Package com.github.tommyettinger.random
Class Xoshiro256MX3Random
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.Xoshiro256MX3Random
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
A random number generator that guarantees 4-dimensional equidistribution (except for the quartet with four
zeroes in a row, every quartet of long results is produced exactly once over the period). This particular generator
is nearly identical to
This implements all optional methods in EnhancedRandom except
Xoshiro256** was written in 2018 by David Blackman and Sebastiano Vigna. You can consult their paper for technical details: PDF link here. The MX3 unary hash was written 2020 by Jon Maiga, GitHub repo here.
Xoshiro256StarStarRandom
, but instead of using the fast but weak StarStar "scrambler,"
it runs output through the MX3 unary hash, which is slower but extremely strong. It has a period of
(2 to the 256) - 1, which would take millennia to exhaust on current-generation hardware (at least).
It can be considered stable, like the other EnhancedRandom implementations here. This isn't a cryptographic
generator, but the only issue I know of with Xoshiro and the StarStar scrambler should be fully resolved here. The
only invalid state is the one with 0 in each state variable, and this won't ever
occur in the normal period of that contains all other states. You can seed this with either setSeed(long)
or setState(long, long, long, long)
without encountering problems past the first 4 or so outputs. If you
pass very similar initial states to two different generators with EnhancedRandom.setState(long)
, their output will likely
be similar for the first 3 or 4 outputs, and will then diverge rapidly.
This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long)
; it does implement
previousLong()
without using skip().
Xoshiro256** was written in 2018 by David Blackman and Sebastiano Vigna. You can consult their paper for technical details: PDF link here. The MX3 unary hash was written 2020 by Jon Maiga, GitHub repo here.
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
Modifier and TypeFieldDescriptionprotected long
The first state; can be any long, as long as all states are not 0.protected long
The second state; can be any long, as long as all states are not 0.protected long
The third state; can be any long, as long as all states are not 0.protected long
The fourth state; can be any long, as long as all states are not 0. -
Constructor Summary
ConstructorDescriptionCreates a new Xoshiro256MX3Random with a random state.Xoshiro256MX3Random
(long seed) Creates a new Xoshiro256MX3Random with the given seed; alllong
values are permitted.Xoshiro256MX3Random
(long stateA, long stateB, long stateC, long stateD) Creates a new Xoshiro256MX3Random with the given four states; alllong
values are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean
long
getSelectedState
(int selection) Gets the state determined byselection
, as-is.long
long
long
int
This generator has 4long
states, so this returns 4.long
getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.long
leap()
Jumps extremely far in the generator's sequence, such that it requiresMath.pow(2, 64)
calls to leap() to complete a cycle through the generator's entire sequence.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.long
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
.void
setSeed
(long seed) This initializes all 4 states of the generator to random values based on the given seed.void
setSelectedState
(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is.void
setState
(long stateA, long stateB, long stateC, long stateD) Sets the state completely to the given four state variables.void
setStateA
(long stateA) Sets the first part of the state.void
setStateB
(long stateB) Sets the second part of the state.void
setStateC
(long stateC) Sets the third part of the state.void
setStateD
(long stateD) Sets the fourth part of the state.toString()
Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
areEqual, fixGamma, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, readExternal, seedFromMath, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternal
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
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stateA
protected long stateAThe first state; can be any long, as long as all states are not 0. -
stateB
protected long stateBThe second state; can be any long, as long as all states are not 0. This is the state that is scrambled and returned; if it is 0 before a number is generated, then the next number will be 0. -
stateC
protected long stateCThe third state; can be any long, as long as all states are not 0. -
stateD
protected long stateDThe fourth state; can be any long, as long as all states are not 0.
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Constructor Details
-
Xoshiro256MX3Random
public Xoshiro256MX3Random()Creates a new Xoshiro256MX3Random with a random state. -
Xoshiro256MX3Random
public Xoshiro256MX3Random(long seed) Creates a new Xoshiro256MX3Random with the given seed; alllong
values are permitted. The seed will be passed tosetSeed(long)
to attempt to adequately distribute the seed randomly.- Parameters:
seed
- anylong
value
-
Xoshiro256MX3Random
public Xoshiro256MX3Random(long stateA, long stateB, long stateC, long stateD) Creates a new Xoshiro256MX3Random with the given four states; alllong
values are permitted. These states will be used verbatim, as long as they are not all 0. In that case, stateD is changed.- Parameters:
stateA
- anylong
valuestateB
- anylong
valuestateC
- anylong
valuestateD
- anylong
value
-
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Method Details
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getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getStateCount
public int getStateCount()This generator has 4long
states, so this returns 4.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- 4 (four)
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getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection
, as-is. The value for selection should be between 0 and 3, inclusive; if it is any other value this gets state D as if 3 was given.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to get; generally 0, 1, 2, or 3- Returns:
- the value of the selected state
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setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is. Selections 0, 1, 2, and 3 refer to states A, B, C, and D, and if the selection is anything else, this treats it as 3 and sets stateD. If this would cause all states to be 0, it instead sets the selected state to 0x9E3779B97F4A7C15L.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to set; generally 0, 1, 2, or 3value
- the exact value to use for the selected state, if valid
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setSeed
public void setSeed(long seed) This initializes all 4 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here, all with a different first value returned bynextLong()
(becausestateB
is guaranteed to be different for every differentseed
).- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed; may be any long
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getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state.- Parameters:
stateA
- can be any long
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getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state. Note that if you set this state to 0, the next random long (or most other types) will be 0, regardless of the other states.- Parameters:
stateB
- can be any long
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getStateC
public long getStateC() -
setStateC
public void setStateC(long stateC) Sets the third part of the state.- Parameters:
stateC
- can be any long
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getStateD
public long getStateD() -
setStateD
public void setStateD(long stateD) Sets the fourth part of the state.- Parameters:
stateD
- can be any long
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setState
public void setState(long stateA, long stateB, long stateC, long stateD) Sets the state completely to the given four state variables. This is the same as callingsetStateA(long)
,setStateB(long)
,setStateC(long)
, andsetStateD(long)
as a group.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the first state; can be any longstateB
- the second state; can be any longstateC
- the third state; can be any longstateD
- the fourth state; this will be returned as-is if the next call is tonextLong()
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandom
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
. This can be equivalent to callingEnhancedRandom.skip(long)
with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateint
results typically producelong
values by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt()
, should be reversed. Generators that natively producelong
values usually don't need to implementEnhancedRandom.previousInt()
, but those that produceint
usually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)
with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLong
in classEnhancedRandom
- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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leap
public long leap()Jumps extremely far in the generator's sequence, such that it requiresMath.pow(2, 64)
calls to leap() to complete a cycle through the generator's entire sequence. This can be used to create over 18 quintillion substreams of this generator's sequence, each with a period ofMath.pow(2, 192)
.- Returns:
- the result of what nextLong() would return if it was called at the state this jumped to
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copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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