All Classes

Class Description
AnimatedSprite
An AnimatedSprite holds an Animation and sets the Texture of its super type Sprite to the correct one according to the information in the Animation.
Usage:
AnnotationAssetManager
an AssetManager that loads assets from annotated fields and methods using reflection
AnnotationAssetManager.Asset
Provides information about assets that fields or methods represent.
Appender
Appends its Appender.appendices to a CharSequence.
ArrayPool<T>
pools arrays by their size
ArrayPools
stores a map of ArrayPools (usually ReflectionArrayPool) for convenient static access
ArrayUtils
array utility methods
ArrayUtils
array utility methods
BayazitDecomposer
Taken from Aurelien Ribon's Physics Body Editor

Convex decomposition algorithm created by Mark Bayazit more information about this algorithm
BayazitDecomposer.SimplifyTools  
BiFunction<A1,​A2,​R>
A basic rip-off of BiFunction from Java 8.
CharSequenceInterpolator
Interpolates the endIndex of a subSequence of a CharSequence by CharSequenceInterpolator.time and CharSequenceInterpolator.charsPerSecond.
CircularGroup
a group that aligns its children in a circle
CircularGroup.Modifier  
CircularGroup.Modifier.Adapter
Use this if you only want to override some of CircularGroup.Modifier's methods.
CutsceneManager
Manages Cutscenes
CutsceneManager.Cutscene  
DualIntMap<V>
an IntMap and ObjectIntMap holding each others contents in reverse for fast retrieval of both keys and values
DualObjectMap<K,​V>
Two ObjectMaps holding each other's contents in reverse for fast retrieval of both keys and values.
EventMultiplexer
an EventListener that notifies an array of other EventListeners
FileChooser
base class for file choosers
FileChooser.Listener
called by a ListFileChooser
FloatArrayPool
pools arrays by their size
Function<A,​R>
A basic rip-off of Function from Java 8.
GeometryUtils
Provides some useful methods for geometric calculations.
GeometryUtils
geometric calculation utility methods
IntArrayPool
pools arrays by their size
InterpolationUtils
useful methods regarding Interpolations
JigsawPuzzle
represents a puzzle and manages Pieces
JigsawPuzzle.Piece
a piece on a JigsawPuzzle
LazyFinal<T>
Enforces the final keyword at runtime.
ListFileChooser
A TextField showing the ListFileChooser.pathField of the currently browsed folder with ListFileChooser.backButton and ListFileChooser.parentButton buttons.
ListFileChooser.Style
defines styles for the widgets of a ListFileChooser
MapUtils
provides useful methods for dealing with maps
MathUtils
MathUtils libGDX backend
MathUtils
math utility methods
Multiplexer<T>
Base class for multiplexers that forward e.g.
Noise
provides noise algorithms
Pair<K,​V>  
PolygonRegionDrawable
Drawable for a PolygonRegion.
Popup<T extends com.badlogic.gdx.scenes.scene2d.Actor>
Flexible popup system for things like tooltips, context menus and menu bars.
Popup.AddToStageBehavior
adds the popup to the Event's Stage in Popup.AddToStageBehavior.show(Event, Popup) if it is on no or another Stage
Popup.Behavior
what to do in the Popup methods
Popup.Behavior.Adapter
Does nothing.
Popup.BehaviorMultiplexer
a Multiplexer for Behaviors
Popup.FadeBehavior
Popup.MenuBehavior
The behavior of a menu such as a menu bar or context menu.
Popup.PositionBehavior
sets the position of the popup in Popup.PositionBehavior.show(Event, Popup)
Popup.PositionBehavior.AlignedOffsetPosition
offsets the position by aligning it using the popup's size
Popup.PositionBehavior.AlignPosition
position aligned relative to target
Popup.PositionBehavior.EventPosition
The position of the event if it is an InputEvent.
Popup.PositionBehavior.OffsetPosition
offsets the popup by a certain amount
Popup.PositionBehavior.PointerPosition
the position of a pointer
Popup.PositionBehavior.Position
determines and applies a position
Popup.PositionBehavior.PositionMultiplexer
a Multiplexer for Positions
Popup.PositionBehavior.PresetPosition
a preset position
Popup.Reaction  
Popup.TooltipBehavior
The Behavior of a classic tooltip.
Popup.TooltipBehavior.TooltipPositionBehavior
provides Popup.TooltipBehavior.TooltipPositionBehavior.followPointer
Popup.VisibilityBehavior
shows and hides the popup by settings its visibility
ReflectionArrayPool<T>
an ArrayPool that creates new arrays using reflection
Scene2DUtils
provides useful methods for scene2d
ScrollPaneSnapAction
Lets a ScrollPane snap to certain slots.
ScrollPaneSnapAction.AlignSlot
a Slot determined by an Align
ScrollPaneSnapAction.Indicator
Indicates the position of the snapped slot.
ScrollPaneSnapAction.Slot
An actor with a slot added to its listeners can be snapped to.
ScrollPaneSnapAction.SnapEvent
Fired when the ScrollPane snaps into or out of a slot.
ScrollPaneSnapAction.SnapEvent.Type
whether the slot was snapped into or out of
ScrollPaneSnapAction.ValueSlot
a Slot determined by Values
StringUtils
utility methods for operations on Strings
TileAnimator
Animates the tiles in a tile map layer by replacing them with animated tiles.
To define an animation in the map editor, put an animation property in its properties.
TmxMapWriter
A XmlWriter with additional tmx(..) methods.
TmxMapWriter.Format
the encoding of layer data
TreeFileChooser
A FileChooser that uses a Tree.
TreeFileChooser.Style
defines styles for the widgets of a TreeFileChooser
TreeFileChooser.TreeNode  
Typewriter
A Typewriter writing a CharSequence.
Uses a CharSequenceInterpolator and Appender, so Interpolations and custom cursors can be used.
UIUtils
Provides useful methods for com.badlogic.gdx.scenes.scene2d.ui.