Class Xoshiro160RoadroxoRandom
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
xoshiro128++
produce the result 0
less frequently (by a tiny difference, but
that is enough to mean it isn't equal). This produces all 32-bit results equally frequently with
nextInt()
. It is also almost 1-dimensionally equidistributed with nextLong()
; of the
Math.pow(2, 64)
possible results for nextLong(), all but Math.pow(2, 32)
results are returned
Math.pow(2, 128)
times, and the remaining Math.pow(2, 32)
results are returned
Math.pow(2, 128) - 1
times. Note that the pow() call is pseudocode; real Java code would consider
Math.pow(2, 128)
and Math.pow(2, 128) - 1
equal. It is important to emphasize that nextLong() is not
actually equidistributed, just very close to that, in the same way that xoshiro128++
is not actually
equidistributed, just very close to it. This is also very close to 2D-equidistributed for 32-bit outputs, with (2 to
the 32) output pairs occurring once less often than the remaining (2 to the 64) minus (2 to the 32) pairs. Each
output will occur either (2 to the 128) or ((2 to the 128) minus 1) times.
An unusual property of this generator is that the state changes in exactly the same way and by the same distance regardless of whether
nextInt()
or nextLong()
is called (and the same for the reverse-direction
methods previousInt()
and previousLong()
). The result is calculated differently for 64-bit output
than 32-bit output. For nextInt()
, stateA, stateB, and stateE are combined by rotating some, adding a pair
of states, and XORing the two halves. For nextLong()
, all states are combined by forming two 32-bit outputs
(using the same or similar 32-bit math as for nextInt()) and combining them into one 64-bit value only at the end.
The actual speed of this is going to vary wildly depending on the platform being benchmarked. On GWT, which is the main place where the performance of a random number generator might actually be a bottleneck in a game, this performs very well. On desktop platforms, it is faster at generating
int
values than long
, which is to be
expected for a 32-bit generator, but not as fast as some other generators, like ChopRandom
. However, this
guarantees a larger minimum period than ChopRandom can possibly provide as a maximum period.
Xoshiro160RoadroxoRandom has a guaranteed period of
pow(2, 160) - pow(2, 32)
. The only disallowed states have
each of stateA, stateB, stateC, and stateD equal to 0; stateE is unconstrained. It starts returning
fully-decorrrelated results even given very-correlated initial states after about 10 calls to nextInt()
or
nextLong()
.
This passes 64TB of PractRand with no anomalies, both for nextInt() and the different algorithm for nextLong().
This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long)
. It also implements leap()
to allow jumping ahead by the equivalent of at least 2 to the 64 calls to nextInt()
. Methods that can use
only nextInt()
, without needing nextLong()
to produce equal-quality results, do so.
Based on this public-domain code by Vigna and Blackman.
- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected int
The first state; can be any int.protected int
The second state; can be any int.protected int
The third state; can be any int.protected int
The fourth state; can be any int.protected int
The fifth state; can be any int. -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new Xoshiro160RoadroxoRandom with a random state.Xoshiro160RoadroxoRandom
(int stateA, int stateB, int stateC, int stateD, int stateE) Creates a new Xoshiro160RoadroxoRandom with the given four states; allint
values are permitted.Xoshiro160RoadroxoRandom
(long seed) Creates a new Xoshiro160RoadroxoRandom with the given seed; alllong
values are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean
long
getSelectedState
(int selection) Gets the state determined byselection
, as-is.long
long
long
int
This generator has 5int
states, so this returns 5.long
long
getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.int
leap()
Jumps extremely far in the generator's sequence, to a state that would normally only be reached by callingnextInt()
at leastMath.pow(2, 64)
times sequentially.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).boolean
Returns the next pseudorandom, uniformly distributedboolean
value from this random number generator's sequence.void
nextBytes
(byte[] bytes) Generates random bytes and places them into a user-supplied byte array.float
Returns the next pseudorandom, uniformly distributedfloat
value between0.0
(inclusive) and1.0
(exclusive) from this random number generator's sequence.float
This is just likeEnhancedRandom.nextFloat()
, returning a float between 0 and 1, except that it is inclusive on both 0.0 and 1.0.int
nextInt()
Returns the next pseudorandom, uniformly distributedint
value from this random number generator's sequence.int
nextInt
(int bound) Returns a pseudorandom, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.int
nextInt
(int innerBound, int outerBound) Returns a pseudorandom, uniformly distributedint
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive).long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.long
nextLong
(long bound) Returns a pseudorandom, uniformly distributedlong
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.long
nextLong
(long inner, long outer) Returns a pseudorandom, uniformly distributedlong
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive).int
nextSignedInt
(int outerBound) Returns a pseudorandom, uniformly distributedint
value between an inner bound of 0 (inclusive) and the specifiedouterBound
(exclusive).int
nextSignedInt
(int innerBound, int outerBound) Returns a pseudorandom, uniformly distributedint
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive).long
nextSignedLong
(long outer) Returns a pseudorandom, uniformly distributedlong
value between an inner bound of 0 (inclusive) and the specifiedouterBound
(exclusive).long
nextSignedLong
(long inner, long outer) Returns a pseudorandom, uniformly distributedlong
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive).int
nextUnsignedInt
(int bound) Returns a pseudorandom, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.int
Optional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt()
.long
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
.void
setSeed
(int seed) This initializes all 4 states of the generator to random values based on the given seed.void
setSeed
(long seed) This initializes all 5 states of the generator to random values based on the given seed.void
setSelectedState
(int selection, long value) Sets one of the states, determined byselection
, to the lower 32 bits ofvalue
, as-is.void
setState
(long stateA, long stateB, long stateC, long stateD, long stateE) Sets the state completely to the given five state variables, casting each to an int.void
setStateA
(long stateA) Sets the first part of the state by casting the parameter to an int.void
setStateB
(long stateB) Sets the second part of the state by casting the parameter to an int.void
setStateC
(long stateC) Sets the third part of the state by casting the parameter to an int.void
setStateD
(long stateD) Sets the fourth part of the state by casting the parameter to an int.void
setStateE
(long stateE) Sets the fifth part of the state by casting the parameter to an int.toString()
Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
areEqual, fixGamma, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextSign, nextTriangular, nextTriangular, nextTriangular, nextTriangular, probit, randomElement, randomElement, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternal
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
-
stateA
protected int stateAThe first state; can be any int. -
stateB
protected int stateBThe second state; can be any int. -
stateC
protected int stateCThe third state; can be any int. -
stateD
protected int stateDThe fourth state; can be any int. -
stateE
protected int stateEThe fifth state; can be any int.
-
-
Constructor Details
-
Xoshiro160RoadroxoRandom
public Xoshiro160RoadroxoRandom()Creates a new Xoshiro160RoadroxoRandom with a random state. -
Xoshiro160RoadroxoRandom
public Xoshiro160RoadroxoRandom(long seed) Creates a new Xoshiro160RoadroxoRandom with the given seed; alllong
values are permitted. The seed will be passed tosetSeed(long)
to attempt to adequately distribute the seed randomly.- Parameters:
seed
- anylong
value
-
Xoshiro160RoadroxoRandom
public Xoshiro160RoadroxoRandom(int stateA, int stateB, int stateC, int stateD, int stateE) Creates a new Xoshiro160RoadroxoRandom with the given four states; allint
values are permitted. These states will be used verbatim, unless the first 4 states are each 0 -- if those are all 0, then stateD is replaced with 1. Note that stateE can have any int value without constraining the other states.- Parameters:
stateA
- anyint
valuestateB
- anyint
valuestateC
- anyint
valuestateD
- anyint
valuestateE
- anyint
value
-
-
Method Details
-
getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
-
getStateCount
public int getStateCount()This generator has 5int
states, so this returns 5.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- 5 (five)
-
getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection
, as-is. The value for selection should be between 0 and 5, inclusive; if it is any other value this gets state E as if 4 was given.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to get; generally 0, 1, 2, 3, or 4- Returns:
- the value of the selected state, which is an int that will be promoted to long
-
setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection
, to the lower 32 bits ofvalue
, as-is. Selections 0, 1, 2, 3, and 4 refer to states A, B, C, D, and E and if the selection is anything else, this treats it as 4 and sets stateE. This always castsvalue
to an int before using it. If the first four states would be 0 as a result of this call, it instead sets the fourth part of the state (stateD) to 1.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to set; generally 0, 1, 2, 3, or 4value
- the exact value to use for the selected state, if valid
-
setSeed
public void setSeed(long seed) This initializes all 5 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here. This is not capable of setting the full state to the only invalid value (all zeros).- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed; may be any long
-
setSeed
public void setSeed(int seed) This initializes all 4 states of the generator to random values based on the given seed. (2 to the 32) possible initial generator states can be produced here.- Parameters:
seed
- the initial seed; may be any int
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getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state by casting the parameter to an int.- Parameters:
stateA
- can be any long, but will be cast to an int before use
-
getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state by casting the parameter to an int.- Parameters:
stateB
- can be any long, but will be cast to an int before use
-
getStateC
public long getStateC() -
setStateC
public void setStateC(long stateC) Sets the third part of the state by casting the parameter to an int.- Parameters:
stateC
- can be any long, but will be cast to an int before use
-
getStateD
public long getStateD() -
setStateD
public void setStateD(long stateD) Sets the fourth part of the state by casting the parameter to an int. If all four states would be 0 as a result of this call, it instead sets the fourth part of the state to 1.- Parameters:
stateD
- can be any long, but will be cast to an int before use
-
getStateE
public long getStateE() -
setStateE
public void setStateE(long stateE) Sets the fifth part of the state by casting the parameter to an int.- Parameters:
stateE
- can be any long, but will be cast to an int before use
-
setState
public void setState(long stateA, long stateB, long stateC, long stateD, long stateE) Sets the state completely to the given five state variables, casting each to an int. This is the same as callingsetStateA(long)
,setStateB(long)
,setStateC(long)
,setStateD(long)
, andsetStateE(long)
as a group. If the first four states would all be 0 as a result of this call, it instead sets the fourth part of the state to 1.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the first state; can be any long, but will be cast to an int before usestateB
- the second state; can be any long, but will be cast to an int before usestateC
- the third state; can be any long, but will be cast to an int before usestateD
- the fourth state; can be any long, but will be cast to an int before usestateE
- the fifth state; can be any long, but will be cast to an int before use
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandom
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
. This can be equivalent to callingEnhancedRandom.skip(long)
with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateint
results typically producelong
values by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt()
, should be reversed. Generators that natively producelong
values usually don't need to implementEnhancedRandom.previousInt()
, but those that produceint
usually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)
with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLong
in classEnhancedRandom
- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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previousInt
public int previousInt()Description copied from class:EnhancedRandom
Optional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt()
. This can be equivalent to callingEnhancedRandom.previousLong()
and casting to int, but not always; generators that natively generateint
results typically move the state once in nextInt() and twice in nextLong(), and should move the state back once here.
IfEnhancedRandom.nextInt()
is implemented using a call toEnhancedRandom.nextLong()
, the implementation in this class is almost always sufficient and correct. If nextInt() changes state differently from nextLong(), then this should be implemented, if feasible, andEnhancedRandom.previousLong()
can be implemented using this method. If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.previousLong()
and casts it to int, and if previousLong() and skip() have not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousInt
in classEnhancedRandom
- Returns:
- the previous number this would have produced with
EnhancedRandom.nextInt()
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
-
nextInt
public int nextInt()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedint
value from this random number generator's sequence. The general contract ofnextInt
is that oneint
value is pseudorandomly generated and returned. All 232 possibleint
values are produced with (approximately) equal probability.- Specified by:
nextInt
in interfaceRandomGenerator
- Overrides:
nextInt
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
int
value from this random number generator's sequence
-
nextInt
public int nextInt(int bound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract ofnextInt
is that oneint
value in the specified range is pseudorandomly generated and returned. Allbound
possibleint
values are produced with (approximately) equal probability.
This method clamps bound to be at least 0; it never returns a negative int.
It should be mentioned that the technique this uses has some bias, depending onbound
, but it typically isn't measurable without specifically looking for it. Using the method this does allows this method to always advance the state by one step, instead of a varying and unpredictable amount with the more typical ways of rejection-sampling random numbers and only using numbers that can produce an int within the bound without bias. See M.E. O'Neill's blog about random numbers for discussion of alternative, unbiased methods.- Specified by:
nextInt
in interfaceRandomGenerator
- Overrides:
nextInt
in classEnhancedRandom
- Parameters:
bound
- the upper bound (exclusive). If negative or 0, this always returns 0.- Returns:
- the next pseudorandom, uniformly distributed
int
value between zero (inclusive) andbound
(exclusive) from this random number generator's sequence
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nextSignedInt
public int nextSignedInt(int outerBound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedint
value between an inner bound of 0 (inclusive) and the specifiedouterBound
(exclusive). This is meant for cases where the outer bound may be negative, especially if the bound is unknown or may be user-specified. A negative outer bound is used as the lower bound; a positive outer bound is used as the upper bound. An outer bound of -1, 0, or 1 will always return 0, keeping the bound exclusive (except for outer bound 0). This method is slightly slower thanEnhancedRandom.nextInt(int)
.- Overrides:
nextSignedInt
in classEnhancedRandom
- Parameters:
outerBound
- the outer exclusive bound; may be any int value, allowing negative- Returns:
- a pseudorandom int between 0 (inclusive) and outerBound (exclusive)
- See Also:
-
nextUnsignedInt
public int nextUnsignedInt(int bound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedint
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract ofnextInt
is that oneint
value in the specified range is pseudorandomly generated and returned. Allbound
possibleint
values are produced with (approximately) equal probability.
This method treats the outer bound as unsigned, so if a negative int is passed asbound
, it will be treated as positive and larger thanInteger.MAX_VALUE
. That means this can produce results that are positive or negative, but when you mask the result and the bound with0xFFFFFFFFL
(to treat them as unsigned), the result will always be between0L
(inclusive) and the masked bound (exclusive).
This is primarily useful as a building block for other methods in this class.- Overrides:
nextUnsignedInt
in classEnhancedRandom
- Parameters:
bound
- the upper bound (exclusive); treated as unsigned- Returns:
- the next pseudorandom, uniformly distributed
int
value between zero (inclusive) andbound
(exclusive), treated as unsigned, from this random number generator's sequence
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nextBytes
public void nextBytes(byte[] bytes) Description copied from class:EnhancedRandom
Generates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.- Specified by:
nextBytes
in interfaceRandomGenerator
- Overrides:
nextBytes
in classEnhancedRandom
- Parameters:
bytes
- the byte array to fill with random bytes
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nextInt
public int nextInt(int innerBound, int outerBound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedint
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive). IfouterBound
is less than or equal toinnerBound
, this always returnsinnerBound
.
For any case where outerBound might be valid but less than innerBound, you can useEnhancedRandom.nextSignedInt(int, int)
. If outerBound is less than innerBound here, this simply returns innerBound.- Specified by:
nextInt
in interfaceRandomGenerator
- Overrides:
nextInt
in classEnhancedRandom
- Parameters:
innerBound
- the inclusive inner bound; may be any int, allowing negativeouterBound
- the exclusive outer bound; must be greater than innerBound (otherwise this returns innerBound)- Returns:
- a pseudorandom int between innerBound (inclusive) and outerBound (exclusive)
- See Also:
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nextSignedInt
public int nextSignedInt(int innerBound, int outerBound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedint
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive). This is meant for cases where either bound may be negative, especially if the bounds are unknown or may be user-specified.- Overrides:
nextSignedInt
in classEnhancedRandom
- Parameters:
innerBound
- the inclusive inner bound; may be any int, allowing negativeouterBound
- the exclusive outer bound; may be any int, allowing negative- Returns:
- a pseudorandom int between innerBound (inclusive) and outerBound (exclusive)
- See Also:
-
nextLong
public long nextLong(long bound) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedlong
value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract ofnextLong
is that onelong
value in the specified range is pseudorandomly generated and returned. Allbound
possiblelong
values are produced with (approximately) equal probability, though there is a small amount of bias depending on the bound.
Note that this advances the state by the same amount as a single call toEnhancedRandom.nextLong()
, which allows methods likeEnhancedRandom.skip(long)
to function correctly, but introduces some bias whenbound
is very large. This will also advance the state ifbound
is 0 or negative, so usage with a variable bound will advance the state reliably.
This method has some bias, particularly on larger bounds. Actually measuring bias with bounds in the trillions or greater is challenging but not impossible, so don't use this for a real-money gambling purpose. The bias isn't especially significant, though.- Specified by:
nextLong
in interfaceRandomGenerator
- Overrides:
nextLong
in classEnhancedRandom
- Parameters:
bound
- the upper bound (exclusive). If negative or 0, this always returns 0.- Returns:
- the next pseudorandom, uniformly distributed
long
value between zero (inclusive) andbound
(exclusive) from this random number generator's sequence - See Also:
-
nextSignedLong
public long nextSignedLong(long outer) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedlong
value between an inner bound of 0 (inclusive) and the specifiedouterBound
(exclusive). This is meant for cases where the outer bound may be negative, especially if the bound is unknown or may be user-specified. A negative outer bound is used as the lower bound; a positive outer bound is used as the upper bound. An outer bound of -1, 0, or 1 will always return 0, keeping the bound exclusive (except for outer bound 0).Note that this advances the state by the same amount as a single call to
EnhancedRandom.nextLong()
, which allows methods likeEnhancedRandom.skip(long)
to function correctly, but introduces some bias whenbound
is very large. This method should be about as fast asEnhancedRandom.nextLong(long)
, unlike the speed difference betweenEnhancedRandom.nextInt(int)
andEnhancedRandom.nextSignedInt(int)
.- Overrides:
nextSignedLong
in classEnhancedRandom
- Parameters:
outer
- the outer exclusive bound; may be any long value, allowing negative- Returns:
- a pseudorandom long between 0 (inclusive) and outerBound (exclusive)
- See Also:
-
nextLong
public long nextLong(long inner, long outer) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedlong
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive). IfouterBound
is less than or equal toinnerBound
, this always returnsinnerBound
.
For any case where outerBound might be valid but less than innerBound, you can useEnhancedRandom.nextSignedLong(long, long)
.- Specified by:
nextLong
in interfaceRandomGenerator
- Overrides:
nextLong
in classEnhancedRandom
- Parameters:
inner
- the inclusive inner bound; may be any long, allowing negativeouter
- the exclusive outer bound; must be greater than innerBound (otherwise this returns innerBound)- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
- See Also:
-
nextSignedLong
public long nextSignedLong(long inner, long outer) Description copied from class:EnhancedRandom
Returns a pseudorandom, uniformly distributedlong
value between the specifiedinnerBound
(inclusive) and the specifiedouterBound
(exclusive). This is meant for cases where either bound may be negative, especially if the bounds are unknown or may be user-specified.- Overrides:
nextSignedLong
in classEnhancedRandom
- Parameters:
inner
- the inclusive inner bound; may be any long, allowing negativeouter
- the exclusive outer bound; may be any long, allowing negative- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
- See Also:
-
nextBoolean
public boolean nextBoolean()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedboolean
value from this random number generator's sequence. The general contract ofnextBoolean
is that oneboolean
value is pseudorandomly generated and returned. The valuestrue
andfalse
are produced with (approximately) equal probability.
The public implementation simply returns a sign check onEnhancedRandom.nextLong()
, returning true if the generated long is negative. This is typically the safest way to implement this method; many types of generators have less statistical quality on their lowest bit, so just returning based on the lowest bit isn't always a good idea.- Specified by:
nextBoolean
in interfaceRandomGenerator
- Overrides:
nextBoolean
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
boolean
value from this random number generator's sequence
-
nextFloat
public float nextFloat()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedfloat
value between0.0
(inclusive) and1.0
(exclusive) from this random number generator's sequence.The general contract of
nextFloat
is that onefloat
value, chosen (approximately) uniformly from the range0.0f
(inclusive) to1.0f
(exclusive), is pseudorandomly generated and returned. All 224 possiblefloat
values of the form m x 2-24, where m is a positive integer less than 224, are produced with (approximately) equal probability.The public implementation uses the upper 24 bits of
EnhancedRandom.nextLong()
, with an unsigned right shift and a multiply by a very small float (5.9604645E-8f
or0x1p-24f
). It tends to be fast if nextLong() is fast, but alternative implementations could use 24 bits ofEnhancedRandom.nextInt()
(or justEnhancedRandom.next(int)
, giving it24
) if that generator doesn't efficiently generate 64-bit longs.- Specified by:
nextFloat
in interfaceRandomGenerator
- Overrides:
nextFloat
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
float
value between0.0
and1.0
from this random number generator's sequence
-
nextInclusiveFloat
public float nextInclusiveFloat()Description copied from class:EnhancedRandom
This is just likeEnhancedRandom.nextFloat()
, returning a float between 0 and 1, except that it is inclusive on both 0.0 and 1.0. It returns 1.0 rarely, 0.000000000000000005421010862427522% of the time if there is no bias in the generator, but it can happen.
This method does not return purely-equidistant floats, because there the resolution of possible floats it can generate is higher as it approaches 0.0 . The smallest non-zero float this can return is 2.7105064E-20 (0x1.000006p-65 in hex), and the largest non-one float this can return is 0.99999994f (0x1.fffffep-1 in hex). This uses nearly identical code toEnhancedRandom.nextExclusiveFloat()
, but does some really unusual operations on both the bits and the float value to be able to produce 0.0f and 1.0f . This retains the exclusive version's quality of having approximately uniform distributions for every mantissa bit, unlike most ways of generating random floating-point numbers.- Overrides:
nextInclusiveFloat
in classEnhancedRandom
- Returns:
- a float between 0.0, inclusive, and 1.0, inclusive
-
copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
-
leap
public int leap()Jumps extremely far in the generator's sequence, to a state that would normally only be reached by callingnextInt()
at leastMath.pow(2, 64)
times sequentially. "At least" here means a non-zero 32-bit unsigned integer multiple ofMath.pow(2, 64)
, because this only changes states A, B, C, and D -- stateE doesn't change, even though normally calling nextInt() 2 to the 64 times would change stateE by an unpredictable amount. This can be used to create over 18 quintillion distinct substreams of this generator's sequence, each with a period of at leastMath.pow(2, 64)
.
Note that this returns anint
, unlike most leap() functions in other classes here.- Returns:
- the result of what nextInt() would return if it was called at the state this jumped to
-
equals
-
toString
-