Package com.github.tommyettinger.random
Class LFSR64QuasiRandom
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.LFSR64QuasiRandom
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
A simple 64-bit linear feedback shift register (LFSR) that can be used as a quasi-random number generator.
This is not the type of generator that can pass most tests for randomness on its own, but it still can appear at
least a little random most of the time. This may be useful to combine with another generator that has a power of two
for its minimum period, since the two periods will not overlap for a very long time.
The 64-bit LFSR was found by mlpolygen.
This is largely an excuse to use the hex constant
The 64-bit LFSR was found by mlpolygen.
This is largely an excuse to use the hex constant
0xfeedbabedeadbeefL
in production, since it is somehow made
of real words and is also still a full-period LFSR polynomial. It wasn't too hard to find with mlpolygen, either,
even though I needed to look for the reversed bits because this generator uses a left-shift instead of right.- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionCreates a new LFSR64QuasiRandom with a random state.LFSR64QuasiRandom
(long seed) Creates a new LFSR64QuasiRandom with the given seed; alllong
values are permitted except 0. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean
(2 to the 64) minus 1.long
getSelectedState
(int selection) Gets the state, as-is.long
getState()
int
This generator has 1long
state, so this returns 1.getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.long
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
.void
setSeed
(long seed) This is the same assetState(long)
.void
setSelectedState
(int selection, long value) Sets the state tovalue
, as-is.void
setState
(long state) Sets the state completely to the given four state variables.toString()
Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
appendSerialized, appendSerialized, areEqual, fixGamma, fixGamma, lcm, mainlyGeneratesInt, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, probit, randomElement, randomElement, rateGamma, readExternal, seedFromMath, setState, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternal
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
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state
protected long stateThe state; can be any long except 0.
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Constructor Details
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LFSR64QuasiRandom
public LFSR64QuasiRandom()Creates a new LFSR64QuasiRandom with a random state. -
LFSR64QuasiRandom
public LFSR64QuasiRandom(long seed) Creates a new LFSR64QuasiRandom with the given seed; alllong
values are permitted except 0. The seed will be used as-is unless it is 0, in which case0x9E3779B97F4A7C15L
(or-7046029254386353131L
) is used instead (which is roughly 2 to the 64 divided by the golden ratio).- Parameters:
seed
- anylong
value
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Method Details
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getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
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getMinimumPeriod
(2 to the 64) minus 1.- Overrides:
getMinimumPeriod
in classEnhancedRandom
- Returns:
- (2 to the 64) minus 1
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getStateCount
public int getStateCount()This generator has 1long
state, so this returns 1.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- 1 (one)
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getSelectedState
public long getSelectedState(int selection) Gets the state, as-is. The value for selection is ignored.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- ignored- Returns:
- the value of the state
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setSelectedState
public void setSelectedState(int selection, long value) Sets the state tovalue
, as-is. If this would cause the state to be 0, it instead sets the state to 0x9E3779B97F4A7C15L.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- ignoredvalue
- the exact value to use for the state, if valid
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setSeed
public void setSeed(long seed) This is the same assetState(long)
.- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed; may be any long
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getState
public long getState() -
setState
public void setState(long state) Sets the state completely to the given four state variables.- Overrides:
setState
in classEnhancedRandom
- Parameters:
state
- the first state; can be any long
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
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previousLong
public long previousLong()Description copied from class:EnhancedRandom
Optional; moves the state to its previous value and returns the previous long that would have been produced byEnhancedRandom.nextLong()
. This can be equivalent to callingEnhancedRandom.skip(long)
with -1L, but not always; many generators can't efficiently skip long distances, but can step back by one value.
Generators that natively generateint
results typically producelong
values by generating an int for the high 32 bits and an int for the low 32 bits. When producing the previous long, the order the high and low bits are generated, such as byEnhancedRandom.previousInt()
, should be reversed. Generators that natively producelong
values usually don't need to implementEnhancedRandom.previousInt()
, but those that produceint
usually should implement it, and may optionally call previousInt() twice in this method.
If you know how to implement the reverse of a particular random number generator, it is recommended you do so here, rather than rely on skip(). This isn't always easy, but should always be possible for any decent PRNG (some historical PRNGs, such as the Middle-Square PRNG, cannot be reversed at all). If a generator cannot be reversed because multiple initial states can transition to the same subsequent state, it is known to have statistical problems that are not necessarily present in a generator that matches one initial state to one subsequent state.
The public implementation callsEnhancedRandom.skip(long)
with -1L, and if skip() has not been implemented differently, then it will throw an UnsupportedOperationException.- Overrides:
previousLong
in classEnhancedRandom
- Returns:
- the previous number this would have produced with
EnhancedRandom.nextLong()
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copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
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equals
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toString
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