Package com.github.tommyettinger.random
Class SoloRandom
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.SoloRandom
- All Implemented Interfaces:
Externalizable,Serializable,RandomGenerator
A subcycle generator with a counter, using only Add-Rotate-XOR operations.
The whole nextLong() method can fit on one (lengthy) line, where a, b, and c can each be any long:
This has 192 bits of state. Period is at minimum 2 to the 64, and is always a multiple of 2 to the 64, but the expected period is much, much longer. This passes 64TB of PractRand with no anomalies. This takes more generations to decorrelate given initially similar starting states, but does completely decorrelate by 100
On current HotSpot JVMs, this isn't as fast as AceRandom (SoloRandom gets roughly half the throughput as AceRandom), and the guaranteed minimum period is the same for each. AceRandom has a longer maximum period, and its only downside is it has 320 bits of state instead of 192. Both use only ARX operations. Still, SoloRandom may be useful just because it can fit in one line, when the states are declared already.
Never tell me the odds!
return a=(b=(b<<47|b>>>17)+(c+=0xD1B54A32D192ED03L))^c+(a<<23|a>>>41);
This has 192 bits of state. Period is at minimum 2 to the 64, and is always a multiple of 2 to the 64, but the expected period is much, much longer. This passes 64TB of PractRand with no anomalies. This takes more generations to decorrelate given initially similar starting states, but does completely decorrelate by 100
nextLong()
calls or earlier. Generators like AceRandom decorrelate by maybe 40-50 calls, and generators like
WhiskerRandom effectively never decorrelate.
On current HotSpot JVMs, this isn't as fast as AceRandom (SoloRandom gets roughly half the throughput as AceRandom), and the guaranteed minimum period is the same for each. AceRandom has a longer maximum period, and its only downside is it has 320 bits of state instead of 192. Both use only ARX operations. Still, SoloRandom may be useful just because it can fit in one line, when the states are declared already.
ThrashRandom is a slightly-weaker
generator statistically, based on this generator, that may be slightly faster and also fits on one line.
Never tell me the odds!
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator -
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new SoloRandom with a random state.SoloRandom(long seed) Creates a new SoloRandom with the given seed; alllongvalues are permitted.SoloRandom(long stateA, long stateB) Creates a new SoloRandom with the given two states; alllongvalues are permitted.SoloRandom(long stateA, long stateB, long stateC) Creates a new SoloRandom with the given three states; alllongvalues are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean2 to the 64.longgetSelectedState(int selection) Gets the state determined byselection, as-is.longlonglongintThis generator has 3longstates, so this returns 3.getTag()Gets the tag used to identify this type of EnhancedRandom, as a String.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).intnextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence.longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(long s) This initializes all 3 states of the generator to random values based on the given seed.voidsetSelectedState(int selection, long value) Sets one of the states, determined byselection, tovalue, as-is.voidsetState(long stateA, long stateB) Equivalent tosetState(stateA, stateB, 1L).voidsetState(long stateA, long stateB, long stateC) Sets the state completely to the given three state variables.voidsetStateA(long stateA) Sets the first part of the state.voidsetStateB(long stateB) Sets the second part of the state.voidsetStateC(long stateC) Sets the third part of the state.toString()Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, mainlyGeneratesInt, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGenerator
isDeprecated
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Field Details
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stateA
protected long stateAThe first state; can be any long. -
stateB
protected long stateBThe second state; can be any long. -
stateC
protected long stateCThe third state; can be any long.
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Constructor Details
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SoloRandom
public SoloRandom()Creates a new SoloRandom with a random state. -
SoloRandom
public SoloRandom(long seed) Creates a new SoloRandom with the given seed; alllongvalues are permitted. The seed will be passed tosetSeed(long)to attempt to adequately distribute the seed randomly.- Parameters:
seed- anylongvalue
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SoloRandom
public SoloRandom(long stateA, long stateB) Creates a new SoloRandom with the given two states; alllongvalues are permitted. These states will be used verbatim for stateA and stateB. stateC will be assigned 1.- Parameters:
stateA- anylongvaluestateB- anylongvalue
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SoloRandom
public SoloRandom(long stateA, long stateB, long stateC) Creates a new SoloRandom with the given three states; alllongvalues are permitted. These states will be used verbatim.- Parameters:
stateA- anylongvaluestateB- anylongvaluestateC- anylongvalue
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Method Details
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getTag
Description copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTagin classEnhancedRandom- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getMinimumPeriod
2 to the 64.- Overrides:
getMinimumPeriodin classEnhancedRandom- Returns:
- 2 to the 64
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getStateCount
public int getStateCount()This generator has 3longstates, so this returns 3.- Overrides:
getStateCountin classEnhancedRandom- Returns:
- 3 (three)
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getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection, as-is. The value for selection should be between 0 and 2, inclusive; if it is any other value this gets state C as if 2 was given.- Overrides:
getSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to get; generally 0, 1, or 2- Returns:
- the value of the selected state
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setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection, tovalue, as-is. Selections 0, 1, and 2 refer to states A, B, and C, and if the selection is anything else, this ignores it and sets nothing.- Overrides:
setSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to set; generally 0, 1, or 2value- the exact value to use for the selected state, if valid
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setSeed
public void setSeed(long s) This initializes all 3 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here, though there are (2 to the 192) possible states in total.- Specified by:
setSeedin classEnhancedRandom- Parameters:
s- the initial seed; may be any long
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getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state.- Parameters:
stateA- can be any long
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getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state.- Parameters:
stateB- can be any long
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getStateC
public long getStateC() -
setStateC
public void setStateC(long stateC) Sets the third part of the state.- Parameters:
stateC- can be any long
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setState
public void setState(long stateA, long stateB) Equivalent tosetState(stateA, stateB, 1L).- Overrides:
setStatein classEnhancedRandom- Parameters:
stateA- the long value to use for stateAstateB- the long value to use for stateB
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setState
public void setState(long stateA, long stateB, long stateC) Sets the state completely to the given three state variables. This is the same as callingsetStateA(long),setStateB(long), andsetStateC(long)as a group.- Overrides:
setStatein classEnhancedRandom- Parameters:
stateA- the first state; can be any longstateB- the second state; can be any longstateC- the third state; can be any long
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nextLong
public long nextLong()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLongin interfaceRandomGenerator- Specified by:
nextLongin classEnhancedRandom- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLongin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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next
public int next(int bits) Description copied from class:EnhancedRandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of
nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for
bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
nextin classEnhancedRandom- Parameters:
bits- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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nextInt
public int nextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence. The general contract ofnextIntis that oneintvalue is pseudorandomly generated and returned. All 232 possibleintvalues are produced with (approximately) equal probability.- Specified by:
nextIntin interfaceRandomGenerator- Overrides:
nextIntin classEnhancedRandom- Returns:
- the next pseudorandom, uniformly distributed
intvalue from this random number generator's sequence
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copy
Description copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
copyin classEnhancedRandom- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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