All Classes and Interfaces

Class
Description
An AnimatedSprite holds an Animation and sets the Texture of its super type Sprite to the correct one according to the information in the Animation.
Usage:
an AssetManager that loads assets from annotated fields and methods using reflection
Provides information about assets that fields or methods represent.
Appends its Appender.appendices to a CharSequence.
pools arrays by their size
stores a map of ArrayPools (usually ReflectionArrayPool) for convenient static access
array utility methods
array utility methods
Taken from Aurelien Ribon's Physics Body Editor

Convex decomposition algorithm created by Mark Bayazit more information about this algorithm
 
A basic rip-off of BiFunction from Java 8.
Interpolates the endIndex of a subSequence of a CharSequence by CharSequenceInterpolator.time and CharSequenceInterpolator.charsPerSecond.
a group that aligns its children in a circle
 
Use this if you only want to override some of CircularGroup.Modifier's methods.
Manages Cutscenes
 
an IntMap and ObjectIntMap holding each others contents in reverse for fast retrieval of both keys and values
Two ObjectMaps holding each other's contents in reverse for fast retrieval of both keys and values.
an EventListener that notifies an array of other EventListeners
base class for file choosers
called by a ListFileChooser
pools arrays by their size
A basic rip-off of Function from Java 8.
Provides some useful methods for geometric calculations.
geometric calculation utility methods
pools arrays by their size
useful methods regarding Interpolations
represents a puzzle and manages Pieces
a piece on a JigsawPuzzle
Enforces the final keyword at runtime.
A TextField showing the ListFileChooser.pathField of the currently browsed folder with ListFileChooser.backButton and ListFileChooser.parentButton buttons.
defines styles for the widgets of a ListFileChooser
provides useful methods for dealing with maps
MathUtils libGDX backend
math utility methods
Base class for multiplexers that forward e.g.
provides noise algorithms
 
Drawable for a PolygonRegion.
Flexible popup system for things like tooltips, context menus and menu bars.
adds the popup to the Event's Stage in Popup.AddToStageBehavior.show(Event, Popup) if it is on no or another Stage
what to do in the Popup methods
Does nothing.
a Multiplexer for Behaviors
The behavior of a menu such as a menu bar or context menu.
sets the position of the popup in Popup.PositionBehavior.show(Event, Popup)
offsets the position by aligning it using the popup's size
position aligned relative to target
The position of the event if it is an InputEvent.
offsets the popup by a certain amount
the position of a pointer
determines and applies a position
a Multiplexer for Positions
a preset position
 
The Behavior of a classic tooltip.
provides Popup.TooltipBehavior.TooltipPositionBehavior.followPointer
shows and hides the popup by settings its visibility
an ArrayPool that creates new arrays using reflection
provides useful methods for scene2d
Lets a ScrollPane snap to certain slots.
a Slot determined by an Align
Indicates the position of the snapped slot.
An actor with a slot added to its listeners can be snapped to.
Fired when the ScrollPane snaps into or out of a slot.
whether the slot was snapped into or out of
a Slot determined by Values
utility methods for operations on Strings
Animates the tiles in a tile map layer by replacing them with animated tiles.
To define an animation in the map editor, put an animation property in its properties.
A XmlWriter with additional tmx(..) methods.
the encoding of layer data
A FileChooser that uses a Tree.
defines styles for the widgets of a TreeFileChooser
 
A Typewriter writing a CharSequence.
Uses a CharSequenceInterpolator and Appender, so Interpolations and custom cursors can be used.
Provides useful methods for com.badlogic.gdx.scenes.scene2d.ui.