Package com.github.tommyettinger.random
Class PouchRandom
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.PouchRandom
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
A four-state EnhancedRandom that uses four different operations to generate each number, one operation per state.
It has an additive counter (Weyl sequence) that is always an odd number, and has a cycle length on its own of 2 to
the 63; this is stateD. The other states are updated A) by multiplying stateC by the odd stateD, B) by
bitwise-rotating stateA, and C) by getting the difference between states B and A. Thus, this uses 64-bit addition,
subtraction, bitwise-rotation, and multiplication operations. Because multiplication may be pipelined by many
processors, there might not be a speed penalty for including a multiply (at least, that's the logic behind RomuTrio).
In addition to the requirement that stateD must be an odd number, if all three of stateA, stateB, and stateC are 0, that combination of states (the invalid triple-zero state) is disallowed. This is a similar constraint to the one RomuTrio has; for both generators, if states A, B, and C are all 0, then only 0 would be produced and the period would be 1.
Because there are some constraints on valid state combinations, setting the state is a tiny bit slower here. Getting the
This passes at least 64TB of PractRand testing without anomalies. It also passes 179 PB of ReMort testing without anomalies.
This implements all optional methods in EnhancedRandom except
The name here comes from the same theme as WhiskerRandom and ScruffRandom (cat anatomy). My cat, Satchmo, has gotten an enormous "primordial pouch" because he's just so fat. He does not seem to mind his condition one bit.
In addition to the requirement that stateD must be an odd number, if all three of stateA, stateB, and stateC are 0, that combination of states (the invalid triple-zero state) is disallowed. This is a similar constraint to the one RomuTrio has; for both generators, if states A, B, and C are all 0, then only 0 would be produced and the period would be 1.
Because there are some constraints on valid state combinations, setting the state is a tiny bit slower here. Getting the
previousLong()
is significantly slower than normal because it requires getting the
MathTools.modularMultiplicativeInverse(long)
of a long, though the slowdown is likely not noticeable. Other
than that, this generator is extremely fast when calling nextLong()
and anything that uses it. It's faster
than WhiskerRandom
and AceRandom
, which are the runners-up for fastest generators here, and if it is
set in a too-predictable way using setState(long, long, long, long)
, it still will diffuse to produce random
results (AceRandom does this a little more quickly, but WhiskerRandom won't at all). If two states are only different
by a very small amount (either numerically or by their bits), then calling nextLong() about 25 times should fully
diffuse PouchRandom, or about 18 for AceRandom.
This passes at least 64TB of PractRand testing without anomalies. It also passes 179 PB of ReMort testing without anomalies.
This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long)
; it does implement
previousLong()
without using skip().
The name here comes from the same theme as WhiskerRandom and ScruffRandom (cat anatomy). My cat, Satchmo, has gotten an enormous "primordial pouch" because he's just so fat. He does not seem to mind his condition one bit.
- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
Modifier and TypeFieldDescriptionprotected long
The first state; can be any long, as long as states A, B, and C are not all 0.protected long
The second state; can be any long, as long as states A, B, and C are not all 0.protected long
The third state; can be any long, as long as states A, B, and C are not all 0.protected long
The fourth state; can be any odd-number long. -
Constructor Summary
ConstructorDescriptionCreates a new PouchRandom with a random state.PouchRandom
(long seed) Creates a new PouchRandom with the given seed; alllong
values are permitted.PouchRandom
(long stateA, long stateB, long stateC, long stateD) Creates a new PouchRandom with the given four states; alllong
values are permitted for states A, B, and C, and all odd-numberlong
values are permitted for stateD, with one exception. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean
long
getSelectedState
(int selection) Gets the state determined byselection
, as-is.long
long
long
int
This generator has 4long
states, so this returns 4.long
getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.long
leap()
Jumps extremely far in the generator's sequence, such that one call to leap() advances the state as many asMath.pow(2, 48)
calls tonextLong()
.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.long
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
.void
setSeed
(long seed) This initializes all 4 states of the generator to random values based on the given seed.void
setSelectedState
(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is.void
setState
(long stateA, long stateB, long stateC, long stateD) Sets the state completely to the given four state variables.void
setStateA
(long stateA) Sets the first part of the state.void
setStateB
(long stateB) Sets the second part of the state.void
setStateC
(long stateC) Sets the third part of the state.void
setStateD
(long stateD) Sets the fourth part of the state.toString()
Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
areEqual, fixGamma, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, readExternal, seedFromMath, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternal
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
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stateA
protected long stateAThe first state; can be any long, as long as states A, B, and C are not all 0. -
stateB
protected long stateBThe second state; can be any long, as long as states A, B, and C are not all 0. -
stateC
protected long stateCThe third state; can be any long, as long as states A, B, and C are not all 0. -
stateD
protected long stateDThe fourth state; can be any odd-number long.
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Constructor Details
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PouchRandom
public PouchRandom()Creates a new PouchRandom with a random state. -
PouchRandom
public PouchRandom(long seed) Creates a new PouchRandom with the given seed; alllong
values are permitted. The seed will be passed tosetSeed(long)
to attempt to adequately distribute the seed randomly.- Parameters:
seed
- anylong
value
-
PouchRandom
public PouchRandom(long stateA, long stateB, long stateC, long stateD) Creates a new PouchRandom with the given four states; alllong
values are permitted for states A, B, and C, and all odd-numberlong
values are permitted for stateD, with one exception. If stateA, stateB, and stateC are all 0, then that is the "invalid triple-zero state" and it will be avoided by setting stateA to 1. These states will be used verbatim, unless stateD is even (then 1 is added).- Parameters:
stateA
- anylong
value (as long as states A, B, and C are not all 0)stateB
- anylong
value (as long as states A, B, and C are not all 0)stateC
- anylong
value (as long as states A, B, and C are not all 0)stateD
- any oddlong
value
-
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Method Details
-
getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getStateCount
public int getStateCount()This generator has 4long
states, so this returns 4.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- 4 (four)
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getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection
, as-is. The value for selection should be between 0 and 3, inclusive; if it is any other value this gets state D as if 3 was given.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to get; generally 0, 1, 2, or 3- Returns:
- the value of the selected state
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setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is. Selections 0, 1, 2, and 3 refer to states A, B, C, and D, and if the selection is anything else, this does nothing. If you try to set state A, B, or C to 0 and that would produce the invalid triple-zero state, then this instead sets the state you chose to 1.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to set; always 0, 1, 2, or 3value
- the exact value to use for the selected state, if valid
-
setSeed
public void setSeed(long seed) This initializes all 4 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here.- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed; may be any long
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getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state. If this call would result in the invalid triple-zero state, it instead sets the first part of the state to 1.- Parameters:
stateA
- can be any long
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getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state. If this call would result in the invalid triple-zero state, it instead sets the second part of the state to 1.- Parameters:
stateB
- can be any long
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getStateC
public long getStateC() -
setStateC
public void setStateC(long stateC) Sets the third part of the state. If this call would result in the invalid triple-zero state, it instead sets the third part of the state to 1.- Parameters:
stateC
- can be any long
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getStateD
public long getStateD() -
setStateD
public void setStateD(long stateD) Sets the fourth part of the state. If this call would set the fourth part of the state to an even number, the state is instead set to the odd number one greater than the invalid even number.- Parameters:
stateD
- can be any long
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setState
public void setState(long stateA, long stateB, long stateC, long stateD) Sets the state completely to the given four state variables. This is the same as callingsetStateA(long)
,setStateB(long)
,setStateC(long)
, andsetStateD(long)
as a group.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the first state; can be any longstateB
- the second state; can be any longstateC
- the third state; can be any longstateD
- the fourth state; can be any odd long
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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leap
public long leap()Jumps extremely far in the generator's sequence, such that one call to leap() advances the state as many asMath.pow(2, 48)
calls tonextLong()
. This can be used to create 32768 substreams of this generator's sequence, each with a period of at leastMath.pow(2, 48)
but likely much more.- Returns:
- the result of what nextLong() would return if it was called at the state this jumped to
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previousLong
public long previousLong()Description copied from class:EnhancedRandom
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
. This can be equivalent to callingEnhancedRandom.skip(long)
with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateint
results typically producelong
values by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt()
, should be reversed. Generators that natively producelong
values usually don't need to implementEnhancedRandom.previousInt()
, but those that produceint
usually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)
with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLong
in classEnhancedRandom
- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
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equals
-
toString
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