Class FlowRandom
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
skip(long)
, and you can get
the stream as long with getStream()
. You can also set the current stream absolutely (with
setStream(long)
) or relatively (with shiftStream(long)
).
Even though a period of 2 to the 64 is just "good enough," it's tens of thousands of times longer than java.util.Random, and equivalent to any individual SplittableRandom. The speed of this generator is unknown, but probably isn't great, especially compared to designs that take advantage of instruction-level parallelism. The streams are meant to avoid correlation, especially when compared to LaserRandom (which has very correlated streams, but the same state size and period).
Has passed 64TB of PractRand without anomalies. ReMort testing is ongoing; over 25 petabytes have passed so far. Any individual stream will return 2 to the 64
long
results before repeating, but within a stream, some
results will appear multiple times, and other results not at all. If you
append all streams to each other to form one sequence of length 2 to the 128,
that sequence will be 1-dimensionally equidistributed; that is, each long
result will appear as often as any other (2 to the 64 times).
Uses the Moremur unary hash (the same one as DistinctRandom), passing it a combination of the two different Weyl sequences (counters) this has for its state. Using just one sequence is enough to pass a large amount of PractRand, but DistinctRandom would have to change which sequence it uses to have multiple streams. Some sequences are no good, like using an increment of 1; this generator uses a pair of Weyl sequences that are known to work well, and never uses unknown or untested sequences. The relationship between the two sequences is what determines the current stream.
All streams, in time, flow to the sea...
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
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Constructor Summary
ConstructorDescriptionCreates a new FlowRandom with a random state.FlowRandom
(long seed) Creates a new FlowRandom with the given seed; alllong
values are permitted.FlowRandom
(long stateA, long stateB) Creates a new FlowRandom with the given two states; alllong
values are permitted for stateA and for stateB. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean
long
getSelectedState
(int selection) Gets the state determined byselection
, as-is.long
long
int
This generator has 2long
states, so this returns 2.long
Gets a long that identifies which of the 2 to the 64 possible streams this is on.getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.long
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
.void
setSeed
(long seed) This initializes both states of the generator to different values; one isseed
, the other is~seed
.void
setSelectedState
(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is.void
setState
(long stateA, long stateB) Sets the state completely to the given two state variables.void
setStateA
(long stateA) Sets the first part of the state.void
setStateB
(long stateB) Sets the second part of the state.void
setStream
(long stream) Changes the generator's stream to any of the 2 to the 64 possible streams this can be on.void
shiftStream
(long difference) Adjusts the generator's stream "up" or "down" to any of the 2 to the 64 possible streams this can be on.long
skip
(long advance) Optional; advances or rolls back theEnhancedRandom
' state without actually generating each number.toString()
Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
areEqual, fixGamma, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, readExternal, seedFromMath, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternal
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
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stateA
protected long stateAThe first state; can be any long. -
stateB
protected long stateBThe second state; can be any long.
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Constructor Details
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FlowRandom
public FlowRandom()Creates a new FlowRandom with a random state. -
FlowRandom
public FlowRandom(long seed) Creates a new FlowRandom with the given seed; alllong
values are permitted. The seed will be passed tosetSeed(long)
to attempt to adequately distribute the seed randomly.- Parameters:
seed
- anylong
value
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FlowRandom
public FlowRandom(long stateA, long stateB) Creates a new FlowRandom with the given two states; alllong
values are permitted for stateA and for stateB. These states are not changed during assignment.- Parameters:
stateA
- anylong
valuestateB
- anylong
value
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Method Details
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getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getStateCount
public int getStateCount()This generator has 2long
states, so this returns 2.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- 2 (two)
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getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection
, as-is. Selections 0 (or any even number) and 1 (or any odd number) refer to states A and B.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to get; generally 0 or 1- Returns:
- the value of the selected state
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setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is. Selections 0 (or any even number) and 1 (or any odd number) refer to states A and B.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to set; generally 0 or 1value
- the exact value to use for the selected state, if valid
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setSeed
public void setSeed(long seed) This initializes both states of the generator to different values; one isseed
, the other is~seed
. (2 to the 64) possible initial generator states can be produced here. The initial states don't need to be randomized at all because of the structure of this generator (the hashing stage it does last is meant to make input patterns unrecognizable).- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed; may be any long
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getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state.- Parameters:
stateA
- can be any long
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getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state.- Parameters:
stateB
- can be any long
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setState
public void setState(long stateA, long stateB) Sets the state completely to the given two state variables. This is the same as callingsetStateA(long)
andsetStateB(long)
as a group.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the first state; can be any longstateB
- the second state; can be any long
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandom
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
. This can be equivalent to callingEnhancedRandom.skip(long)
with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateint
results typically producelong
values by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt()
, should be reversed. Generators that natively producelong
values usually don't need to implementEnhancedRandom.previousInt()
, but those that produceint
usually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)
with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLong
in classEnhancedRandom
- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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skip
public long skip(long advance) Description copied from class:EnhancedRandom
Optional; advances or rolls back theEnhancedRandom
' state without actually generating each number. Skips forward or backward a number of steps specified by advance, where a step is equal to one call toEnhancedRandom.nextLong()
, and returns the random number produced at that step. Negative numbers can be used to step backward, or 0 can be given to get the most-recently-generated long fromEnhancedRandom.nextLong()
.The public implementation throws an UnsupportedOperationException. Many types of random number generator do not have an efficient way of skipping arbitrarily through the state sequence, and those types should not implement this method differently.
- Overrides:
skip
in classEnhancedRandom
- Parameters:
advance
- Number of future generations to skip over; can be negative to backtrack, 0 gets the most-recently-generated number- Returns:
- the random long generated after skipping forward or backwards by
advance
numbers
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getStream
public long getStream()Gets a long that identifies which of the 2 to the 64 possible streams this is on. This takes constant time.- Returns:
- a long that identifies which stream the main state of the generator is on
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setStream
public void setStream(long stream) Changes the generator's stream to any of the 2 to the 64 possible streams this can be on. Thestream
this takes uses the same numbering convention used bygetStream()
andshiftStream(long)
. This makes an absolute change to the stream, while shiftStream() is relative.
This takes constant time.- Parameters:
stream
- the number of the stream to change to; may be any long
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shiftStream
public void shiftStream(long difference) Adjusts the generator's stream "up" or "down" to any of the 2 to the 64 possible streams this can be on. Thedifference
this takes will be the difference between the result ofgetStream()
before the shift, and after the shift. This makes a relative change to the stream, while setStream() is absolute.
This takes constant time.- Parameters:
difference
- how much to change the stream by; may be any long
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copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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