Package com.github.tommyettinger.random
Class WoolRandom
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.WoolRandom
- All Implemented Interfaces:
Externalizable,Serializable,RandomGenerator
A tiny hash-on-counter generator that has been designed specifically to use only constants that a human can remember.
Uses two bijective Quad-Or-Add operations, each followed by a different xor-shift. Allows all states, and
will eventually produce every 64-bit output from
The constants used here include:
nextLong() (it is 1D-equidistributed exactly). This
generator passes 128TB of PractRand testing with no anomalies. It also passes Initial Correlation Evaluator (ICE)
tests, including Immediate Initial Correlation Evaluator (IICE) tests, which mostly means the unary hash function
used is high-quality when given sufficiently-different inputs. The large odd-number counter used here guarantees all
inputs to the hash will be quite different when used as a PRNG.
The constants used here include:
5555555555555555555Lfor the counter increment (nineteen decimal digits, all of them5; if you try using twenty repetitions of5, that won't fit in along),- QOA constant 0x65535, which was initially selected as a joke but turns out to perform very well in testing; it has the same decimal digits as the largest (unsigned) 16-bit number, but is given as a hex constant with 0x,
- and the unsigned right shifts 29 and 27, which must be larger than the number of bits in the QOA constants.
The most complicated operation here is QOA, or quad-or-add. This performs two identical QOA operations and uses right XOR-shifts after each. A QOA operation looks like
x = ((x * x) | CONSTANT) + x;, or more simply if you know
the order of operations, x += x * x | CONSTANT;. CONSTANT can be any number if it equals 5 or 7 after running
CONSTANT % 8 or CONSTANT & 7. It should probably be positive and its scale shouldn't be too large.
This last part is important; the XOR-shifts here are by 29 and 27, and if you were to change a CONSTANT to be larger
than 27 bits in size, the generator would fail tests. We use 0x65535 here, which is 23 bits in size, and that works.
Curiously, if you were to run a QOA operation with the same constant over and over again, it wouldn't repeat a value
for x until it had produced every possible value for x exactly once. QOA is related to the formula
for the nth triangular number, which is ((n * n) + n) / 2. If you can compute triangular numbers without
overflow, and as a final step limit them to 64 bits, then every 64-bit n will have a different nth triangular number
masked to fit in 64 bits.
This generator is strongly inspired by the design (and memorability) of the Squares generator, but unlike Squares, this generator is 1D-equidistributed and does not use a "key". You can swap out
5555555555555555555L for any odd constant of
your choice, which has similar results to changing the key in Squares. Some constants are not good choices, such as
1L or 5L, and you can run any odd long through EnhancedRandom.fixGamma(long, int) with a
threshold as low as 1 to find a "better" increment/key/gamma/stream constant. 5555555555555555555L works if
the threshold is 3 or higher, and won't be changed in that case.
You can use a very similar algorithm as a stateless hash function with
Hasher.randomizeH(long). There are sometimes advantages to using a stateless
function, such as in massively-parallel contexts, that individual random number generator objects can't beat.
Hasher's randomizeH function uses a similar style of function with smaller constants and XQO rather than QOA
operations, which are similar and still bijective, but lack some of the aforementioned properties.
This is very similar in code to
QoaxsrRandom, but this generator updates its state with a simple counter,
where QoaxsrRandom updates its state using a QOA operation. The counter appears to be slightly faster in some cases,
because loops that only update a counter (instead of the more complex QOA operation) may be more easily optimized.
Some other generators in juniper have the "distinct" quality this generator has: DistinctRandom, HornRandom, QoaxsrRandom, Mx3Random, LCG64Random, GoldenQuasiRandom, and VanDerCorputQuasiRandom all will also output every long value exactly once over their period, each of which has the same period as this.
The name comes from how wool fits on a ram, and this generator could fit in a person's RAM (memory).
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator -
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new WoolRandom with a random state.WoolRandom(long state) Creates a new WoolRandom with the given state; alllongvalues are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean2 to the 64.longgetSelectedState(int selection) Gets the only state, which can be any long value.longgetState()Gets the current state; it's already public, but I guess this could still be useful.intThis has one long state.getTag()Gets the tag used to identify this type of EnhancedRandom, as a String.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(long seed) Sets the only state, which can be given any long value; this seed value will not be altered.voidsetSelectedState(int selection, long value) Sets the only state, which can be given any long value.voidsetState(long state) Sets each state variable to the givenstate.longskip(long advance) Skips the state forward or backwards by the givenadvance, then returns the result ofnextLong()at the same point in the sequence.toString()Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, mainlyGeneratesInt, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextGaussianFloat, nextGaussianFloat, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, processSignedInt32, processUnsignedInt32, randomElement, randomElement, rateGamma, readExternal, seedFromMath, setSeed, setSeed, setState, setState, setState, setState, setState, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Random
doubles, doubles, doubles, doubles, from, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGenerator
isDeprecated
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Field Details
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state
public long stateThe only state variable; can be anylong.
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Constructor Details
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WoolRandom
public WoolRandom()Creates a new WoolRandom with a random state. -
WoolRandom
public WoolRandom(long state) Creates a new WoolRandom with the given state; alllongvalues are permitted.- Parameters:
state- anylongvalue
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Method Details
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getTag
Description copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTagin classEnhancedRandom- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getMinimumPeriod
2 to the 64.- Overrides:
getMinimumPeriodin classEnhancedRandom- Returns:
- 2 to the 64
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getStateCount
public int getStateCount()This has one long state.- Overrides:
getStateCountin classEnhancedRandom- Returns:
- 1 (one)
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getSelectedState
public long getSelectedState(int selection) Gets the only state, which can be any long value.- Overrides:
getSelectedStatein classEnhancedRandom- Parameters:
selection- ignored; this always returns the same, only state- Returns:
- the only state's exact value
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setSelectedState
public void setSelectedState(int selection, long value) Sets the only state, which can be given any long value. The selection can be anything and is ignored.- Overrides:
setSelectedStatein classEnhancedRandom- Parameters:
selection- ignored; this always sets the same, only statevalue- the exact value to use for the state; all longs are valid
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setSeed
public void setSeed(long seed) Sets the only state, which can be given any long value; this seed value will not be altered. Equivalent tosetSelectedState(int, long)with any selection andseedpassed as thevalue.- Specified by:
setSeedin classEnhancedRandom- Parameters:
seed- the exact value to use for the state; all longs are valid
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getState
public long getState()Gets the current state; it's already public, but I guess this could still be useful. The state can be anylong.- Returns:
- the current state, as a long
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setState
public void setState(long state) Sets each state variable to the givenstate. This implementation simply sets the one state variable tostate.- Overrides:
setStatein classEnhancedRandom- Parameters:
state- the long value to use for the state variable
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nextLong
public long nextLong()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLongin interfaceRandomGenerator- Specified by:
nextLongin classEnhancedRandom- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
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skip
public long skip(long advance) Skips the state forward or backwards by the givenadvance, then returns the result ofnextLong()at the same point in the sequence. If advance is 1, this is equivalent to nextLong(). If advance is 0, this returns the samelongas the previous call to the generator (if it called nextLong()), and doesn't change the state. If advance is -1, this moves the state backwards and produces thelongbefore the last one generated by nextLong(). More positive numbers move the state further ahead, and more negative numbers move the state further behind; all of these take constant time.- Overrides:
skipin classEnhancedRandom- Parameters:
advance- how many steps to advance the state before generating along- Returns:
- a random
longby the same algorithm asnextLong(), using the appropriately-advanced state
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previousLong
public long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLongin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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next
public int next(int bits) Description copied from class:EnhancedRandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of
nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for
bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
nextin classEnhancedRandom- Parameters:
bits- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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copy
Description copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
copyin classEnhancedRandom- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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