Class Respite32Random
- All Implemented Interfaces:
- Externalizable,- Serializable,- RandomGenerator
Xoshiro128PlusPlusRandom, except that
 Xoshiro128PlusPlusRandom doesn't permit the state to be all 0s, while Respite32Random isn't adversely affected by
 that condition. This generator has three int states and doesn't use any
 multiplication. It does use the count leading zeros instruction, which is Integer.numberOfLeadingZeros(int)
 on most platforms, or the JS function Math.clz32() on GWT. This only counts leading zeros for the purposes of
 its state transition (for stateB and stateC), and using it the way this does is what allows the period to be so high.
 This algorithm hasn't been tested with ReMort, but passes 64TB of PractRand testing with no anomalies. Numerically similar initial states tend to be correlated with each other, even in the long term. This property is shared with many other generators, such as
Xoshiro256StarStarRandom, and the correlation isn't as severe as it is in
 WhiskerRandom. Of the 32-bit-native generators, ChopRandom and Jsf32Random do not have
 correlations I can find, but Xoshiro128PlusPlusRandom does have noticeable correlation between numerically
 similar initial states.
 This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long).
 The name comes from how this was a short break from generators that use 64-bit math, and also because it sounds similar to "respect" -- RespectRandom is a closely-related generator that is still in development. Respite and its relatives use the Speck cipher's round function to reliably randomize multiple states.
Respite32Random is not currently considered stable; I am pursuing alternative implementation options that keep the same period and state properties.
- See Also:
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Nested Class SummaryNested classes/interfaces inherited from interface java.util.random.RandomGeneratorRandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field SummaryFields
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Constructor SummaryConstructorsConstructorDescriptionCreates a new Respite32Random with a random state.Respite32Random(int stateA, int stateB, int stateC) Creates a new Respite32Random with the given three states.Respite32Random(long seed) Creates a new Respite32Random with the given seed; alllongvalues are permitted.
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Method SummaryModifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean2 to the 96.longgetSelectedState(int selection) Gets the state determined byselection, as-is.longlonglongintThis generator has 3intstates, so this returns 3.getTag()Gets the tag used to identify this type of EnhancedRandom, as a String.booleanThis generator mainly generates int values.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).booleanReturns the next pseudorandom, uniformly distributedbooleanvalue from this random number generator's sequence.voidnextBytes(byte[] bytes) Generates random bytes and places them into a user-supplied byte array.floatReturns the next pseudorandom, uniformly distributedfloatvalue between0.0(inclusive) and1.0(exclusive) from this random number generator's sequence.floatThis is just likeEnhancedRandom.nextFloat(), returning a float between 0 and 1, except that it is inclusive on both 0.0 and 1.0.intnextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence.intnextInt(int bound) Returns a pseudorandom, uniformly distributedintvalue between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence.longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.longnextLong(long inner, long outer) Returns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive).intnextSignedInt(int outerBound) Returns a pseudorandom, uniformly distributedintvalue between an inner bound of 0 (inclusive) and the specifiedouterBound(exclusive).longnextSignedLong(long inner, long outer) Returns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive).intOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt().longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(long seed) This initializes all 3 states of the generator to random values based on the given seed.voidsetSelectedState(int selection, long value) Sets one of the states, determined byselection, to the lower 32 bits ofvalue, as-is.voidsetState(long stateA, long stateB, long stateC) Sets the state completely to the given three state variables, casting each to an int.voidsetStateA(long stateA) Sets the first part of the state by casting the parameter to an int.voidsetStateB(long stateB) Sets the second part of the state by casting the parameter to an int.voidsetStateC(long stateC) Sets the third part of the state by casting the parameter to an int.toString()Methods inherited from class com.github.tommyettinger.random.EnhancedRandomappendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextGaussian, nextGaussian, nextGaussianFloat, nextGaussianFloat, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextLong, nextSign, nextSignedInt, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, probit, randomElement, randomElement, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Randomdoubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Objectclone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGeneratorisDeprecated
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Field Details- 
stateApublic int stateAThe first state; may be any int.
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stateBpublic int stateBThe second state; may be any int.
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stateCpublic int stateCThe third state; may be any int.
 
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Constructor Details- 
Respite32Randompublic Respite32Random()Creates a new Respite32Random with a random state.
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Respite32Randompublic Respite32Random(long seed) Creates a new Respite32Random with the given seed; alllongvalues are permitted. The seed will be passed tosetSeed(long)to attempt to adequately distribute the seed randomly.- Parameters:
- seed- any- longvalue
 
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Respite32Randompublic Respite32Random(int stateA, int stateB, int stateC) Creates a new Respite32Random with the given three states. Allintvalues are permitted.- Parameters:
- stateA- any- intvalue
- stateB- any- intvalue
- stateC- any- intvalue
 
 
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Method Details- 
getTagDescription copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
- getTagin class- EnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
 
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mainlyGeneratesIntpublic boolean mainlyGeneratesInt()This generator mainly generates int values.- Overrides:
- mainlyGeneratesIntin class- EnhancedRandom
- Returns:
- true
- See Also:
 
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getMinimumPeriod2 to the 96.- Overrides:
- getMinimumPeriodin class- EnhancedRandom
- Returns:
- 2 to the 96
 
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getStateCountpublic int getStateCount()This generator has 3intstates, so this returns 3.- Overrides:
- getStateCountin class- EnhancedRandom
- Returns:
- 3 (three)
 
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getSelectedStatepublic long getSelectedState(int selection) Gets the state determined byselection, as-is. The value for selection should be between 0 and 2, inclusive; if it is any other value this gets state C as if 2 was given.- Overrides:
- getSelectedStatein class- EnhancedRandom
- Parameters:
- selection- used to select which state variable to get; generally 0, 1, or 2
- Returns:
- the value of the selected state, which is an int that will be promoted to long
 
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setSelectedStatepublic void setSelectedState(int selection, long value) Sets one of the states, determined byselection, to the lower 32 bits ofvalue, as-is. Selections 0, 1, and 2 refer to states A, B, and C, and if the selection is anything else, this treats it as 2 and sets stateC. This always castsvalueto an int before using it.- Overrides:
- setSelectedStatein class- EnhancedRandom
- Parameters:
- selection- used to select which state variable to set; generally 0, 1, or 2
- value- the exact value to use for the selected state, if valid
 
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setSeedpublic void setSeed(long seed) This initializes all 3 states of the generator to random values based on the given seed. (2 to the 64) known-good initial generator states can be produced here.- Specified by:
- setSeedin class- EnhancedRandom
- Parameters:
- seed- the initial seed; may be any long
 
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getStateApublic long getStateA()
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setStateApublic void setStateA(long stateA) Sets the first part of the state by casting the parameter to an int.- Parameters:
- stateA- can be any long, but will be cast to an int before use
 
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getStateBpublic long getStateB()
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setStateBpublic void setStateB(long stateB) Sets the second part of the state by casting the parameter to an int.- Parameters:
- stateB- can be any long, but will be cast to an int before use
 
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getStateCpublic long getStateC()
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setStateCpublic void setStateC(long stateC) Sets the third part of the state by casting the parameter to an int.- Parameters:
- stateC- can be any long, but will be cast to an int before use
 
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setStatepublic void setState(long stateA, long stateB, long stateC) Sets the state completely to the given three state variables, casting each to an int. This is the same as callingsetStateA(long),setStateB(long), andsetStateC(long)as a group.- Overrides:
- setStatein class- EnhancedRandom
- Parameters:
- stateA- the first state; can be any long, but will be cast to an int before use
- stateB- the second state; can be any long, but will be cast to an int before use
- stateC- the third state; can be any long, but will be cast to an int before use
 
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nextLongpublic long nextLong()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
 The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
- nextLongin interface- RandomGenerator
- Specified by:
- nextLongin class- EnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed longvalue from this random number generator's sequence
 
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previousLongpublic long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
 Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
 If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
 The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
- previousLongin class- EnhancedRandom
- Returns:
- the previous number this would have produced with EnhancedRandom.nextLong()
 
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nextpublic int next(int bits) Description copied from class:EnhancedRandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
- nextin class- EnhancedRandom
- Parameters:
- bits- the amount of random bits to request, from 1 to 32
- Returns:
- the next pseudorandom value from this random number generator's sequence
 
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nextIntpublic int nextInt()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence. The general contract ofnextIntis that oneintvalue is pseudorandomly generated and returned. All 232 possibleintvalues are produced with (approximately) equal probability.- Specified by:
- nextIntin interface- RandomGenerator
- Overrides:
- nextIntin class- EnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed intvalue from this random number generator's sequence
 
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previousIntpublic int previousInt()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt(). This can be equivalent to callingEnhancedRandom.previousLong()and casting to int, but not always; generators that natively generateintresults typically move the state once in nextInt() and twice in nextLong(), and should move the state back once here.
 IfEnhancedRandom.nextInt()is implemented using a call toEnhancedRandom.nextLong(), the implementation in this class is almost always sufficient and correct. If nextInt() changes state differently from nextLong(), then this should be implemented, if feasible, andEnhancedRandom.previousLong()can be implemented using this method. If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
 The public implementation callsEnhancedRandom.previousLong()and casts it to int, and if previousLong() and skip() have not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
- previousIntin class- EnhancedRandom
- Returns:
- the previous number this would have produced with EnhancedRandom.nextInt()
 
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nextIntpublic int nextInt(int bound) Description copied from class:EnhancedRandomReturns a pseudorandom, uniformly distributedintvalue between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. The general contract ofnextIntis that oneintvalue in the specified range is pseudorandomly generated and returned. Allboundpossibleintvalues are produced with (approximately) equal probability.
 This method clamps bound to be at least 0; it never returns a negative int.
 It should be mentioned that the technique this uses has some bias, depending onbound, but it typically isn't measurable without specifically looking for it. Using the method this does allows this method to always advance the state by one step, instead of a varying and unpredictable amount with the more typical ways of rejection-sampling random numbers and only using numbers that can produce an int within the bound without bias. See M.E. O'Neill's blog about random numbers for discussion of alternative, unbiased methods.- Specified by:
- nextIntin interface- RandomGenerator
- Overrides:
- nextIntin class- EnhancedRandom
- Parameters:
- bound- the upper bound (exclusive). If negative or 0, this always returns 0.
- Returns:
- the next pseudorandom, uniformly distributed intvalue between zero (inclusive) andbound(exclusive) from this random number generator's sequence
 
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nextSignedIntpublic int nextSignedInt(int outerBound) Description copied from class:EnhancedRandomReturns a pseudorandom, uniformly distributedintvalue between an inner bound of 0 (inclusive) and the specifiedouterBound(exclusive). This is meant for cases where the outer bound may be negative, especially if the bound is unknown or may be user-specified. A negative outer bound is used as the lower bound; a positive outer bound is used as the upper bound. An outer bound of -1, 0, or 1 will always return 0, keeping the bound exclusive (except for outer bound 0). This method is slightly slower thanEnhancedRandom.nextInt(int).- Overrides:
- nextSignedIntin class- EnhancedRandom
- Parameters:
- outerBound- the outer exclusive bound; may be any int value, allowing negative
- Returns:
- a pseudorandom int between 0 (inclusive) and outerBound (exclusive)
- See Also:
 
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nextBytespublic void nextBytes(byte[] bytes) Description copied from class:EnhancedRandomGenerates random bytes and places them into a user-supplied byte array. The number of random bytes produced is equal to the length of the byte array.- Specified by:
- nextBytesin interface- RandomGenerator
- Overrides:
- nextBytesin class- EnhancedRandom
- Parameters:
- bytes- the byte array to fill with random bytes
 
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nextLongpublic long nextLong(long inner, long outer) Description copied from class:EnhancedRandomReturns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive). IfouterBoundis less than or equal toinnerBound, this always returnsinnerBound.
 For any case where outerBound might be valid but less than innerBound, you can useEnhancedRandom.nextSignedLong(long, long).- Specified by:
- nextLongin interface- RandomGenerator
- Overrides:
- nextLongin class- EnhancedRandom
- Parameters:
- inner- the inclusive inner bound; may be any long, allowing negative
- outer- the exclusive outer bound; must be greater than innerBound (otherwise this returns innerBound)
- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
- See Also:
 
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nextSignedLongpublic long nextSignedLong(long inner, long outer) Description copied from class:EnhancedRandomReturns a pseudorandom, uniformly distributedlongvalue between the specifiedinnerBound(inclusive) and the specifiedouterBound(exclusive). This is meant for cases where either bound may be negative, especially if the bounds are unknown or may be user-specified.- Overrides:
- nextSignedLongin class- EnhancedRandom
- Parameters:
- inner- the inclusive inner bound; may be any long, allowing negative
- outer- the exclusive outer bound; may be any long, allowing negative
- Returns:
- a pseudorandom long between innerBound (inclusive) and outerBound (exclusive)
- See Also:
 
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nextBooleanpublic boolean nextBoolean()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedbooleanvalue from this random number generator's sequence. The general contract ofnextBooleanis that onebooleanvalue is pseudorandomly generated and returned. The valuestrueandfalseare produced with (approximately) equal probability.
 The public implementation simply returns a sign check onEnhancedRandom.nextLong(), returning true if the generated long is negative. This is typically the safest way to implement this method; many types of generators have less statistical quality on their lowest bit, so just returning based on the lowest bit isn't always a good idea.- Specified by:
- nextBooleanin interface- RandomGenerator
- Overrides:
- nextBooleanin class- EnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
 booleanvalue from this random number generator's sequence
 
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nextFloatpublic float nextFloat()Description copied from class:EnhancedRandomReturns the next pseudorandom, uniformly distributedfloatvalue between0.0(inclusive) and1.0(exclusive) from this random number generator's sequence.The general contract of nextFloatis that onefloatvalue, chosen (approximately) uniformly from the range0.0f(inclusive) to1.0f(exclusive), is pseudorandomly generated and returned. All 224 possiblefloatvalues of the form m x 2-24, where m is a positive integer less than 224, are produced with (approximately) equal probability.The public implementation uses the upper 24 bits of EnhancedRandom.nextLong(), with an unsigned right shift and a multiply by a very small float (5.9604645E-8for0x1p-24f). It tends to be fast if nextLong() is fast, but alternative implementations could use 24 bits ofEnhancedRandom.nextInt()(or justEnhancedRandom.next(int), giving it24) if that generator doesn't efficiently generate 64-bit longs.- Specified by:
- nextFloatin interface- RandomGenerator
- Overrides:
- nextFloatin class- EnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed floatvalue between0.0and1.0from this random number generator's sequence
 
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nextInclusiveFloatpublic float nextInclusiveFloat()Description copied from class:EnhancedRandomThis is just likeEnhancedRandom.nextFloat(), returning a float between 0 and 1, except that it is inclusive on both 0.0 and 1.0. It returns 1.0 rarely, 0.000000000000000005421010862427522% of the time if there is no bias in the generator, but it can happen.
 This method does not return purely-equidistant floats, because there the resolution of possible floats it can generate is higher as it approaches 0.0 . The smallest non-zero float this can return is 2.7105064E-20 (0x1.000006p-65 in hex), and the largest non-one float this can return is 0.99999994f (0x1.fffffep-1 in hex). This uses nearly identical code toEnhancedRandom.nextExclusiveFloat(), but does some really unusual operations on both the bits and the float value to be able to produce 0.0f and 1.0f . This retains the exclusive version's quality of having approximately uniform distributions for every mantissa bit, unlike most ways of generating random floating-point numbers.- Overrides:
- nextInclusiveFloatin class- EnhancedRandom
- Returns:
- a float between 0.0, inclusive, and 1.0, inclusive
 
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copyDescription copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
- copyin class- EnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
 
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equals
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toString
 
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