Package com.github.tommyettinger.random
Class TricycleRandom
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.TricycleRandom
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
An unusual RNG that's extremely fast on HotSpot JDK 16 and higher, and still fairly fast on earlier JDKs. It has
three
Other useful traits of this generator are that it almost certainly has a longer period than you need for a game, and that all values are permitted for the states (that we know of). It is possible that some initialization will put the generator in a shorter-period subcycle, but the odds of this being a subcycle that's small enough to run out of period during a game are effectively 0. It's also possible that the generator only has one cycle of length 2 to the 192, though this doesn't seem at all likely. TricycleRandom implements all optional methods in EnhancedRandom except
This is closely related to Mark Overton's Romu generators, specifically RomuTrio, but this gets a little faster than RomuTrio in some situations by using just one less rotation. Unlike RomuTrio, there isn't a clear problematic state with a period of 1 (which happens when all of its states are 0). This is often slightly slower than RomuTrio, but only by a tiny margin. This generator isn't an ARX generator any more (a previous version was), but its performance isn't much different (like RomuTrio, the one multiplication this uses pipelines very well, so it doesn't slow down the generator).
TricycleRandom passes 64TB of testing with PractRand, which uses a suite of tests to look for a variety of potential problems. It has also passed a whopping 4 petabytes of testing with hwd, can test a much larger amount of data but only runs a single test. The test hwd uses looks for long-range bit-dependencies, where one bit's state earlier in the generated numbers determines the state of a future bit with a higher-than-reasonable likelihood. All the generators here are considered stable.
It is strongly recommended that you seed this with
long
states, which as far as I can tell can be initialized to any values without hitting any known
problems for initialization. These states, a, b, and c, are passed around so a is determined by the previous c, b is
determined by the previous a, b, and c, and c is determined by the previous b. This updates a with a multiplication,
b with two XOR operations, and c with a bitwise-left-rotate by 41 and then an addition with a constant. If you want
to alter this generator so results will be harder to reproduce, the simplest way is to change the constant added to
c -- it can be any substantially-large odd number, though preferably one with a Long.bitCount(long)
of 32.
Other useful traits of this generator are that it almost certainly has a longer period than you need for a game, and that all values are permitted for the states (that we know of). It is possible that some initialization will put the generator in a shorter-period subcycle, but the odds of this being a subcycle that's small enough to run out of period during a game are effectively 0. It's also possible that the generator only has one cycle of length 2 to the 192, though this doesn't seem at all likely. TricycleRandom implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long)
; it does implement previousLong()
without using skip().
This is closely related to Mark Overton's Romu generators, specifically RomuTrio, but this gets a little faster than RomuTrio in some situations by using just one less rotation. Unlike RomuTrio, there isn't a clear problematic state with a period of 1 (which happens when all of its states are 0). This is often slightly slower than RomuTrio, but only by a tiny margin. This generator isn't an ARX generator any more (a previous version was), but its performance isn't much different (like RomuTrio, the one multiplication this uses pipelines very well, so it doesn't slow down the generator).
TricycleRandom passes 64TB of testing with PractRand, which uses a suite of tests to look for a variety of potential problems. It has also passed a whopping 4 petabytes of testing with hwd, can test a much larger amount of data but only runs a single test. The test hwd uses looks for long-range bit-dependencies, where one bit's state earlier in the generated numbers determines the state of a future bit with a higher-than-reasonable likelihood. All the generators here are considered stable.
It is strongly recommended that you seed this with
setSeed(long)
instead of
setState(long, long, long)
, because if you give sequential seeds to both setSeed() and setState(), the
former will start off random, while the latter will start off repeating the seed sequence. After about 20-40 random
numbers generated, any correlation between similarly seeded generators will probably be completely gone, though.- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
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Constructor Summary
ConstructorDescriptionCreates a new TricycleRandom with a random state.TricycleRandom
(long seed) Creates a new TricycleRandom with the given seed; alllong
values are permitted.TricycleRandom
(long stateA, long stateB, long stateC) Creates a new TricycleRandom with the given three states; alllong
values are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean
long
getSelectedState
(int selection) Gets the state determined byselection
, as-is.long
long
long
int
This generator has 3long
states, so this returns 3.getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.long
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
.void
setSeed
(long seed) This initializes all 3 states of the generator to random values based on the given seed.void
setSelectedState
(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is.void
setState
(long stateA, long stateB, long stateC) Sets the state completely to the given three state variables.void
setStateA
(long stateA) Sets the first part of the state.void
setStateB
(long stateB) Sets the second part of the state.void
setStateC
(long stateC) Sets the third part of the state.toString()
Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
areEqual, fixGamma, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, readExternal, seedFromMath, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternal
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
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stateA
protected long stateAThe first state; can be any long. If this has just been set to some value, then the next call tonextLong()
will return that value as-is. Later calls will be more random. -
stateB
protected long stateBThe second state; can be any long. -
stateC
protected long stateCThe third state; can be any long.
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Constructor Details
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TricycleRandom
public TricycleRandom()Creates a new TricycleRandom with a random state. -
TricycleRandom
public TricycleRandom(long seed) Creates a new TricycleRandom with the given seed; alllong
values are permitted. The seed will be passed tosetSeed(long)
to attempt to adequately distribute the seed randomly.- Parameters:
seed
- anylong
value
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TricycleRandom
public TricycleRandom(long stateA, long stateB, long stateC) Creates a new TricycleRandom with the given three states; alllong
values are permitted. These states will be used verbatim.- Parameters:
stateA
- anylong
valuestateB
- anylong
valuestateC
- anylong
value
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Method Details
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getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getStateCount
public int getStateCount()This generator has 3long
states, so this returns 3.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- 3 (three)
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getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection
, as-is.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to get; generally 0, 1, or 2- Returns:
- the value of the selected state
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setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is. Selections 0, 1, and 2 refer to states A, B, and C, and if the selection is anything else, this treats it as 2 and sets stateC.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to set; generally 0, 1, or 2value
- the exact value to use for the selected state, if valid
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setSeed
public void setSeed(long seed) This initializes all 3 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here, all with a different first value returned bynextLong()
(becausestateA
is guaranteed to be different for every differentseed
).- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed; may be any long
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getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state. Note that if you callnextLong()
immediately after this, it will return the givenstateA
as-is, so you may want to call some random generation methods (such as nextLong()) and discard the results after setting the state.- Parameters:
stateA
- can be any long
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getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state.- Parameters:
stateB
- can be any long
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getStateC
public long getStateC() -
setStateC
public void setStateC(long stateC) Sets the third part of the state.- Parameters:
stateC
- can be any long
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setState
public void setState(long stateA, long stateB, long stateC) Sets the state completely to the given three state variables. This is the same as callingsetStateA(long)
,setStateB(long)
, andsetStateC(long)
as a group. You may want to callnextLong()
a few times after setting the states like this, unless the value for stateA (in particular) is already adequately random; the first call tonextLong()
, if it is made immediately after calling this, will returnstateA
as-is.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the first state; this will be returned as-is if the next call is tonextLong()
stateB
- the second state; can be any longstateC
- the third state; can be any long
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandom
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
. This can be equivalent to callingEnhancedRandom.skip(long)
with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateint
results typically producelong
values by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt()
, should be reversed. Generators that natively producelong
values usually don't need to implementEnhancedRandom.previousInt()
, but those that produceint
usually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)
with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLong
in classEnhancedRandom
- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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