Class InterpolatedRandom
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
Interpolations.Interpolator
to distribute output in the same way the
Interpolator does from the 0 to 1 range, but for any requested range.- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
Modifier and TypeFieldDescriptionprotected com.github.tommyettinger.digital.Interpolations.Interpolator
protected EnhancedRandom
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Constructor Summary
ConstructorDescriptionInterpolatedRandom
(long seed) InterpolatedRandom
(long stateA, long stateB, long stateC, long stateD) InterpolatedRandom
(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator) InterpolatedRandom
(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator, long seed) InterpolatedRandom
(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator, long stateA, long stateB, long stateC, long stateD) InterpolatedRandom
(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator, EnhancedRandom random) Creates a DistributedRandom that follows the given Interpolator (copied), limiting its results using the given ReductionMode, and uses a direct reference to the given EnhancedRandom.InterpolatedRandom
(EnhancedRandom random) Creates an InterpolatedRandom that uses a direct reference to the given EnhancedRandom. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.com.github.tommyettinger.digital.Interpolations.Interpolator
long
getSelectedState
(int selection) Gets a selected state value from this EnhancedRandom.int
Gets the number of possible state variables that can be selected withEnhancedRandom.getSelectedState(int)
orEnhancedRandom.setSelectedState(int, long)
.getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).boolean
Returns the next pseudorandom, uniformly distributedboolean
value from this random number generator's sequence.void
nextBytes
(byte[] bytes) Generates random bytes and places them into a user-supplied byte array.double
Returns the next pseudorandom, uniformly distributeddouble
value between0.0
(inclusive) and1.0
(exclusive) from this random number generator's sequence.double
Gets a random double between 0.0 and 1.0, exclusive at both ends; this method is also more uniform thanEnhancedRandom.nextDouble()
if you use the bit-patterns of the returned doubles.float
Gets a random float between 0.0 and 1.0, exclusive at both ends.double
Gets a random double that may be positive or negative, but cannot be 0, and always has a magnitude less than 1.float
Gets a random float that may be positive or negative, but cannot be 0, and always has a magnitude less than 1.float
Returns the next pseudorandom, uniformly distributedfloat
value between0.0
(inclusive) and1.0
(exclusive) from this random number generator's sequence.double
This runsDistributor.probit(double)
on a distributed double this produces.int
nextInt()
Returns the next pseudorandom, uniformly distributedint
value from this random number generator's sequence.int
nextInt
(int bound) Returns a pseudorandom, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.int
nextSignedInt
(int outerBound) Returns a pseudorandom, uniformly distributedint
value between an inner bound of 0 (inclusive) and the specifiedouterBound
(exclusive).void
The object implements the readExternal method to restore its contents by calling the methods of DataInput for primitive types and readObject for objects, strings and arrays.void
setInterpolator
(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator) void
setRandom
(EnhancedRandom random) void
setSeed
(long seed) Sets the seed of this random number generator using a singlelong
seed.void
setSelectedState
(int selection, long value) Sets a selected state value to the given longvalue
.void
setState
(long stateA) Sets each state variable to the givenstate
.void
setState
(long stateA, long stateB) Sets each state variable to eitherstateA
orstateB
, alternating.void
setState
(long stateA, long stateB, long stateC) Sets each state variable tostateA
,stateB
, orstateC
, alternating.void
setState
(long stateA, long stateB, long stateC, long stateD) Sets each state variable tostateA
,stateB
,stateC
, orstateD
, alternating.stringDeserialize
(String data, com.github.tommyettinger.digital.Base base) Given a String in the format produced byEnhancedRandom.stringSerialize(Base)
, and the sameBase
used by the serialization, this will attempt to set this EnhancedRandom object to match the state in the serialized data.stringSerialize
(com.github.tommyettinger.digital.Base base) Serializes the current state of this EnhancedRandom to a String that can be used byEnhancedRandom.stringDeserialize(String)
to load this state at another time.toString()
void
Needs the type ofrandom
registered.Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
areEqual, fixGamma, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextFloat, nextFloat, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, previousLong, probit, randomElement, randomElement, seedFromMath, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringSerialize
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
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interpolator
protected com.github.tommyettinger.digital.Interpolations.Interpolator interpolator -
random
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Constructor Details
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InterpolatedRandom
public InterpolatedRandom() -
InterpolatedRandom
public InterpolatedRandom(long seed) -
InterpolatedRandom
Creates an InterpolatedRandom that uses a direct reference to the given EnhancedRandom. You can copy the EnhancedRandom if you want it to change independently of the original EnhancedRandom, usingEnhancedRandom.copy()
.- Parameters:
random
- referenced directly; if you don't want this, use aEnhancedRandom.copy()
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InterpolatedRandom
public InterpolatedRandom(long stateA, long stateB, long stateC, long stateD) -
InterpolatedRandom
public InterpolatedRandom(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator) -
InterpolatedRandom
public InterpolatedRandom(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator, long seed) -
InterpolatedRandom
public InterpolatedRandom(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator, EnhancedRandom random) Creates a DistributedRandom that follows the given Interpolator (copied), limiting its results using the given ReductionMode, and uses a direct reference to the given EnhancedRandom. You can copy the EnhancedRandom if you want it to change independently of the original EnhancedRandom, usingEnhancedRandom.copy()
.- Parameters:
interpolator
- a Interpolator that will be copied; the copy's generator will be reassigned.random
- referenced directly; if you don't want this, use aEnhancedRandom.copy()
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InterpolatedRandom
public InterpolatedRandom(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator, long stateA, long stateB, long stateC, long stateD)
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Method Details
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getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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nextDouble
public double nextDouble()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributeddouble
value between0.0
(inclusive) and1.0
(exclusive) from this random number generator's sequence.The general contract of
nextDouble
is that onedouble
value, chosen (approximately) uniformly from the range0.0d
(inclusive) to1.0d
(exclusive), is pseudorandomly generated and returned.The public implementation uses the upper 53 bits of
EnhancedRandom.nextLong()
, with an unsigned right shift and a multiply by a very small double (1.1102230246251565E-16
, or0x1p-53
). It should perform well if nextLong() performs well, and is expected to perform less well if the generator naturally produces 32 or fewer bits at a time.- Specified by:
nextDouble
in interfaceRandomGenerator
- Overrides:
nextDouble
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
double
value between0.0
and1.0
from this random number generator's sequence
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nextFloat
public float nextFloat()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedfloat
value between0.0
(inclusive) and1.0
(exclusive) from this random number generator's sequence.The general contract of
nextFloat
is that onefloat
value, chosen (approximately) uniformly from the range0.0f
(inclusive) to1.0f
(exclusive), is pseudorandomly generated and returned. All 224 possiblefloat
values of the form m x 2-24, where m is a positive integer less than 224, are produced with (approximately) equal probability.The public implementation uses the upper 24 bits of
EnhancedRandom.nextLong()
, with an unsigned right shift and a multiply by a very small float (5.9604645E-8f
or0x1p-24f
). It tends to be fast if nextLong() is fast, but alternative implementations could use 24 bits ofEnhancedRandom.nextInt()
(or justEnhancedRandom.next(int)
, giving it24
) if that generator doesn't efficiently generate 64-bit longs.- Specified by:
nextFloat
in interfaceRandomGenerator
- Overrides:
nextFloat
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
float
value between0.0
and1.0
from this random number generator's sequence
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nextBytes
public void nextBytes(byte[] bytes) Description copied from class:EnhancedRandom
Generates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.- Specified by:
nextBytes
in interfaceRandomGenerator
- Overrides:
nextBytes
in classEnhancedRandom
- Parameters:
bytes
- the byte array to fill with random bytes
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nextInt
public int nextInt()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedint
value from this random number generator's sequence. The general contract ofnextInt
is that oneint
value is pseudorandomly generated and returned. All 232 possibleint
values are produced with (approximately) equal probability.- Specified by:
nextInt
in interfaceRandomGenerator
- Overrides:
nextInt
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
int
value from this random number generator's sequence
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nextInt
public int nextInt(int bound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract ofnextInt
is that oneint
value in the specified range is pseudorandomly generated and returned. Allbound
possibleint
values are produced with (approximately) equal probability.
This method clamps bound to be at least 0; it never returns a negative int.
It should be mentioned that the technique this uses has some bias, depending onbound
, but it typically isn't measurable without specifically looking for it. Using the method this does allows this method to always advance the state by one step, instead of a varying and unpredictable amount with the more typical ways of rejection-sampling random numbers and only using numbers that can produce an int within the bound without bias. See M.E. O'Neill's blog about random numbers for discussion of alternative, unbiased methods.- Specified by:
nextInt
in interfaceRandomGenerator
- Overrides:
nextInt
in classEnhancedRandom
- Parameters:
bound
- the upper bound (exclusive). If negative or 0, this always returns 0.- Returns:
- the next pseudorandom, uniformly distributed
int
value between zero (inclusive) andbound
(exclusive) from this random number generator's sequence
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nextSignedInt
public int nextSignedInt(int outerBound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedint
value between an inner bound of 0 (inclusive) and the specifiedouterBound
(exclusive). This is meant for cases where the outer bound may be negative, especially if the bound is unknown or may be user-specified. A negative outer bound is used as the lower bound; a positive outer bound is used as the upper bound. An outer bound of -1, 0, or 1 will always return 0, keeping the bound exclusive (except for outer bound 0). This method is slightly slower thanEnhancedRandom.nextInt(int)
.- Overrides:
nextSignedInt
in classEnhancedRandom
- Parameters:
outerBound
- the outer exclusive bound; may be any int value, allowing negative- Returns:
- a pseudorandom int between 0 (inclusive) and outerBound (exclusive)
- See Also:
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nextBoolean
public boolean nextBoolean()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedboolean
value from this random number generator's sequence. The general contract ofnextBoolean
is that oneboolean
value is pseudorandomly generated and returned. The valuestrue
andfalse
are produced with (approximately) equal probability.
The public implementation simply returns a sign check onEnhancedRandom.nextLong()
, returning true if the generated long is negative. This is typically the safest way to implement this method; many types of generators have less statistical quality on their lowest bit, so just returning based on the lowest bit isn't always a good idea.- Specified by:
nextBoolean
in interfaceRandomGenerator
- Overrides:
nextBoolean
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
boolean
value from this random number generator's sequence
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nextGaussian
public double nextGaussian()This runsDistributor.probit(double)
on a distributed double this produces.- Specified by:
nextGaussian
in interfaceRandomGenerator
- Overrides:
nextGaussian
in classEnhancedRandom
- Returns:
- a "Gaussian-ized" result of
nextDouble()
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nextExclusiveDouble
public double nextExclusiveDouble()Description copied from class:EnhancedRandom
Gets a random double between 0.0 and 1.0, exclusive at both ends; this method is also more uniform thanEnhancedRandom.nextDouble()
if you use the bit-patterns of the returned doubles. This is a simplified version of this algorithm by Allen Downey. This can return double values between 2.710505431213761E-20 and 0.9999999999999999, or 0x1.0p-65 and 0x1.fffffffffffffp-1 in hex notation. It cannot return 0 or 1. Some cases can preferEnhancedRandom.nextExclusiveDoubleEquidistant()
, which is implemented more traditionally but may have slower performance. This method can also return doubles that are extremely close to 0, but can't return doubles that are as close to 1, due to how floating-point numbers work. However, nextExclusiveDoubleEquidistant() can return only a minimum value that is as distant from 0 as its maximum value is distant from 1.
To compare, nextDouble() and nextExclusiveDoubleEquidistant() are less likely to produce a "1" bit for their lowest 5 bits of mantissa/significand (the least significant bits numerically, but potentially important for some uses), with the least significant bit produced half as often as the most significant bit in the mantissa. As for this method, it has approximately the same likelihood of producing a "1" bit for any position in the mantissa.
The implementation may have different performance characteristics thanEnhancedRandom.nextDouble()
, because this doesn't perform any floating-point multiplication or division, and instead assembles bits obtained by one call toEnhancedRandom.nextLong()
. This usesBitConversion.longBitsToDouble(long)
andBitConversion.countTrailingZeros(long)
, both of which typically have optimized intrinsics on HotSpot, and this is branchless and loopless, unlike the original algorithm by Allen Downey. When compared withEnhancedRandom.nextExclusiveDoubleEquidistant()
, this method performs better on at least HotSpot JVMs. On GraalVM 17, this is over twice as fast as nextExclusiveDoubleEquidistant().- Overrides:
nextExclusiveDouble
in classEnhancedRandom
- Returns:
- a pseudo-random double between 0.0, exclusive, and 1.0, exclusive
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nextExclusiveSignedDouble
public double nextExclusiveSignedDouble()Description copied from class:EnhancedRandom
Gets a random double that may be positive or negative, but cannot be 0, and always has a magnitude less than 1.
This is a modified version of this algorithm by Allen Downey. This version can return double values between -0.9999999999999999 and -5.421010862427522E-20, as well as between 2.710505431213761E-20 and 0.9999999999999999, or -0x1.fffffffffffffp-1 to -0x1.0p-64 as well as between 0x1.0p-65 and 0x1.fffffffffffffp-1 in hex notation. It cannot return -1, 0 or 1. It has much more uniform bit distribution across its mantissa/significand bits thanRandom.nextDouble()
, especially when the result of nextDouble() is expanded to the -1.0 to 1.0 range (such as with2.0 * (nextDouble() - 0.5)
). Where the given example code is unable to produce a "1" bit for its lowest bit of mantissa (the least significant bits numerically, but potentially important for some uses), this has approximately the same likelihood of producing a "1" bit for any positions in the mantissa, and also equal odds for the sign bit.- Overrides:
nextExclusiveSignedDouble
in classEnhancedRandom
- Returns:
- a random uniform double between -1 and 1 with a tiny hole around 0 (all exclusive)
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nextExclusiveFloat
public float nextExclusiveFloat()Description copied from class:EnhancedRandom
Gets a random float between 0.0 and 1.0, exclusive at both ends. This method is also more uniform thanEnhancedRandom.nextFloat()
if you use the bit-patterns of the returned floats. This is a simplified version of this algorithm by Allen Downey. This version can return float values between 2.7105054E-20 to 0.99999994, or 0x1.0p-65 to 0x1.fffffep-1 in hex notation. It cannot return 0 or 1. To compare, nextFloat() is less likely to produce a "1" bit for its lowest 5 bits of mantissa/significand (the least significant bits numerically, but potentially important for some uses), with the least significant bit produced half as often as the most significant bit in the mantissa. As for this method, it has approximately the same likelihood of producing a "1" bit for any position in the mantissa.
The implementation may have different performance characteristics thanEnhancedRandom.nextFloat()
, because this doesn't perform any floating-point multiplication or division, and instead assembles bits obtained by one call toEnhancedRandom.nextLong()
. This usesBitConversion.intBitsToFloat(int)
andBitConversion.countLeadingZeros(long)
, both of which typically have optimized intrinsics on HotSpot, and this is branchless and loopless, unlike the original algorithm by Allen Downey. When compared withEnhancedRandom.nextExclusiveFloatEquidistant()
, this method performs better on at least HotSpot JVMs. On GraalVM 17, this is over twice as fast as nextExclusiveFloatEquidistant().- Overrides:
nextExclusiveFloat
in classEnhancedRandom
- Returns:
- a pseudo-random float between 0.0, exclusive, and 1.0, exclusive
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nextExclusiveSignedFloat
public float nextExclusiveSignedFloat()Description copied from class:EnhancedRandom
Gets a random float that may be positive or negative, but cannot be 0, and always has a magnitude less than 1.
This is a modified version of this algorithm by Allen Downey. This version can return double values between -0.99999994 and -1.1641532E-10, as well as between 2.7105054E-20 and 0.99999994, or -0x1.fffffep-1 to -0x1.0p-33 as well as between 0x1.0p-65 and 0x1.fffffep-1 in hex notation. It cannot return -1, 0 or 1. It has much more uniform bit distribution across its mantissa/significand bits thanRandom.nextDouble()
, especially when the result of nextDouble() is expanded to the -1.0 to 1.0 range (such as with2.0 * (nextDouble() - 0.5)
). Where the given example code is unable to produce a "1" bit for its lowest bit of mantissa (the least significant bits numerically, but potentially important for some uses), this has approximately the same likelihood of producing a "1" bit for any positions in the mantissa, and also equal odds for the sign bit.- Overrides:
nextExclusiveSignedFloat
in classEnhancedRandom
- Returns:
- a random uniform float between -1 and 1 with a tiny hole around 0 (all exclusive)
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copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
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setState
public void setState(long stateA) Description copied from class:EnhancedRandom
Sets each state variable to the givenstate
. IfEnhancedRandom.getStateCount()
is 1, then this should set the whole state to the given value usingEnhancedRandom.setSelectedState(int, long)
. If getStateCount() is more than 1, then all states will be set in the same way (using setSelectedState(), all tostate
).- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the long value to use for each state variable
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setState
public void setState(long stateA, long stateB) Description copied from class:EnhancedRandom
Sets each state variable to eitherstateA
orstateB
, alternating. This usesEnhancedRandom.setSelectedState(int, long)
to set the values. If there is one state variable (EnhancedRandom.getStateCount()
is 1), then this only sets that state variable to stateA. If there are two state variables, the first is set to stateA, and the second to stateB. If there are more, it reuses stateA, then stateB, then stateA, and so on until all variables are set.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the long value to use for states at index 0, 2, 4, 6...stateB
- the long value to use for states at index 1, 3, 5, 7...
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setState
public void setState(long stateA, long stateB, long stateC) Description copied from class:EnhancedRandom
Sets each state variable tostateA
,stateB
, orstateC
, alternating. This usesEnhancedRandom.setSelectedState(int, long)
to set the values. If there is one state variable (EnhancedRandom.getStateCount()
is 1), then this only sets that state variable to stateA. If there are two state variables, the first is set to stateA, and the second to stateB. With three state variables, the first is set to stateA, the second to stateB, and the third to stateC. If there are more, it reuses stateA, then stateB, then stateC, then stateA, and so on until all variables are set.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the long value to use for states at index 0, 3, 6, 9...stateB
- the long value to use for states at index 1, 4, 7, 10...stateC
- the long value to use for states at index 2, 5, 8, 11...
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setState
public void setState(long stateA, long stateB, long stateC, long stateD) Description copied from class:EnhancedRandom
Sets each state variable tostateA
,stateB
,stateC
, orstateD
, alternating. This usesEnhancedRandom.setSelectedState(int, long)
to set the values. If there is one state variable (EnhancedRandom.getStateCount()
is 1), then this only sets that state variable to stateA. If there are two state variables, the first is set to stateA, and the second to stateB. With three state variables, the first is set to stateA, the second to stateB, and the third to stateC. With four state variables, the first is set to stateA, the second to stateB, the third to stateC, and the fourth to stateD. If there are more, it reuses stateA, then stateB, then stateC, then stateD, then stateA, and so on until all variables are set.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the long value to use for states at index 0, 4, 8, 12...stateB
- the long value to use for states at index 1, 5, 9, 13...stateC
- the long value to use for states at index 2, 6, 10, 14...stateD
- the long value to use for states at index 3, 7, 11, 15...
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getStateCount
public int getStateCount()Description copied from class:EnhancedRandom
Gets the number of possible state variables that can be selected withEnhancedRandom.getSelectedState(int)
orEnhancedRandom.setSelectedState(int, long)
. This defaults to returning 0, making no state variable available for reading or writing. An implementation that has only onelong
state, likeDistinctRandom
generator, should return1
. A generator that permits setting two differentlong
values, likeLaserRandom
, should return2
. Much larger values are possible for types like the Mersenne Twister or some CMWC generators.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- the non-negative number of selections possible for state variables
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getSelectedState
public long getSelectedState(int selection) Description copied from class:EnhancedRandom
Gets a selected state value from this EnhancedRandom. The number of possible selections is up to the implementing class, and is accessible viaEnhancedRandom.getStateCount()
, but negative values forselection
are typically not tolerated. This should return the exact value of the selected state, assuming it is implemented. The default implementation throws an UnsupportedOperationException, and implementors only have to allow reading the state if they choose to implement this differently. If this method is intended to be used,EnhancedRandom.getStateCount()
must also be implemented.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to get; generally non-negative- Returns:
- the exact value of the selected state
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setSelectedState
public void setSelectedState(int selection, long value) Description copied from class:EnhancedRandom
Sets a selected state value to the given longvalue
. The number of possible selections is up to the implementing class, but negative values forselection
are typically not tolerated. Implementors are permitted to changevalue
if it is not valid, but they should not alter it if it is valid. The public implementation callsEnhancedRandom.setSeed(long)
withvalue
, which doesn't need changing if the generator has one state that is set verbatim by setSeed(). Otherwise, this method should be implemented whenEnhancedRandom.getSelectedState(int)
is and the state is allowed to be set by users. Having accurate ways to get and set the full state of a random number generator makes it much easier to serialize and deserialize that class.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to set; generally non-negativevalue
- the exact value to use for the selected state, if valid
-
setSeed
public void setSeed(long seed) Description copied from class:EnhancedRandom
Sets the seed of this random number generator using a singlelong
seed. This should behave exactly the same as if a new object of this type was created with the constructor that takes a singlelong
value. This does not necessarily assign the state variable(s) of the implementation with the exact contents of seed, soEnhancedRandom.getSelectedState(int)
should not be expected to returnseed
after this, though it may. If this implementation has more than onelong
of state, then the expectation is that none of those state variables will be exactly equal toseed
(almost all the time).- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed
-
getInterpolator
public com.github.tommyettinger.digital.Interpolations.Interpolator getInterpolator() -
setInterpolator
public void setInterpolator(com.github.tommyettinger.digital.Interpolations.Interpolator interpolator) - Parameters:
interpolator
- anInterpolations.Interpolator
from the "digital" library
-
getRandom
-
setRandom
-
stringSerialize
Description copied from class:EnhancedRandom
Serializes the current state of this EnhancedRandom to a String that can be used byEnhancedRandom.stringDeserialize(String)
to load this state at another time.- Overrides:
stringSerialize
in classEnhancedRandom
- Parameters:
base
- which Base to use, from the "digital" library, such asBase.BASE10
- Returns:
- this, for chaining
-
stringDeserialize
public InterpolatedRandom stringDeserialize(String data, com.github.tommyettinger.digital.Base base) Description copied from class:EnhancedRandom
Given a String in the format produced byEnhancedRandom.stringSerialize(Base)
, and the sameBase
used by the serialization, this will attempt to set this EnhancedRandom object to match the state in the serialized data. This only works if this EnhancedRandom is the same implementation that was serialized, and also needs the Bases to be identical. Returns this EnhancedRandom, after possibly changing its state.- Overrides:
stringDeserialize
in classEnhancedRandom
- Parameters:
data
- a String probably produced bystringSerialize(Base)
base
- which Base to use, from the "digital" library, such asBase.BASE10
- Returns:
- this, for chaining
-
writeExternal
Needs the type ofrandom
registered.- Specified by:
writeExternal
in interfaceExternalizable
- Overrides:
writeExternal
in classEnhancedRandom
- Parameters:
out
- the stream to write the object to- Throws:
IOException
- Includes any I/O exceptions that may occur
-
readExternal
The object implements the readExternal method to restore its contents by calling the methods of DataInput for primitive types and readObject for objects, strings and arrays. The readExternal method must read the values in the same sequence and with the same types as were written by writeExternal.- Specified by:
readExternal
in interfaceExternalizable
- Overrides:
readExternal
in classEnhancedRandom
- Parameters:
in
- the stream to read data from in order to restore the object- Throws:
IOException
- if I/O errors occurClassNotFoundException
-
toString
-