Package com.github.tommyettinger.random
Class FourWheelRandom
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.FourWheelRandom
- All Implemented Interfaces:
Externalizable,Serializable,RandomGenerator
A random number generator that is extremely fast on Java 16, and has a very large probable period.
This generator is measurably faster than
The algorithm used here has four states purely to exploit instruction-level parallelism; it isn't trying to extend the period of the generator beyond about 2 to the 64 (the expected bare minimum, though some cycles will likely be much longer). There's a complex tangle of dependencies across the four states, but it is possible to invert the generator given a full 256-bit state; this is vital for its period and quality. State A and state B operate like a staggered LCG that starts with stateD; this part is why 2 to the 64 is expected as the bare minimum period. State C and state D take two of the other states and combine them; C rotates state B and subtracts state D, while D simply XORs states B and C. This returns the state D that the previous step generated. This performs better than TricycleRandom simply because each of the states can be updated in parallel (using ILP) and all the updates depend on either one or two states, instead of one, two, or three with TricycleRandom.
It is strongly recommended that you seed this with
This implements all optional methods in EnhancedRandom except
TricycleRandom on Java 16 but slightly slower than it on Java 8.
It can be considered stable, like the other EnhancedRandom implementations here. Testing performed should be sufficient,
but more can always be done; this passes at least 64TB of PractRand and 2PB of hwd without issues. The second test, hwd,
only checks for a specific type of quality issue, but also fails if the period is exhausted; going through 2 to the 52
bytes of data (taking over a week to do so) without exhausting the period should be a strong sign that it will have
enough period for most tasks. While this is known to fail one test ("remortality," a check for how long it takes for the
bitwise AND/OR of sequential results to reach all 0 bits or all 1 bits), it takes 300PB of data processed to reach
a failure point, which is astronomically more than most apps will ever produce. StrangerRandom is probably
stronger, but not as fast; TrimRandom is much stronger but also not quite as fast as this class (it is close).
The algorithm used here has four states purely to exploit instruction-level parallelism; it isn't trying to extend the period of the generator beyond about 2 to the 64 (the expected bare minimum, though some cycles will likely be much longer). There's a complex tangle of dependencies across the four states, but it is possible to invert the generator given a full 256-bit state; this is vital for its period and quality. State A and state B operate like a staggered LCG that starts with stateD; this part is why 2 to the 64 is expected as the bare minimum period. State C and state D take two of the other states and combine them; C rotates state B and subtracts state D, while D simply XORs states B and C. This returns the state D that the previous step generated. This performs better than TricycleRandom simply because each of the states can be updated in parallel (using ILP) and all the updates depend on either one or two states, instead of one, two, or three with TricycleRandom.
It is strongly recommended that you seed this with
setSeed(long) instead of
setState(long, long, long, long), because if you give sequential seeds to both setSeed() and setState(), the
former will start off random, while the latter will start off repeating the seed sequence. After about 20-40 random
numbers generated, any correlation between similarly seeded generators will probably be completely gone, though.
This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long); it does implement previousLong() without using skip().- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator -
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new FourWheelRandom with a random state.FourWheelRandom(long seed) Creates a new FourWheelRandom with the given seed; alllongvalues are permitted.FourWheelRandom(long stateA, long stateB, long stateC, long stateD) Creates a new FourWheelRandom with the given four states; alllongvalues are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.booleanlonggetSelectedState(int selection) Gets the state determined byselection, as-is.longlonglongintThis generator has 4longstates, so this returns 4.longgetTag()Gets the tag used to identify this type of EnhancedRandom, as a String.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(long seed) This initializes all 4 states of the generator to random values based on the given seed.voidsetSelectedState(int selection, long value) Sets one of the states, determined byselection, tovalue, as-is.voidsetState(long stateA, long stateB, long stateC, long stateD) Sets the state completely to the given four state variables.voidsetStateA(long stateA) Sets the first part of the state.voidsetStateB(long stateB) Sets the second part of the state.voidsetStateC(long stateC) Sets the third part of the state.voidsetStateD(long stateD) Sets the fourth part of the state.toString()Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, getMinimumPeriod, lcm, mainlyGeneratesInt, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextGaussianFloat, nextGaussianFloat, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGenerator
isDeprecated
-
Field Details
-
stateA
protected long stateAThe first state; can be any long. -
stateB
protected long stateBThe second state; can be any long. -
stateC
protected long stateCThe third state; can be any long. -
stateD
protected long stateDThe fourth state; can be any long. If this has just been set to some value, then the next call tonextLong()will return that value as-is. Later calls will be more random.
-
-
Constructor Details
-
FourWheelRandom
public FourWheelRandom()Creates a new FourWheelRandom with a random state. -
FourWheelRandom
public FourWheelRandom(long seed) Creates a new FourWheelRandom with the given seed; alllongvalues are permitted. The seed will be passed tosetSeed(long)to attempt to adequately distribute the seed randomly.- Parameters:
seed- anylongvalue
-
FourWheelRandom
public FourWheelRandom(long stateA, long stateB, long stateC, long stateD) Creates a new FourWheelRandom with the given four states; alllongvalues are permitted. These states will be used verbatim.- Parameters:
stateA- anylongvaluestateB- anylongvaluestateC- anylongvaluestateD- anylongvalue
-
-
Method Details
-
getTag
Description copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTagin classEnhancedRandom- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
-
getStateCount
public int getStateCount()This generator has 4longstates, so this returns 4.- Overrides:
getStateCountin classEnhancedRandom- Returns:
- 4 (four)
-
getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection, as-is. The value for selection should be between 0 and 3, inclusive; if it is any other value this gets state D as if 3 was given.- Overrides:
getSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to get; generally 0, 1, 2, or 3- Returns:
- the value of the selected state
-
setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection, tovalue, as-is. Selections 0, 1, 2, and 3 refer to states A, B, C, and D, and if the selection is anything else, this treats it as 3 and sets stateD.- Overrides:
setSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to set; generally 0, 1, 2, or 3value- the exact value to use for the selected state, if valid
-
setSeed
public void setSeed(long seed) This initializes all 4 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here, all with a different first value returned bynextLong()(becausestateDis guaranteed to be different for every differentseed).- Specified by:
setSeedin classEnhancedRandom- Parameters:
seed- the initial seed; may be any long
-
getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state.- Parameters:
stateA- can be any long
-
getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state.- Parameters:
stateB- can be any long
-
getStateC
public long getStateC() -
setStateC
public void setStateC(long stateC) Sets the third part of the state.- Parameters:
stateC- can be any long
-
getStateD
public long getStateD() -
setStateD
public void setStateD(long stateD) Sets the fourth part of the state. Note that if you callnextLong()immediately after this, it will return the givenstateDas-is, so you may want to call some random generation methods (such as nextLong()) and discard the results after setting the state.- Parameters:
stateD- can be any long
-
setState
public void setState(long stateA, long stateB, long stateC, long stateD) Sets the state completely to the given four state variables. This is the same as callingsetStateA(long),setStateB(long),setStateC(long), andsetStateD(long)as a group. You may want to callnextLong()a few times after setting the states like this, unless the value for stateD (in particular) is already adequately random; the first call tonextLong(), if it is made immediately after calling this, will returnstateDas-is.- Overrides:
setStatein classEnhancedRandom- Parameters:
stateA- the first state; can be any longstateB- the second state; can be any longstateC- the third state; can be any longstateD- the fourth state; this will be returned as-is if the next call is tonextLong()
-
nextLong
public long nextLong()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLongin interfaceRandomGenerator- Specified by:
nextLongin classEnhancedRandom- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
-
previousLong
public long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLongin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
-
next
public int next(int bits) Description copied from class:EnhancedRandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of
nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for
bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
nextin classEnhancedRandom- Parameters:
bits- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
-
copy
Description copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
copyin classEnhancedRandom- Returns:
- a deep copy of this EnhancedRandom.
-
equals
-
toString
-