designed to be much faster at calling nextLong() on any platform (relative to other 32-bit-native generators) while still using 32-bit math. Essentially, it always generates 64 bits of result, but only uses 32 of them from nextInt() (and doesn't need to produce a long on GWT in nextInt(), which is a slow task).
When the state is given exactly with Chill32Random(int, int, int) or setState(long, long, long), this doesn't have any generations at the start where numerically similar states show correlation. This is different from generators like AceRandom, which take some time to become adequately random, but similar to generators like DistinctRandom and FlowRandom, which hash their state(s) to get a random output from predictable state changes. Some generators never stop showing correlation from similar initial states, such as WhiskerRandom or Xoshiro256StarStarRandom; this doesn't affect how useful they are if you have only one generator or if they are seeded in an adequately-random manner.
A notable quality of the implementation is that nextInt() and nextLong() return the same values for their lowest 32 bits, and nextLong() advances the state by the same amount as nextInt(). This is not a cryptographically-secure generator (at all), even though it uses only operations that should be immune or resistant to timing attacks.
The hash-like construction used to randomize the three counter-like states is loosely based on the Speck cipher (using only 4 rounds), but adds in an extra rotation at each round, and uses very different rotation constants in every round. The input states A and B correspond to plaintext, and stateC to the key.
This implements all optional methods in EnhancedRandom except EnhancedRandom.skip(long).
See Also:
  • Field Details

    • stateA

      protected int stateA
      The first state; may be any int.
    • stateB

      protected int stateB
      The second state; may be any int.
    • stateC

      protected int stateC
      The third state; may be any int.
  • Constructor Details

    • Chill32Random

      public Chill32Random()
      Creates a new Chill32Random with a random state.
    • Chill32Random

      public Chill32Random(long seed)
      Creates a new Chill32Random with the given seed; all long values are permitted. The seed will be passed to setSeed(long) to attempt to adequately distribute the seed randomly.
      Parameters:
      seed - any long value
    • Chill32Random

      public Chill32Random(int stateA, int stateB, int stateC)
      Creates a new Chill32Random with the given three states. All int values are permitted.
      Parameters:
      stateA - any int value
      stateB - any int value
      stateC - any int value
  • Method Details

    • getTag

      public String getTag()
      Description copied from class: EnhancedRandom
      Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.
      Specified by:
      getTag in class EnhancedRandom
      Returns:
      a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
    • getStateCount

      public int getStateCount()
      This generator has 3 int states, so this returns 3.
      Overrides:
      getStateCount in class EnhancedRandom
      Returns:
      3 (three)
    • getSelectedState

      public long getSelectedState(int selection)
      Gets the state determined by selection, as-is. The value for selection should be between 0 and 2, inclusive; if it is any other value this gets state C as if 2 was given.
      Overrides:
      getSelectedState in class EnhancedRandom
      Parameters:
      selection - used to select which state variable to get; generally 0, 1, or 2
      Returns:
      the value of the selected state, which is an int that will be promoted to long
    • setSelectedState

      public void setSelectedState(int selection, long value)
      Sets one of the states, determined by selection, to the lower 32 bits of value, as-is. Selections 0, 1, and 2 refer to states A, B, and C, and if the selection is anything else, this treats it as 2 and sets stateC. This always casts value to an int before using it.
      Overrides:
      setSelectedState in class EnhancedRandom
      Parameters:
      selection - used to select which state variable to set; generally 0, 1, or 2
      value - the exact value to use for the selected state, if valid
    • setSeed

      public void setSeed(long seed)
      This initializes all 3 states of the generator to random values based on the given seed. (2 to the 64) known-good initial generator states can be produced here.
      Specified by:
      setSeed in class EnhancedRandom
      Parameters:
      seed - the initial seed; may be any long
    • getStateA

      public long getStateA()
    • setStateA

      public void setStateA(long stateA)
      Sets the first part of the state by casting the parameter to an int.
      Parameters:
      stateA - can be any long, but will be cast to an int before use
    • getStateB

      public long getStateB()
    • setStateB

      public void setStateB(long stateB)
      Sets the second part of the state by casting the parameter to an int.
      Parameters:
      stateB - can be any long, but will be cast to an int before use
    • getStateC

      public long getStateC()
    • setStateC

      public void setStateC(long stateC)
      Sets the third part of the state by casting the parameter to an int.
      Parameters:
      stateC - can be any long, but will be cast to an int before use
    • setState

      public void setState(long stateA, long stateB, long stateC)
      Sets the state completely to the given three state variables, casting each to an int. This is the same as calling setStateA(long), setStateB(long), and setStateC(long) as a group.
      Overrides:
      setState in class EnhancedRandom
      Parameters:
      stateA - the first state; can be any long, but will be cast to an int before use
      stateB - the second state; can be any long, but will be cast to an int before use
      stateC - the third state; can be any long, but will be cast to an int before use
    • nextLong

      public long nextLong()
      Description copied from class: EnhancedRandom
      Returns the next pseudorandom, uniformly distributed long value from this random number generator's sequence. The general contract of nextLong is that one long value is pseudorandomly generated and returned.
      The only methods that need to be implemented by this interface are this and EnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.
      Specified by:
      nextLong in interface RandomGenerator
      Specified by:
      nextLong in class EnhancedRandom
      Returns:
      the next pseudorandom, uniformly distributed long value from this random number generator's sequence
    • previousLong

      public long previousLong()
      Description copied from class: EnhancedRandom
      Optional; moves the state to its previous value and returns the previous long that would have been produced by EnhancedRandom.nextLong(). This can be equivalent to calling EnhancedRandom.skip(long) with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
      Generators that natively generate int results typically produce long values by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as by EnhancedRandom.previousInt(), should be reversed. Generators that natively produce long values usually don't need to implement EnhancedRandom.previousInt(), but those that produce int usually should implement it, and may optionally call previousInt() twice in this method.
      If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
      The public implementation calls EnhancedRandom.skip(long) with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.
      Overrides:
      previousLong in class EnhancedRandom
      Returns:
      the previous number this would have produced with EnhancedRandom.nextLong()
    • next

      public int next(int bits)
      Description copied from class: EnhancedRandom
      Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually use EnhancedRandom.nextInt(int) instead. For some specific cases, this method is more efficient and less biased than EnhancedRandom.nextInt(int). For bits values between 1 and 30, this should be similar in effect to nextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. If bits is 31, this can return any non-negative int; note that nextInt(1 << 31) won't behave this way because 1 << 31 is negative. If bits is 32 (or 0), this can return any int.

      The general contract of next is that it returns an int value and if the argument bits is between 1 and 32 (inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be 0 or 1.

      Note that you can give this values for bits that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively be bits % 32. As stated before, a value of 0 for bits is the same as a value of 32.

      Overrides:
      next in class EnhancedRandom
      Parameters:
      bits - the amount of random bits to request, from 1 to 32
      Returns:
      the next pseudorandom value from this random number generator's sequence
    • nextInt

      public int nextInt()
      Description copied from class: EnhancedRandom
      Returns the next pseudorandom, uniformly distributed int value from this random number generator's sequence. The general contract of nextInt is that one int value is pseudorandomly generated and returned. All 232 possible int values are produced with (approximately) equal probability.
      Specified by:
      nextInt in interface RandomGenerator
      Overrides:
      nextInt in class EnhancedRandom
      Returns:
      the next pseudorandom, uniformly distributed int value from this random number generator's sequence
    • previousInt

      public int previousInt()
      Description copied from class: EnhancedRandom
      Optional; moves the state to its previous value and returns the previous int that would have been produced by EnhancedRandom.nextInt(). This can be equivalent to calling EnhancedRandom.previousLong() and casting to int, but not always; generators that natively generate int results typically move the state once in nextInt() and twice in nextLong(), and should move the state back once here.
      If EnhancedRandom.nextInt() is implemented using a call to EnhancedRandom.nextLong(), the implementation in this class is almost always sufficient and correct. If nextInt() changes state differently from nextLong(), then this should be implemented, if feasible, and EnhancedRandom.previousLong() can be implemented using this method. If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
      The public implementation calls EnhancedRandom.previousLong() and casts it to int, and if previousLong() and skip() have not been implemented differently, then it will throw an UnsupportedOperationException.
      Overrides:
      previousInt in class EnhancedRandom
      Returns:
      the previous number this would have produced with EnhancedRandom.nextInt()
    • nextInt

      public int nextInt(int bound)
      Description copied from class: EnhancedRandom
      Returns a pseudorandom, uniformly distributed int value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract of nextInt is that one int value in the specified range is pseudorandomly generated and returned. All bound possible int values are produced with (approximately) equal probability.
      This method clamps bound to be at least 0; it never returns a negative int.
      It should be mentioned that the technique this uses has some bias, depending on bound, but it typically isn't measurable without specifically looking for it. Using the method this does allows this method to always advance the state by one step, instead of a varying and unpredictable amount with the more typical ways of rejection-sampling random numbers and only using numbers that can produce an int within the bound without bias. See M.E. O'Neill's blog about random numbers for discussion of alternative, unbiased methods.
      Specified by:
      nextInt in interface RandomGenerator
      Overrides:
      nextInt in class EnhancedRandom
      Parameters:
      bound - the upper bound (exclusive). If negative or 0, this always returns 0.
      Returns:
      the next pseudorandom, uniformly distributed int value between zero (inclusive) and bound (exclusive) from this random number generator's sequence
    • nextSignedInt

      public int nextSignedInt(int outerBound)
      Description copied from class: EnhancedRandom
      Returns a pseudorandom, uniformly distributed int value between an inner bound of 0 (inclusive) and the specified outerBound (exclusive). This is meant for cases where the outer bound may be negative, especially if the bound is unknown or may be user-specified. A negative outer bound is used as the lower bound; a positive outer bound is used as the upper bound. An outer bound of -1, 0, or 1 will always return 0, keeping the bound exclusive (except for outer bound 0). This method is slightly slower than EnhancedRandom.nextInt(int).
      Overrides:
      nextSignedInt in class EnhancedRandom
      Parameters:
      outerBound - the outer exclusive bound; may be any int value, allowing negative
      Returns:
      a pseudorandom int between 0 (inclusive) and outerBound (exclusive)
      See Also:
    • nextBytes

      public void nextBytes(byte[] bytes)
      Description copied from class: EnhancedRandom
      Generates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.
      Specified by:
      nextBytes in interface RandomGenerator
      Overrides:
      nextBytes in class EnhancedRandom
      Parameters:
      bytes - the byte array to fill with random bytes
    • nextLong

      public long nextLong(long inner, long outer)
      Description copied from class: EnhancedRandom
      Returns a pseudorandom, uniformly distributed long value between the specified innerBound (inclusive) and the specified outerBound (exclusive). If outerBound is less than or equal to innerBound, this always returns innerBound.
      For any case where outerBound might be valid but less than innerBound, you can use EnhancedRandom.nextSignedLong(long, long).
      Specified by:
      nextLong in interface RandomGenerator
      Overrides:
      nextLong in class EnhancedRandom
      Parameters:
      inner - the inclusive inner bound; may be any long, allowing negative
      outer - the exclusive outer bound; must be greater than innerBound (otherwise this returns innerBound)
      Returns:
      a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
      See Also:
    • nextSignedLong

      public long nextSignedLong(long inner, long outer)
      Description copied from class: EnhancedRandom
      Returns a pseudorandom, uniformly distributed long value between the specified innerBound (inclusive) and the specified outerBound (exclusive). This is meant for cases where either bound may be negative, especially if the bounds are unknown or may be user-specified.
      Overrides:
      nextSignedLong in class EnhancedRandom
      Parameters:
      inner - the inclusive inner bound; may be any long, allowing negative
      outer - the exclusive outer bound; may be any long, allowing negative
      Returns:
      a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
      See Also:
    • nextBoolean

      public boolean nextBoolean()
      Description copied from class: EnhancedRandom
      Returns the next pseudorandom, uniformly distributed boolean value from this random number generator's sequence. The general contract of nextBoolean is that one boolean value is pseudorandomly generated and returned. The values true and false are produced with (approximately) equal probability.
      The public implementation simply returns a sign check on EnhancedRandom.nextLong(), returning true if the generated long is negative. This is typically the safest way to implement this method; many types of generators have less statistical quality on their lowest bit, so just returning based on the lowest bit isn't always a good idea.
      Specified by:
      nextBoolean in interface RandomGenerator
      Overrides:
      nextBoolean in class EnhancedRandom
      Returns:
      the next pseudorandom, uniformly distributed boolean value from this random number generator's sequence
    • nextFloat

      public float nextFloat()
      Description copied from class: EnhancedRandom
      Returns the next pseudorandom, uniformly distributed float value between 0.0 (inclusive) and 1.0 (exclusive) from this random number generator's sequence.

      The general contract of nextFloat is that one float value, chosen (approximately) uniformly from the range 0.0f (inclusive) to 1.0f (exclusive), is pseudorandomly generated and returned. All 224 possible float values of the form m x 2-24, where m is a positive integer less than 224, are produced with (approximately) equal probability.

      The public implementation uses the upper 24 bits of EnhancedRandom.nextLong(), with an unsigned right shift and a multiply by a very small float (5.9604645E-8f or 0x1p-24f). It tends to be fast if nextLong() is fast, but alternative implementations could use 24 bits of EnhancedRandom.nextInt() (or just EnhancedRandom.next(int), giving it 24) if that generator doesn't efficiently generate 64-bit longs.

      Specified by:
      nextFloat in interface RandomGenerator
      Overrides:
      nextFloat in class EnhancedRandom
      Returns:
      the next pseudorandom, uniformly distributed float value between 0.0 and 1.0 from this random number generator's sequence
    • copy

      public Chill32Random copy()
      Description copied from class: EnhancedRandom
      Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (like Random) and not this one, the results may differ.
      Specified by:
      copy in class EnhancedRandom
      Returns:
      a deep copy of this EnhancedRandom.
    • equals

      public boolean equals(Object o)
      Overrides:
      equals in class Object
    • toString

      public String toString()
      Overrides:
      toString in class Object