Package com.github.tommyettinger.random
Class Lamb32Random
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.Enhanced32Random
com.github.tommyettinger.random.Lamb32Random
- All Implemented Interfaces:
Externalizable,Serializable,RandomGenerator
Like
This generator natively generates 32-bit results, and has two 32-bit states. It has the maximum period for a generator with its state size, at (2 to the 64) exactly. All int values are valid for both stateA and stateB.
This passes initial correlation tests (ICE), including immediate initial correlation (IICE). This also passes 64 TB of PractRand with no anomalies.
This uses four "big constants," which each follow a pattern: nine 9's in a row (as a decimal number), nine 7's in a row, nine 5's in a row, and nine 3's in a row. It uses 3 shifts: 12 and -12 (as a rotation), and 23 (as an unsigned right shift at the end). Other than that and the specific operations this uses, there are no "messy" constants to remember, and the bulk of the algorithm is just 4 lines of code for
This is built around a 32-bit XLCG (Xor-Linear Congruential Generator) for its stateB, and its stateA updates dependent on stateB's leading zeros. Because adding the leading zeros for every 32-bit value in stateB's cycle produces an odd sum, every time stateB cycles, stateA effectively adds an odd number, making it act like a counter with an odd increment that updates slowly. This is shaken up by stateA multiplying
This is meant to be portable to JS by using its
HornRandom, but using 32-bit math for its
next(int), nextInt(), and previousInt() methods, and meant to be portable to JS.
Also like HornRandom, it is meant to fit in a human's memory, avoiding complex constants.
This generator natively generates 32-bit results, and has two 32-bit states. It has the maximum period for a generator with its state size, at (2 to the 64) exactly. All int values are valid for both stateA and stateB.
This passes initial correlation tests (ICE), including immediate initial correlation (IICE). This also passes 64 TB of PractRand with no anomalies.
This uses four "big constants," which each follow a pattern: nine 9's in a row (as a decimal number), nine 7's in a row, nine 5's in a row, and nine 3's in a row. It uses 3 shifts: 12 and -12 (as a rotation), and 23 (as an unsigned right shift at the end). Other than that and the specific operations this uses, there are no "messy" constants to remember, and the bulk of the algorithm is just 4 lines of code for
nextInt().
This is built around a 32-bit XLCG (Xor-Linear Congruential Generator) for its stateB, and its stateA updates dependent on stateB's leading zeros. Because adding the leading zeros for every 32-bit value in stateB's cycle produces an odd sum, every time stateB cycles, stateA effectively adds an odd number, making it act like a counter with an odd increment that updates slowly. This is shaken up by stateA multiplying
(stateA + countLeadingZeros(stateB)) * 777777777, which it turns out doesn't need to be any kind of
multiplier other than odd. (An LCG or XLCG would require the low 3 bits of the multiplier to be a specific pattern.)
This is meant to be portable to JS by using its
Math.imul() and Math.clz32() functions. The order in
which the arithmetic runs matters; executing imul() last ensures that its output will be a 32-bit integer, and that
if either input was outside 32-bit int bounds, it would be corrected before use. Any modifications to the states for
producing an output use bitwise math, so they won't exceed int bounds, either, on JS.- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator -
Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new Lamb32Random with a random state.Lamb32Random(int stateA, int stateB) Creates a new Lamb32Random with the given two states; allintvalues are permitted.Lamb32Random(long seed) Creates a new Lamb32Random with the given seed; alllongvalues are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean(2 to the 64).longgetSelectedState(int selection) Gets the state determined byselection, as-is.intintintThis generator has 2intstates, so this returns 2.getTag()Gets the tag used to identify this type of EnhancedRandom, as a String.longleap()Jumps extremely far in the generator's sequence, such that it requiresMath.pow(2, 32)calls to leap() to complete a cycle through the generator's entire sequence.booleanLamb32Random mainly generates int values.intnext(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).intnextInt()Returns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence.longnextLong()Returns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence.intOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt().longOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong().voidsetSeed(long seed) This initializes both states of the generator to random values based on the given seed.voidsetSelectedState(int selection, long value) Sets one of the states, determined byselection, tovalue, cast to int.voidsetState(int stateA, int stateB) Like the superclass methodsetState(long, long), but takes two int values instead of long.voidsetState(long stateA, long stateB) Sets the state completely to the given two state variables.voidsetStateA(int stateA) Sets the first (dependent counter) part of the state.voidsetStateB(int stateB) Sets the second (XLCG) part of the state.toString()Methods inherited from class com.github.tommyettinger.random.Enhanced32Random
maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextExponential, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextGaussianFloat, nextGaussianFloat, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, randomElement, randomElement, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffleMethods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, probit, processSignedInt32, processUnsignedInt32, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternalMethods inherited from class java.util.Random
doubles, doubles, doubles, doubles, from, ints, ints, ints, ints, longs, longs, longs, longsMethods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitMethods inherited from interface java.util.random.RandomGenerator
isDeprecated
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Field Details
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stateA
protected int stateAThe first (dependent counter) state; can be any int. -
stateB
protected int stateBThe second (XLCG) state; can be any int.
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Constructor Details
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Lamb32Random
public Lamb32Random()Creates a new Lamb32Random with a random state. -
Lamb32Random
public Lamb32Random(long seed) Creates a new Lamb32Random with the given seed; alllongvalues are permitted. The seed will be passed tosetSeed(long)to attempt to adequately distribute the seed randomly.- Parameters:
seed- anylongvalue
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Lamb32Random
public Lamb32Random(int stateA, int stateB) Creates a new Lamb32Random with the given two states; allintvalues are permitted.- Parameters:
stateA- anyintvaluestateB- anyintvalue
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Method Details
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getTag
Description copied from class:EnhancedRandomGets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTagin classEnhancedRandom- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getMinimumPeriod
(2 to the 64).- Overrides:
getMinimumPeriodin classEnhancedRandom- Returns:
- (2 to the 64)
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getStateCount
public int getStateCount()This generator has 2intstates, so this returns 2.- Overrides:
getStateCountin classEnhancedRandom- Returns:
- 2 (two)
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mainlyGeneratesInt
public boolean mainlyGeneratesInt()Lamb32Random mainly generates int values.- Overrides:
mainlyGeneratesIntin classEnhanced32Random- Returns:
- true
- See Also:
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getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection, as-is. The value for selection should be 0 or 1; if it is any other value this gets state B as if 1 was given.- Overrides:
getSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to get; generally 0 or 1- Returns:
- the value of the selected state, treated as long but internally an int
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setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection, tovalue, cast to int. Selections 0 refers to state A, and if the selection is anything else, this treats it as 1 and sets stateB.- Overrides:
setSelectedStatein classEnhancedRandom- Parameters:
selection- used to select which state variable to set; generally 0, 1, 2, or 3value- the value to use for the selected state, which will be cast to int
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setSeed
public void setSeed(long seed) This initializes both states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here.- Specified by:
setSeedin classEnhancedRandom- Parameters:
seed- the initial seed; may be any long
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getStateA
public int getStateA() -
setStateA
public void setStateA(int stateA) Sets the first (dependent counter) part of the state.- Parameters:
stateA- can be any int
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getStateB
public int getStateB() -
setStateB
public void setStateB(int stateB) Sets the second (XLCG) part of the state.- Parameters:
stateB- can be any int
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setState
public void setState(long stateA, long stateB) Sets the state completely to the given two state variables. This is the same as callingsetStateA(int)andsetStateB(int), as a group.- Overrides:
setStatein classEnhancedRandom- Parameters:
stateA- the first state; can be any intstateB- the second state; can be any int
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setState
public void setState(int stateA, int stateB) Like the superclass methodsetState(long, long), but takes two int values instead of long. This can avoid creating longs on JS-targeting platforms, which tends to be quite slow.- Parameters:
stateA- the first state; can be any intstateB- the second state; can be any int
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nextLong
public long nextLong()Description copied from class:Enhanced32RandomReturns the next pseudorandom, uniformly distributedlongvalue from this random number generator's sequence. The general contract ofnextLongis that onelongvalue is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy(), though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLongin interfaceRandomGenerator- Overrides:
nextLongin classEnhanced32Random- Returns:
- the next pseudorandom, uniformly distributed
longvalue from this random number generator's sequence
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nextInt
public int nextInt()Description copied from class:Enhanced32RandomReturns the next pseudorandom, uniformly distributedintvalue from this random number generator's sequence. The general contract ofnextIntis that oneintvalue is pseudorandomly generated and returned. All 232 possibleintvalues are produced with (approximately) equal probability.
In Enhanced32Random, this throws an UnsupportedOperationException because the concrete subclass must implement this.- Specified by:
nextIntin interfaceRandomGenerator- Overrides:
nextIntin classEnhanced32Random- Returns:
- the next pseudorandom, uniformly distributed
intvalue from this random number generator's sequence
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previousInt
public int previousInt()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous int that would have been produced byEnhancedRandom.nextInt(). This can be equivalent to callingEnhancedRandom.previousLong()and casting to int, but not always; generators that natively generateintresults typically move the state once in nextInt() and twice in nextLong(), and should move the state back once here.
IfEnhancedRandom.nextInt()is implemented using a call toEnhancedRandom.nextLong(), the implementation in this class is almost always sufficient and correct. If nextInt() changes state differently from nextLong(), then this should be implemented, if feasible, andEnhancedRandom.previousLong()can be implemented using this method. If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.previousLong()and casts it to int, and if previousLong() and skip() have not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousIntin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextInt()
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next
public int next(int bits) Description copied from class:Enhanced32RandomGenerates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhanced32Random.nextInt(int)instead. For some specific cases, this method is more efficient and less biased thanEnhanced32Random.nextInt(int). Forbitsvalues between 1 and 30, this should be similar in effect tonextInt(1 << bits); though it won't typically produce the same values, they will have the correct range. Ifbitsis 31, this can return any non-negativeint; note thatnextInt(1 << 31)won't behave this way because1 << 31is negative. Ifbitsis 32 (or 0), this can return anyint.The general contract of
nextis that it returns anintvalue and if the argumentbitsis between1and32(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0or1.Note that you can give this values for
bitsthat are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
nextin classEnhanced32Random- Parameters:
bits- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandomOptional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong(). This can be equivalent to callingEnhancedRandom.skip(long)with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateintresults typically producelongvalues by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt(), should be reversed. Generators that natively producelongvalues usually don't need to implementEnhancedRandom.previousInt(), but those that produceintusually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLongin classEnhancedRandom- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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leap
public long leap()Jumps extremely far in the generator's sequence, such that it requiresMath.pow(2, 32)calls to leap() to complete a cycle through the generator's entire sequence. This can be used to create over 4 billion substreams of this generator's sequence, each with a period ofMath.pow(2, 32).- Returns:
- the result of what nextLong() would return if it was called at the state this jumped to
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copy
Description copied from class:EnhancedRandomCreates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom) and not this one, the results may differ.- Specified by:
copyin classEnhancedRandom- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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