Package com.github.tommyettinger.textra
Class TextraWindow
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.Group
com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
com.badlogic.gdx.scenes.scene2d.ui.Table
com.github.tommyettinger.textra.TextraWindow
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Cullable,com.badlogic.gdx.scenes.scene2d.utils.Layout
- Direct Known Subclasses:
TextraDialog,TypingWindow
public class TextraWindow
extends com.badlogic.gdx.scenes.scene2d.ui.Table
A table that can be dragged and act as a modal window. The top padding is used as the window's title height.
The preferred size of a window is the preferred size of the title text and the children as laid out by the table. After adding
children to the window, it can be convenient to call WidgetGroup.pack() to size the window to the size of the children.
-
Nested Class Summary
Nested classes/interfaces inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
com.badlogic.gdx.scenes.scene2d.ui.Table.Debug, com.badlogic.gdx.scenes.scene2d.ui.Table.DebugRect -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected booleanprotected booleanprotected intprotected Fontprotected TextraLabelprotected com.badlogic.gdx.scenes.scene2d.ui.TableFields inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
backgroundBottom, backgroundLeft, backgroundRight, backgroundTop, debugActorColor, debugCellColor, debugTableColorFields inherited from class com.badlogic.gdx.scenes.scene2d.Actor
POOLS -
Constructor Summary
ConstructorsConstructorDescriptionTextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin) TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, boolean scaleTitleFont) TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, Font replacementFont) TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, Font replacementFont, boolean scaleTitleFont) TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, String styleName) TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, String styleName, boolean scaleTitleFont) TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, String styleName, Font replacementFont) TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, String styleName, Font replacementFont, boolean scaleTitleFont) TextraWindow(String title, Styles.WindowStyle style) TextraWindow(String title, Styles.WindowStyle style, boolean scaleTitleFont) TextraWindow(String title, Styles.WindowStyle style, Font replacementFont) TextraWindow(String title, Styles.WindowStyle style, Font replacementFont, boolean scaleTitleFont) -
Method Summary
Modifier and TypeMethodDescriptionvoiddraw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha) protected voiddrawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y) protected voiddrawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height) floatintgetStyle()Returns the window's style.com.badlogic.gdx.scenes.scene2d.ui.Tablecom.badlogic.gdx.scenes.scene2d.Actorhit(float x, float y, boolean touchable) booleanbooleanisModal()booleanbooleanvoidprotected TextraLabelprotected TextraLabelnewLabel(String text, Styles.LabelStyle style) voidsetKeepWithinStage(boolean keepWithinStage) voidsetModal(boolean isModal) voidsetMovable(boolean isMovable) voidsetResizable(boolean isResizable) voidsetResizeBorder(int resizeBorder) voidsetStyle(Styles.WindowStyle style) voidsetStyle(Styles.WindowStyle style, boolean ignored) voidsetStyle(Styles.WindowStyle style, Font font) voidDoes nothing unless the titleLabel used here is a TypingLabel; then, this will skip text progression ahead.Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Table
add, add, add, add, add, add, add, align, background, background, bottom, center, clearChildren, clip, clip, columnDefaults, debug, debug, debugActor, debugAll, debugCell, debugTable, defaults, drawDebug, drawDebugBounds, getAlign, getBackground, getCell, getCells, getClip, getColumnMinWidth, getColumnPrefWidth, getColumns, getColumnWidth, getMinHeight, getMinWidth, getPadBottom, getPadBottomValue, getPadLeft, getPadLeftValue, getPadRight, getPadRightValue, getPadTop, getPadTopValue, getPadX, getPadY, getPrefHeight, getRow, getRowHeight, getRowMinHeight, getRowPrefHeight, getRows, getSkin, getTableDebug, invalidate, layout, left, pad, pad, pad, pad, padBottom, padBottom, padLeft, padLeft, padRight, padRight, padTop, padTop, removeActor, removeActor, removeActorAt, reset, right, row, setBackground, setBackground, setClip, setDebug, setRound, setSkin, stack, topMethods inherited from class com.badlogic.gdx.scenes.scene2d.ui.WidgetGroup
childrenChanged, getMaxHeight, getMaxWidth, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validateMethods inherited from class com.badlogic.gdx.scenes.scene2d.Group
act, addActor, addActorAfter, addActorAt, addActorBefore, applyTransform, applyTransform, clear, clear, clearChildren, computeTransform, drawChildren, drawDebugChildren, findActor, getChild, getChildren, getCullingArea, hasChildren, isTransform, localToDescendantCoordinates, resetTransform, resetTransform, setCullingArea, setDebug, setStage, setTransform, swapActor, swapActor, toStringMethods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
-
Field Details
-
titleLabel
-
titleTable
protected com.badlogic.gdx.scenes.scene2d.ui.Table titleTable -
drawTitleTable
protected boolean drawTitleTable -
edge
protected int edge -
dragging
protected boolean dragging -
font
-
-
Constructor Details
-
TextraWindow
-
TextraWindow
public TextraWindow(String title, com.badlogic.gdx.scenes.scene2d.ui.Skin skin, boolean scaleTitleFont) -
TextraWindow
-
TextraWindow
-
TextraWindow
-
TextraWindow
-
TextraWindow
-
TextraWindow
-
TextraWindow
-
TextraWindow
-
TextraWindow
-
TextraWindow
public TextraWindow(String title, Styles.WindowStyle style, Font replacementFont, boolean scaleTitleFont) - Parameters:
title- the text that will go in the title barstyle- a WindowStyle typically pulled from a SkinreplacementFont- a Font that will be used for at least the title text, in place of the style's fontscaleTitleFont- if true, this will attempt to change replacementFont to fit the title bar; you may want to copy replacementFont if you need it unscaled elsewhere
-
-
Method Details
-
newLabel
-
newLabel
-
setStyle
-
setStyle
-
setStyle
-
getStyle
Returns the window's style. Modifying the returned style may not have an effect untilsetStyle(WindowStyle)is called. -
keepWithinStage
public void keepWithinStage() -
draw
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha) - Overrides:
drawin classcom.badlogic.gdx.scenes.scene2d.ui.Table
-
drawStageBackground
protected void drawStageBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y, float width, float height) -
drawBackground
protected void drawBackground(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, float x, float y) - Overrides:
drawBackgroundin classcom.badlogic.gdx.scenes.scene2d.ui.Table
-
hit
@Null public com.badlogic.gdx.scenes.scene2d.Actor hit(float x, float y, boolean touchable) - Overrides:
hitin classcom.badlogic.gdx.scenes.scene2d.ui.Table
-
isMovable
public boolean isMovable() -
setMovable
public void setMovable(boolean isMovable) -
isModal
public boolean isModal() -
setModal
public void setModal(boolean isModal) -
setKeepWithinStage
public void setKeepWithinStage(boolean keepWithinStage) -
isResizable
public boolean isResizable() -
setResizable
public void setResizable(boolean isResizable) -
getResizeBorder
public int getResizeBorder() -
setResizeBorder
public void setResizeBorder(int resizeBorder) -
isDragging
public boolean isDragging() -
getPrefWidth
public float getPrefWidth()- Specified by:
getPrefWidthin interfacecom.badlogic.gdx.scenes.scene2d.utils.Layout- Overrides:
getPrefWidthin classcom.badlogic.gdx.scenes.scene2d.ui.Table
-
getTitleTable
public com.badlogic.gdx.scenes.scene2d.ui.Table getTitleTable() -
getTitleLabel
-
skipToTheEnd
public void skipToTheEnd()Does nothing unless the titleLabel used here is a TypingLabel; then, this will skip text progression ahead.
-