All Classes
| Class | Description |
|---|---|
| AnimatedSprite |
An
AnimatedSprite holds an Animation and sets the Texture of its super type Sprite to the correct one according to the information in the Animation.Usage: |
| AnnotationAssetManager |
an AssetManager that loads assets from annotated fields and methods using reflection
|
| AnnotationAssetManager.Asset |
Provides information about assets that fields or methods represent.
|
| Appender |
Appends its
Appender.appendices to a CharSequence. |
| ArrayPool<T> |
pools arrays by their size
|
| ArrayPools |
stores a map of
ArrayPools (usually ReflectionArrayPool) for convenient static access |
| ArrayUtils |
array utility methods
|
| ArrayUtils |
array utility methods
|
| BayazitDecomposer |
Taken from Aurelien Ribon's Physics Body Editor
Convex decomposition algorithm created by Mark Bayazit more information about this algorithm |
| BayazitDecomposer.SimplifyTools | |
| BiFunction<A1,A2,R> |
A basic rip-off of
BiFunction from Java 8. |
| CharSequenceInterpolator |
Interpolates the
endIndex of a subSequence of a CharSequence by CharSequenceInterpolator.time and CharSequenceInterpolator.charsPerSecond. |
| CircularGroup |
a group that aligns its children in a circle
|
| CircularGroup.Modifier | |
| CircularGroup.Modifier.Adapter |
Use this if you only want to override some of
CircularGroup.Modifier's methods. |
| CutsceneManager |
Manages
Cutscenes |
| CutsceneManager.Cutscene | |
| DualIntMap<V> |
an
IntMap and ObjectIntMap holding each others contents in reverse for fast retrieval of both keys and values |
| DualObjectMap<K,V> |
Two
ObjectMaps holding each other's contents in reverse for fast retrieval of both keys and values. |
| EventMultiplexer |
an
EventListener that notifies an array of other EventListeners |
| FileChooser |
base class for file choosers
|
| FileChooser.Listener |
called by a
ListFileChooser |
| FloatArrayPool |
pools arrays by their size
|
| Function<A,R> |
A basic rip-off of
Function from Java 8. |
| GeometryUtils |
Provides some useful methods for geometric calculations.
|
| GeometryUtils |
geometric calculation utility methods
|
| IntArrayPool |
pools arrays by their size
|
| InterpolationUtils |
useful methods regarding
Interpolations |
| JigsawPuzzle |
represents a puzzle and manages
Pieces |
| JigsawPuzzle.Piece |
a piece on a
JigsawPuzzle |
| LazyFinal<T> |
Enforces the final keyword at runtime.
|
| ListFileChooser |
A
TextField showing the ListFileChooser.pathField of the currently browsed folder with ListFileChooser.backButton and ListFileChooser.parentButton buttons. |
| ListFileChooser.Style |
defines styles for the widgets of a
ListFileChooser |
| MapUtils |
provides useful methods for dealing with maps
|
| MathUtils |
MathUtils libGDX backend
|
| MathUtils |
math utility methods
|
| Multiplexer<T> |
Base class for multiplexers that forward e.g.
|
| Noise |
provides noise algorithms
|
| Pair<K,V> | |
| PolygonRegionDrawable |
Drawable for a
PolygonRegion. |
| Popup<T extends com.badlogic.gdx.scenes.scene2d.Actor> |
Flexible popup system for things like tooltips, context menus and menu bars.
|
| Popup.AddToStageBehavior |
adds the popup to the
Event's Stage in Popup.AddToStageBehavior.show(Event, Popup) if it is on no or another Stage |
| Popup.Behavior |
what to do in the Popup methods
|
| Popup.Behavior.Adapter |
Does nothing.
|
| Popup.BehaviorMultiplexer |
a Multiplexer for Behaviors
|
| Popup.FadeBehavior |
fades in/out in
Popup.FadeBehavior.show(Event, Popup)/Popup.FadeBehavior.hide(Event, Popup) using AlphaActions |
| Popup.MenuBehavior |
The behavior of a menu such as a menu bar or context menu.
|
| Popup.PositionBehavior |
sets the position of the popup in
Popup.PositionBehavior.show(Event, Popup) |
| Popup.PositionBehavior.AlignedOffsetPosition |
offsets the position by aligning it using the popup's size
|
| Popup.PositionBehavior.AlignPosition |
position aligned relative to
target |
| Popup.PositionBehavior.EventPosition |
The position of the event if it is an
InputEvent. |
| Popup.PositionBehavior.OffsetPosition |
offsets the popup by a certain amount
|
| Popup.PositionBehavior.PointerPosition |
the position of a pointer
|
| Popup.PositionBehavior.Position |
determines and applies a position
|
| Popup.PositionBehavior.PositionMultiplexer |
a Multiplexer for Positions
|
| Popup.PositionBehavior.PresetPosition |
a preset position
|
| Popup.Reaction | |
| Popup.TooltipBehavior |
The Behavior of a classic tooltip.
|
| Popup.TooltipBehavior.TooltipPositionBehavior |
provides
Popup.TooltipBehavior.TooltipPositionBehavior.followPointer |
| Popup.VisibilityBehavior |
shows and hides the popup by settings its visibility
|
| ReflectionArrayPool<T> |
an ArrayPool that creates new arrays using reflection
|
| Scene2DUtils |
provides useful methods for scene2d
|
| ScrollPaneSnapAction |
Lets a
ScrollPane snap to certain slots. |
| ScrollPaneSnapAction.AlignSlot |
a Slot determined by an
Align |
| ScrollPaneSnapAction.Indicator |
Indicates the position of the
snapped slot. |
| ScrollPaneSnapAction.Slot |
An actor with a slot added to its listeners can be snapped to.
|
| ScrollPaneSnapAction.SnapEvent |
Fired when the ScrollPane snaps into or out of a slot.
|
| ScrollPaneSnapAction.SnapEvent.Type |
whether the slot was snapped into or out of
|
| ScrollPaneSnapAction.ValueSlot |
a Slot determined by
Values |
| StringUtils |
utility methods for operations on Strings
|
| TileAnimator |
Animates the tiles in a
tile map layer by replacing them with animated tiles.To define an animation in the map editor, put an animation property in its properties. |
| TmxMapWriter |
A
XmlWriter with additional tmx(..) methods. |
| TmxMapWriter.Format |
the encoding of
layer data |
| TreeFileChooser |
A
FileChooser that uses a Tree. |
| TreeFileChooser.Style |
defines styles for the widgets of a
TreeFileChooser |
| TreeFileChooser.TreeNode | |
| Typewriter |
A Typewriter writing a
CharSequence.Uses a CharSequenceInterpolator and Appender, so Interpolations and custom cursors can be used. |
| UIUtils |
Provides useful methods for
com.badlogic.gdx.scenes.scene2d.ui. |