Package com.github.tommyettinger.random
Class Mx3Random
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.Mx3Random
- All Implemented Interfaces:
Externalizable,Serializable,RandomGenerator
A variant on Java 8's SplittableRandom algorithm, removing the splittable quality so this has one possible stream,
but using the statistically-strong MX3 mixer instead of a variant on
Murmurhash 3's mixer (like SplittableRandom and
Other useful traits of this generator are that it has exactly one
This class is an
Unlike the multiple-state generators here, DistinctRandom tolerates being given sequential seeds and/or states, and in fact doesn't randomize the seed when given one with
This implements all methods from
DistinctRandom). Like with DistinctRandom,
you'd typically use this when you want every output of nextLong() from one generator to be a different,
unique number until every long has been generated, such as for generating unique seeds or IDs. This is
somewhat slower than DistinctRandom, but it can tolerate seeding at any point in its generation, to any different
(not-yet-used) seed, and produce outputs that are not correlated to other seeds.
Other useful traits of this generator are that it has exactly one
long of state, that all values are
permitted for that state, and that you can skip(long) the state forwards or backwards in constant time.
It is also fairly fast.
This class is an
EnhancedRandom from juniper and is also a JDK Random as a result.
Besides DistinctRandom, no other PRNGS in juniper have the "distinct" quality, but most of the "Quasi-Random"
generators do have it as well.
Unlike the multiple-state generators here, DistinctRandom tolerates being given sequential seeds and/or states, and in fact doesn't randomize the seed when given one with
setSeed(long).
This implements all methods from
EnhancedRandom, including the optional skip(long) and
previousLong() methods.- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean2 to the 64.longgetSelectedState(int selection) Gets the only state, which can be any long value.longgetState()Gets the current state; it's already public, but I guess this could still be useful.intThis has one long state.getTag()Gets the tag used to identify this type of EnhancedRandom, as a String.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(long seed) Sets the only state, which can be given any long value; this seed value will not be altered.voidsetSelectedState(int selection, long value) Sets the only state, which can be given any long value.voidsetState(long state) Sets each state variable to the givenstate.longskip(long advance) Skips the state forward or backwards by the givenadvance, then returns the result ofnextLong()at the same point in the sequence.toString()Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, mainlyGeneratesInt, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextGaussianFloat, nextGaussianFloat, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGenerator
isDeprecated
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Field Details
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state
public long stateThe only state variable; can be anylong.
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Constructor Details
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Mx3Random
public Mx3Random()Creates a new Mx3Random with a random state. -
Mx3Random
public Mx3Random(long state) Creates a new Mx3Random with the given state; alllongvalues are permitted.- Parameters:
state- anylongvalue
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Method Details
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getTag
Description copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTagin classEnhancedRandom- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getMinimumPeriod
2 to the 64.- Overrides:
getMinimumPeriodin classEnhancedRandom- Returns:
- 2 to the 64
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getStateCount
public int getStateCount()This has one long state.- Overrides:
getStateCountin classEnhancedRandom- Returns:
- 1 (one)
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getSelectedState
public long getSelectedState(int selection) Gets the only state, which can be any long value.- Overrides:
getSelectedStatein classEnhancedRandom- Parameters:
selection- ignored; this always returns the same, only state- Returns:
- the only state's exact value
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setSelectedState
public void setSelectedState(int selection, long value) Sets the only state, which can be given any long value. The selection can be anything and is ignored.- Overrides:
setSelectedStatein classEnhancedRandom- Parameters:
selection- ignored; this always sets the same, only statevalue- the exact value to use for the state; all longs are valid
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setSeed
public void setSeed(long seed) Sets the only state, which can be given any long value; this seed value will not be altered. Equivalent tosetSelectedState(int, long)with any selection andseedpassed as thevalue.- Specified by:
setSeedin classEnhancedRandom- Parameters:
seed- the exact value to use for the state; all longs are valid
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getState
public long getState()Gets the current state; it's already public, but I guess this could still be useful. The state can be anylong.- Returns:
- the current state, as a long
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setState
public void setState(long state) Sets each state variable to the givenstate. This implementation simply sets the one state variable tostate.- Overrides:
setStatein classEnhancedRandom- Parameters:
state- the long value to use for the state variable
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nextLong
public long nextLong()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLongin interfaceRandomGenerator- Specified by:
nextLongin classEnhancedRandom- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
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skip
public long skip(long advance) Skips the state forward or backwards by the givenadvance, then returns the result ofnextLong()at the same point in the sequence. If advance is 1, this is equivalent to nextLong(). If advance is 0, this returns the samelongas the previous call to the generator (if it called nextLong()), and doesn't change the state. If advance is -1, this moves the state backwards and produces thelongbefore the last one generated by nextLong(). More positive numbers move the state further ahead, and more negative numbers move the state further behind; all of these take constant time.- Overrides:
skipin classEnhancedRandom- Parameters:
advance- how many steps to advance the state before generating along- Returns:
- a random
longby the same algorithm asnextLong(), using the appropriately-advanced state
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previousLong
public long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLongin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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next
public int next(int bits) Description copied from class:EnhancedRandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of
nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for
bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
nextin classEnhancedRandom- Parameters:
bits- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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copy
Description copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
copyin classEnhancedRandom- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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