Package com.github.tommyettinger.random
Class Crand64Random
java.lang.Object
java.util.Random
com.github.tommyettinger.random.EnhancedRandom
com.github.tommyettinger.random.Crand64Random
- All Implemented Interfaces:
Externalizable
,Serializable
,RandomGenerator
A 256-bit "chaotic" generator that also includes an (odd-number) 64-bit stream.
This generator was inspired by SFC64, but has diverged significantly. Like SFC64, it uses a counter (Weyl sequence),
so it has a minimum cycle length of 2 to the 64. The maximum cycle length for any given state is unknown exactly, but
must be less than 2 to the 256. There are 2 to the 63 possible streams, all distinct, though the presence of flawed
streams can't really be ruled out (they should be extremely unlikely; even the stream
From the original source:
Very fast PRNG suited for parallel usage with Weyl-sequence parameter. 320-bit state, 256 bit is mutable. Noticable faster than xoshiro and pcg, slighly slower than wyrand64 and Romu, but these have restricted capacity for larger parallel jobs or unknown minimum periods. crand_t supports 2^63 unique threads with a minimum 2^64 period lengths each. Passes all statistical tests, e.g PractRand and correlation tests, i.e. interleaved streams with one-bit diff state. Even the 16-bit version (LR=6, RS=5, LS=3) passes PractRand to multiple TB input.
[sic]
Note that most other generators in Juniper have been tested more thoroughly, but 8TB of PractRand is still excellent.
This implements all optional methods in EnhancedRandom except
Based on STC's crand.h. The original code is MIT-licensed, and was originally written by Tyge Løvset.
1L
is good).
From the original source:
Very fast PRNG suited for parallel usage with Weyl-sequence parameter. 320-bit state, 256 bit is mutable. Noticable faster than xoshiro and pcg, slighly slower than wyrand64 and Romu, but these have restricted capacity for larger parallel jobs or unknown minimum periods. crand_t supports 2^63 unique threads with a minimum 2^64 period lengths each. Passes all statistical tests, e.g PractRand and correlation tests, i.e. interleaved streams with one-bit diff state. Even the 16-bit version (LR=6, RS=5, LS=3) passes PractRand to multiple TB input.
[sic]
Note that most other generators in Juniper have been tested more thoroughly, but 8TB of PractRand is still excellent.
This implements all optional methods in EnhancedRandom except
EnhancedRandom.skip(long)
and EnhancedRandom.previousLong()
.
Based on STC's crand.h. The original code is MIT-licensed, and was originally written by Tyge Løvset.
- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from interface java.util.random.RandomGenerator
RandomGenerator.ArbitrarilyJumpableGenerator, RandomGenerator.JumpableGenerator, RandomGenerator.LeapableGenerator, RandomGenerator.SplittableGenerator, RandomGenerator.StreamableGenerator
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Field Summary
Modifier and TypeFieldDescriptionprotected long
The first state; can be any long.protected long
The second state; can be any long.protected long
The third state; can be any long.protected long
The fourth state; can be any long.protected long
The fifth state; must be an odd number, but otherwise can be any long. -
Constructor Summary
ConstructorDescriptionCreates a new AceRandom with a random state.Crand64Random
(long seed) Creates a new AceRandom with the given seed; alllong
values are permitted.Crand64Random
(long stateA, long stateB, long stateC, long stateD, long stateE) Creates a new AceRandom with the given five states; alllong
values are permitted. -
Method Summary
Modifier and TypeMethodDescriptioncopy()
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced.boolean
long
getSelectedState
(int selection) Gets the state determined byselection
, as-is.long
long
long
int
This generator has 5long
states, so this returns 5.long
long
getTag()
Gets the tag used to identify this type of EnhancedRandom, as a String.int
next
(int bits) Generates the next pseudorandom number with a specific maximum size in bits (not a max number).long
nextLong()
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence.void
setSeed
(long seed) This initializes all 5 states of the generator to random values based on the given seed.void
setSelectedState
(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is.void
setState
(long stateA, long stateB, long stateC, long stateD, long stateE) Sets the state completely to the given five state variables.void
setStateA
(long stateA) Sets the first part of the state.void
setStateB
(long stateB) Sets the second part of the state.void
setStateC
(long stateC) Sets the third part of the state.void
setStateD
(long stateD) Sets the fourth part of the state.void
setStateE
(long stateE) Sets the fifth part of the state.toString()
Methods inherited from class com.github.tommyettinger.random.EnhancedRandom
areEqual, fixGamma, maxDoubleOf, maxFloatOf, maxIntOf, maxLongOf, minDoubleOf, minFloatOf, minIntOf, minLongOf, nextBoolean, nextBoolean, nextBytes, nextDouble, nextDouble, nextDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDouble, nextExclusiveDoubleEquidistant, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloat, nextExclusiveFloatEquidistant, nextExclusiveSignedDouble, nextExclusiveSignedFloat, nextFloat, nextFloat, nextFloat, nextGaussian, nextGaussian, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveDouble, nextInclusiveFloat, nextInclusiveFloat, nextInclusiveFloat, nextInt, nextInt, nextInt, nextLong, nextLong, nextSign, nextSignedInt, nextSignedInt, nextSignedLong, nextSignedLong, nextTriangular, nextTriangular, nextTriangular, nextTriangular, nextUnsignedInt, previousInt, previousLong, probit, randomElement, randomElement, readExternal, seedFromMath, setState, setState, setState, setState, setState, setWith, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, shuffle, skip, stringDeserialize, stringDeserialize, stringSerialize, stringSerialize, writeExternal
Methods inherited from class java.util.Random
doubles, doubles, doubles, doubles, ints, ints, ints, ints, longs, longs, longs, longs
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
Methods inherited from interface java.util.random.RandomGenerator
isDeprecated, nextExponential
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Field Details
-
stateA
protected long stateAThe first state; can be any long. -
stateB
protected long stateBThe second state; can be any long. -
stateC
protected long stateCThe third state; can be any long. -
stateD
protected long stateDThe fourth state; can be any long. -
stateE
protected long stateEThe fifth state; must be an odd number, but otherwise can be any long.
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-
Constructor Details
-
Crand64Random
public Crand64Random()Creates a new AceRandom with a random state. -
Crand64Random
public Crand64Random(long seed) Creates a new AceRandom with the given seed; alllong
values are permitted. The seed will be passed tosetSeed(long)
to attempt to adequately distribute the seed randomly.- Parameters:
seed
- anylong
value
-
Crand64Random
public Crand64Random(long stateA, long stateB, long stateC, long stateD, long stateE) Creates a new AceRandom with the given five states; alllong
values are permitted. These states will be used verbatim.- Parameters:
stateA
- anylong
valuestateB
- anylong
valuestateC
- anylong
valuestateD
- anylong
valuestateE
- anylong
value
-
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Method Details
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getTag
Description copied from class:EnhancedRandom
Gets the tag used to identify this type of EnhancedRandom, as a String. This tag should be unique, and for uniformity purposes, all tags used in this library are 4 characters long. User-defined tags should have a different length.- Specified by:
getTag
in classEnhancedRandom
- Returns:
- a unique String identifier for this type of EnhancedRandom; usually 4 chars long.
-
getStateCount
public int getStateCount()This generator has 5long
states, so this returns 5.- Overrides:
getStateCount
in classEnhancedRandom
- Returns:
- 5 (five)
-
getSelectedState
public long getSelectedState(int selection) Gets the state determined byselection
, as-is. The value for selection should be between 0 and 4, inclusive; if it is any other value this gets state E as if 4 was given.- Overrides:
getSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to get; generally 0, 1, 2, 3, or 4- Returns:
- the value of the selected state
-
setSelectedState
public void setSelectedState(int selection, long value) Sets one of the states, determined byselection
, tovalue
, as-is. Selections 0, 1, 2, 3, and 4 refer to states A, B, C, D, and E, and if the selection is anything else, this treats it as 4 and sets stateE.- Overrides:
setSelectedState
in classEnhancedRandom
- Parameters:
selection
- used to select which state variable to set; generally 0, 1, 2, 3, or 4value
- the exact value to use for the selected state, if valid
-
setSeed
public void setSeed(long seed) This initializes all 5 states of the generator to random values based on the given seed. (2 to the 64) possible initial generator states can be produced here, all with a different first value returned bynextLong()
.- Specified by:
setSeed
in classEnhancedRandom
- Parameters:
seed
- the initial seed; may be any long
-
getStateA
public long getStateA() -
setStateA
public void setStateA(long stateA) Sets the first part of the state.- Parameters:
stateA
- can be any long
-
getStateB
public long getStateB() -
setStateB
public void setStateB(long stateB) Sets the second part of the state.- Parameters:
stateB
- can be any long
-
getStateC
public long getStateC() -
setStateC
public void setStateC(long stateC) Sets the third part of the state.- Parameters:
stateC
- can be any long
-
getStateD
public long getStateD() -
setStateD
public void setStateD(long stateD) Sets the fourth part of the state.- Parameters:
stateD
- can be any long
-
getStateE
public long getStateE() -
setStateE
public void setStateE(long stateE) Sets the fifth part of the state.- Parameters:
stateE
- can be any long
-
setState
public void setState(long stateA, long stateB, long stateC, long stateD, long stateE) Sets the state completely to the given five state variables. This is the same as callingsetStateA(long)
,setStateB(long)
,setStateC(long)
,setStateD(long)
, andsetStateE(long)
as a group.- Overrides:
setState
in classEnhancedRandom
- Parameters:
stateA
- the first state; can be any longstateB
- the second state; can be any longstateC
- the third state; can be any longstateD
- the fourth state; can be any longstateE
- the fifth state; can be any long
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nextLong
public long nextLong()Description copied from class:EnhancedRandom
Returns the next pseudorandom, uniformly distributedlong
value from this random number generator's sequence. The general contract ofnextLong
is that onelong
value is pseudorandomly generated and returned.
The only methods that need to be implemented by this interface are this andEnhancedRandom.copy()
, though other methods can be implemented as appropriate for generators that, for instance, natively produce ints rather than longs.- Specified by:
nextLong
in interfaceRandomGenerator
- Specified by:
nextLong
in classEnhancedRandom
- Returns:
- the next pseudorandom, uniformly distributed
long
value from this random number generator's sequence
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next
public int next(int bits) Description copied from class:EnhancedRandom
Generates the next pseudorandom number with a specific maximum size in bits (not a max number). If you want to get a random number in a range, you should usually useEnhancedRandom.nextInt(int)
instead. For some specific cases, this method is more efficient and less biased thanEnhancedRandom.nextInt(int)
. Forbits
values between 1 and 30, this should be similar in effect tonextInt(1 << bits)
; though it won't typically produce the same values, they will have the correct range. Ifbits
is 31, this can return any non-negativeint
; note thatnextInt(1 << 31)
won't behave this way because1 << 31
is negative. Ifbits
is 32 (or 0), this can return anyint
.The general contract of
next
is that it returns anint
value and if the argumentbits
is between1
and32
(inclusive), then that many low-order bits of the returned value will be (approximately) independently chosen bit values, each of which is (approximately) equally likely to be0
or1
.Note that you can give this values for
bits
that are outside its expected range of 1 to 32, but the value used, as long as bits is positive, will effectively bebits % 32
. As stated before, a value of 0 for bits is the same as a value of 32.- Overrides:
next
in classEnhancedRandom
- Parameters:
bits
- the amount of random bits to request, from 1 to 32- Returns:
- the next pseudorandom value from this random number generator's sequence
-
copy
Description copied from class:EnhancedRandom
Creates a new EnhancedRandom with identical states to this one, so if the same EnhancedRandom methods are called on this object and its copy (in the same order), the same outputs will be produced. This is not guaranteed to copy the inherited state of any parent class, so if you call methods that are only implemented by a superclass (likeRandom
) and not this one, the results may differ.- Specified by:
copy
in classEnhancedRandom
- Returns:
- a deep copy of this EnhancedRandom.
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equals
-
toString
-