Package com.github.tommyettinger.random
Class Xoshiro160RoadroxoRandom
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.Enhanced32Random
com.github.tommyettinger.random.Xoshiro160RoadroxoRandom
- All Implemented Interfaces:
Externalizable,Serializable,RandomGenerator
A random number generator that is optimized for performance on 32-bit machines and with Google Web Toolkit, this uses
no multiplication and is similar to the published xoshiro128 algorithm, but has an extra 32-bit state that acts like
a counter. Unlike any variations on xoshiro128 with four states, this is actually 1-dimensionally equidistributed -
existing generators like
An unusual property of this generator is that the state changes in exactly the same way and by the same distance regardless of whether
The actual speed of this is going to vary wildly depending on the platform being benchmarked. On GWT, which is the main place where the performance of a random number generator might actually be a bottleneck in a game, this performs very well. On desktop platforms, it is faster at generating
Xoshiro160RoadroxoRandom has a guaranteed period of
This implements all optional methods in EnhancedRandom except
Based on this public-domain code by Vigna and Blackman.
xoshiro128++ produce the result 0 less frequently (by a tiny difference, but
that is enough to mean it isn't equal). This produces all 32-bit results equally frequently with
nextInt(). It is also almost 1-dimensionally equidistributed with nextLong(); of the
Math.pow(2, 64) possible results for nextLong(), all but Math.pow(2, 32) results are returned
Math.pow(2, 128) times, and the remaining Math.pow(2, 32) results are returned
Math.pow(2, 128) - 1 times. Note that the pow() call is pseudocode; real Java code would consider
Math.pow(2, 128) and Math.pow(2, 128) - 1 equal. It is important to emphasize that nextLong() is not
actually equidistributed, just very close to that, in the same way that xoshiro128++ is not actually
equidistributed, just very close to it. This is also very close to 2D-equidistributed for 32-bit outputs, with (2 to
the 32) output pairs occurring once less often than the remaining (2 to the 64) minus (2 to the 32) pairs. Each
output will occur either (2 to the 128) or ((2 to the 128) minus 1) times.
An unusual property of this generator is that the state changes in exactly the same way and by the same distance regardless of whether
nextInt() or nextLong() is called (and the same for the reverse-direction
methods previousInt() and previousLong()). The result is calculated differently for 64-bit output
than 32-bit output. For nextInt(), stateA, stateB, and stateE are combined by rotating some, adding a pair
of states, and XORing the two halves. For nextLong(), all states are combined by forming two 32-bit outputs
(using the same or similar 32-bit math as for nextInt()) and combining them into one 64-bit value only at the end.
The actual speed of this is going to vary wildly depending on the platform being benchmarked. On GWT, which is the main place where the performance of a random number generator might actually be a bottleneck in a game, this performs very well. On desktop platforms, it is faster at generating
int values than long, which is to be
expected for a 32-bit generator, but not as fast as some other generators, like ChopRandom. However, this
guarantees a larger minimum period than ChopRandom can possibly provide as a maximum period.
Xoshiro160RoadroxoRandom has a guaranteed period of
pow(2, 160) - pow(2, 32). The only disallowed states have
each of stateA, stateB, stateC, and stateD equal to 0; stateE is unconstrained. It starts returning
fully-decorrrelated results even given very-correlated initial states after about 10 calls to nextInt() or
nextLong().
This passes 64TB of PractRand with no anomalies, both for nextInt() and the different algorithm for nextLong().
This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long). It also implements leap()
to allow jumping ahead by the equivalent of at least 2 to the 64 calls to nextInt(). Methods that can use
only nextInt(), without needing nextLong() to produce equal-quality results, do so.
Based on this public-domain code by Vigna and Blackman.
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected intThe first state; can be any int.protected intThe second state; can be any int.protected intThe third state; can be any int.protected intThe fourth state; can be any int.protected intThe fifth state; can be any int. -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new Xoshiro160RoadroxoRandom with a random state.Xoshiro160RoadroxoRandom(int stateA, int stateB, int stateC, int stateD, int stateE) Creates a new Xoshiro160RoadroxoRandom with the given four states; allintvalues are permitted.Xoshiro160RoadroxoRandom(long seed) Creates a new Xoshiro160RoadroxoRandom with the given seed; alllongvalues are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean(2 to the 160) - (2 to the 64).longgetSelectedState(int selection) Gets the state determined byselection, as-is.intintintintThis generator has 5intstates, so this returns 5.intintgetTag()Gets the tag used to identify this type of EnhancedRandom, as a String.longleap()Jumps extremely far in the generator's sequence, to a state that would normally only be reached by callingnextLong()at leastMath.pow(2, 64)times sequentially.booleanThis generator is almost as fast at generatinglongvalues as it isintvalues.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).doubleGets a random double between 0.0 and 1.0, exclusive at both ends; this method is also more uniform thanEnhanced32Random.nextDouble()if you use the bit-patterns of the returned doubles.intnextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence.longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.longnextLong(long inner, long outer) Returns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive).longnextSignedLong(long inner, long outer) Returns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive).intOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt().longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(int seed) This initializes all 4 states of the generator to random values based on the given seed.voidsetSeed(long seed) This initializes all 5 states of the generator to random values based on the given seed.voidsetSelectedState(int selection, long value) Sets one of the states, determined byselection, to the lower 32 bits ofvalue, as-is.voidsetState(int stateA, int stateB, int stateC, int stateD, int stateE) Like the superclass methodsetState(long, long, long, long, long), but takes five int values instead of long.voidsetState(long stateA, long stateB, long stateC, long stateD, long stateE) Sets the state completely to the given five state variables, casting each to an int.voidsetStateA(int stateA) Sets the first part of the state to the given int.voidsetStateB(int stateB) Sets the second part of the state to the given int.voidsetStateC(int stateC) Sets the third part of the state to the given int.voidsetStateD(int stateD) Sets the fourth part of the state to the given int.voidsetStateE(int stateE) Sets the fifth part of the state by casting the parameter to an int.toString()Methods inherited from class com.github.tommyettinger.random.Enhanced32Random
maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextGaussianFloat, nextGaussianFloat, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, randomElement, randomElement, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffleMethods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, probit, processSignedInt32, processUnsignedInt32, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Random
doubles, doubles, doubles, doubles, from, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGenerator
isDeprecated
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Field Details
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stateA
protected int stateAThe first state; can be any int. -
stateB
protected int stateBThe second state; can be any int. -
stateC
protected int stateCThe third state; can be any int. -
stateD
protected int stateDThe fourth state; can be any int. -
stateE
protected int stateEThe fifth state; can be any int.
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Constructor Details
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Xoshiro160RoadroxoRandom
public Xoshiro160RoadroxoRandom()Creates a new Xoshiro160RoadroxoRandom with a random state. -
Xoshiro160RoadroxoRandom
public Xoshiro160RoadroxoRandom(long seed) Creates a new Xoshiro160RoadroxoRandom with the given seed; alllongvalues are permitted. The seed will be passed tosetSeed(long)to attempt to adequately distribute the seed randomly.- Parameters:
seed- anylongvalue
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Xoshiro160RoadroxoRandom
public Xoshiro160RoadroxoRandom(int stateA, int stateB, int stateC, int stateD, int stateE) Creates a new Xoshiro160RoadroxoRandom with the given four states; allintvalues are permitted. These states will be used verbatim, unless the first 4 states are each 0 -- if those are all 0, then stateD is replaced with 1. Note that stateE can have any int value without constraining the other states.- Parameters:
stateA- anyintvaluestateB- anyintvaluestateC- anyintvaluestateD- anyintvaluestateE- anyintvalue
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Method Details
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getTag
Description copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTagin classEnhancedRandom- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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mainlyGeneratesInt
public boolean mainlyGeneratesInt()This generator is almost as fast at generatinglongvalues as it isintvalues.- Overrides:
mainlyGeneratesIntin classEnhanced32Random- Returns:
- false
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getMinimumPeriod
(2 to the 160) - (2 to the 64).- Overrides:
getMinimumPeriodin classEnhancedRandom- Returns:
- (2 to the 160) - (2 to the 64)
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getStateCount
public int getStateCount()This generator has 5intstates, so this returns 5.- Overrides:
getStateCountin classEnhancedRandom- Returns:
- 5 (five)
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getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection, as-is. The value for selection should be between 0 and 5, inclusive; if it is any other value this gets state E as if 4 was given.- Overrides:
getSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to get; generally 0, 1, 2, 3, or 4- Returns:
- the value of the selected state, which is an int that will be promoted to long
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setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection, to the lower 32 bits ofvalue, as-is. Selections 0, 1, 2, 3, and 4 refer to states A, B, C, D, and E and if the selection is anything else, this treats it as 4 and sets stateE. This always castsvalueto an int before using it. If the first four states would be 0 as a result of this call, it instead sets the fourth part of the state (stateD) to 1.- Overrides:
setSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to set; generally 0, 1, 2, 3, or 4value- the exact value to use for the selected state, if valid
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setSeed
public void setSeed(long seed) This initializes all 5 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here. This is not capable of setting the full state to the only invalid value (all zeros).- Specified by:
setSeedin classEnhancedRandom- Parameters:
seed- the initial seed; may be any long
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setSeed
public void setSeed(int seed) This initializes all 4 states of the generator to random values based on the given seed. (2 to the 32) possible initial generator states can be produced here.- Parameters:
seed- the initial seed; may be any int
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getStateA
public int getStateA() -
setStateA
public void setStateA(int stateA) Sets the first part of the state to the given int.- Parameters:
stateA- can be any int
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getStateB
public int getStateB() -
setStateB
public void setStateB(int stateB) Sets the second part of the state to the given int.- Parameters:
stateB- can be any int
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getStateC
public int getStateC() -
setStateC
public void setStateC(int stateC) Sets the third part of the state to the given int.- Parameters:
stateC- can be any int
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getStateD
public int getStateD() -
setStateD
public void setStateD(int stateD) Sets the fourth part of the state to the given int. If all four states would be 0 as a result of this call, it instead sets the fourth part of the state to 1.- Parameters:
stateD- can be any int
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getStateE
public int getStateE() -
setStateE
public void setStateE(int stateE) Sets the fifth part of the state by casting the parameter to an int.- Parameters:
stateE- can be any int
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setState
public void setState(long stateA, long stateB, long stateC, long stateD, long stateE) Sets the state completely to the given five state variables, casting each to an int. This is the same as callingsetStateA(int),setStateB(int),setStateC(int),setStateD(int), andsetStateE(int)as a group. If the first four states would all be 0 as a result of this call, it instead sets the fourth part of the state to 1.- Overrides:
setStatein classEnhancedRandom- Parameters:
stateA- the first state; can be any long, but will be cast to an int before usestateB- the second state; can be any long, but will be cast to an int before usestateC- the third state; can be any long, but will be cast to an int before usestateD- the fourth state; can be any long, but will be cast to an int before usestateE- the fifth state; can be any long, but will be cast to an int before use
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setState
public void setState(int stateA, int stateB, int stateC, int stateD, int stateE) Like the superclass methodsetState(long, long, long, long, long), but takes five int values instead of long. This can avoid creating longs on JS-targeting platforms, which tends to be quite slow. If the first four states would all be 0 as a result of this call, it instead sets the fourth part of the state to 1.- Parameters:
stateA- the first state; can be any intstateB- the second state; can be any intstateC- the third state; can be any intstateD- the fourth state; can be any intstateE- the fifth state; can be any int
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nextLong
public long nextLong()Description copied from class:Enhanced32RandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLongin interfaceRandomGenerator- Overrides:
nextLongin classEnhanced32Random- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLongin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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previousInt
public int previousInt()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt(). This can be equivalent to callingEnhancedRandom.previousLong()and casting to int, but not always; generators that natively generateintresults typically move the state once in nextInt() and twice in nextLong(), and should move the state back once here.
IfEnhancedRandom.nextInt()is implemented using a call toEnhancedRandom.nextLong(), the implementation in this class is almost always sufficient and correct. If nextInt() changes state differently from nextLong(), then this should be implemented, if feasible, andEnhancedRandom.previousLong()can be implemented using this method. If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.previousLong()and casts it to int, and if previousLong() and skip() have not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousIntin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextInt()
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next
public int next(int bits) Description copied from class:Enhanced32RandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhanced32Random.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhanced32Random.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of
nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for
bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
nextin classEnhanced32Random- Parameters:
bits- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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nextInt
public int nextInt()Description copied from class:Enhanced32RandomReturns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence. The general contract ofnextIntis that oneintvalue is pseudorandomly generated and returned. All 232 possibleintvalues are produced with (approximately) equal probability.
In Enhanced32Random, this throws an UnsupportedOperationException because the concrete subclass must implement this.- Specified by:
nextIntin interfaceRandomGenerator- Overrides:
nextIntin classEnhanced32Random- Returns:
- the next pseudorandom, uniformly distributed
intvalue from this random number generator's sequence
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nextLong
public long nextLong(long inner, long outer) Description copied from class:Enhanced32RandomReturns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive). IfouterBoundis less than or equal toinnerBound, this always returnsinnerBound.
For any case where outerBound might be valid but less than innerBound, you can useEnhanced32Random.nextSignedLong(long, long).- Specified by:
nextLongin interfaceRandomGenerator- Overrides:
nextLongin classEnhanced32Random- Parameters:
inner- the inclusive inner bound; may be any long, allowing negativeouter- the exclusive outer bound; must be greater than innerBound (otherwise this returns innerBound)- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
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nextSignedLong
public long nextSignedLong(long inner, long outer) Description copied from class:Enhanced32RandomReturns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive). This is meant for cases where either bound may be negative, especially if the bounds are unknown or may be user-specified.- Overrides:
nextSignedLongin classEnhanced32Random- Parameters:
inner- the inclusive inner bound; may be any long, allowing negativeouter- the exclusive outer bound; may be any long, allowing negative- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
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nextExclusiveDouble
public double nextExclusiveDouble()Description copied from class:Enhanced32RandomGets a random double between 0.0 and 1.0, exclusive at both ends; this method is also more uniform thanEnhanced32Random.nextDouble()if you use the bit-patterns of the returned doubles. This is a simplified version of this algorithm by Allen Downey. This can return double values between 2.710505431213761E-20 and 0.9999999999999999, or 0x1.0p-65 and 0x1.fffffffffffffp-1 in hex notation. It cannot return 0 or 1. Some cases can preferEnhanced32Random.nextExclusiveDoubleEquidistant(), which is implemented more traditionally but may have slower performance. This method can also return doubles that are extremely close to 0, but can't return doubles that are as close to 1, due to how floating-point numbers work. However, nextExclusiveDoubleEquidistant() can return only a minimum value that is as distant from 0 as its maximum value is distant from 1.
To compare, nextDouble() and nextExclusiveDoubleEquidistant() are less likely to produce a "1" bit for their lowest 5 bits of mantissa/significand (the least significant bits numerically, but potentially important for some uses), with the least significant bit produced half as often as the most significant bit in the mantissa. As for this method, it has approximately the same likelihood of producing a "1" bit for any position in the mantissa.
The implementation may have different performance characteristics thanEnhanced32Random.nextDouble(), because this doesn't perform any floating-point multiplication or division, and instead assembles bits obtained by one call toEnhanced32Random.nextLong(). This usesBitConversion.longBitsToDouble(long)andBitConversion.countLeadingZeros(long), both of which typically have optimized intrinsics on HotSpot, and this is branchless and loopless, unlike the original algorithm by Allen Downey. When compared withEnhanced32Random.nextExclusiveDoubleEquidistant(), this method performs better on at least HotSpot JVMs. On GraalVM 17, this is over twice as fast as nextExclusiveDoubleEquidistant().- Overrides:
nextExclusiveDoublein classEnhanced32Random- Returns:
- a random uniform double between 2.710505431213761E-20 and 0.9999999999999999 (both inclusive)
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copy
Description copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
copyin classEnhancedRandom- Returns:
- a deep copy of this EnhancedRandom.
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leap
public long leap()Jumps extremely far in the generator's sequence, to a state that would normally only be reached by callingnextLong()at leastMath.pow(2, 64)times sequentially. "At least" here means a non-zero 32-bit unsigned integer multiple ofMath.pow(2, 64), because this only changes states A, B, C, and D -- stateE doesn't change, even though normally calling nextInt() 2 to the 64 times would change stateE by an unpredictable amount. This can be used to create over 18 quintillion distinct substreams of this generator's sequence, each with a period of at leastMath.pow(2, 64).- Returns:
- the result of what nextLong() would return if it was called at the state this jumped to
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equals
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toString
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