Package net.dermetfan.gdx.physics.box2d
Class PositionController.D
java.lang.Object
net.dermetfan.gdx.physics.box2d.PositionController
net.dermetfan.gdx.physics.box2d.PositionController.D
- Enclosing class:
- PositionController
public static class PositionController.D extends PositionController
the derivative control loop component
- Since:
- 0.11.1
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Nested Class Summary
Nested classes/interfaces inherited from class net.dermetfan.gdx.physics.box2d.PositionController
PositionController.D, PositionController.P, PositionController.PD
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Field Summary
Fields inherited from class net.dermetfan.gdx.physics.box2d.PositionController
defaultUserDataAccessor, vec2
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Constructor Summary
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Method Summary
Modifier and Type Method Description static float
calculateForce(float gain, float vel)
static com.badlogic.gdx.math.Vector2
calculateForce(float gainX, float gainY, float velX, float velY)
static com.badlogic.gdx.math.Vector2
calculateForce(com.badlogic.gdx.math.Vector2 gain, com.badlogic.gdx.math.Vector2 vel)
com.badlogic.gdx.math.Vector2
calculateForce(com.badlogic.gdx.physics.box2d.Body body, com.badlogic.gdx.math.Vector2 point)
com.badlogic.gdx.math.Vector2
calculateForceToCenter(com.badlogic.gdx.physics.box2d.Body body)
com.badlogic.gdx.math.Vector2
getGain()
void
setGain(com.badlogic.gdx.math.Vector2 gain)
Methods inherited from class net.dermetfan.gdx.physics.box2d.PositionController
applyForce, applyForceToCenter, applyForceToCenter, getUserDataAccessor, setUserDataAccessor
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Constructor Details
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D
public D(float gain)- Parameters:
gain
- the gain on both axes
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D
public D(com.badlogic.gdx.math.Vector2 gain)- Parameters:
gain
- thegain
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Method Details
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calculateForce
public static float calculateForce(float gain, float vel)- Parameters:
gain
- the gainvel
- the velocity- Returns:
gain * -vel
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calculateForce
public static com.badlogic.gdx.math.Vector2 calculateForce(float gainX, float gainY, float velX, float velY)- Returns:
PositionController.vec2
- See Also:
calculateForce(float, float)
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calculateForce
public static com.badlogic.gdx.math.Vector2 calculateForce(com.badlogic.gdx.math.Vector2 gain, com.badlogic.gdx.math.Vector2 vel) -
calculateForce
public com.badlogic.gdx.math.Vector2 calculateForce(com.badlogic.gdx.physics.box2d.Body body, com.badlogic.gdx.math.Vector2 point)- Specified by:
calculateForce
in classPositionController
point
- the world point at which the force should be applied- Returns:
- the force to apply at the given point
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calculateForceToCenter
public com.badlogic.gdx.math.Vector2 calculateForceToCenter(com.badlogic.gdx.physics.box2d.Body body)- Specified by:
calculateForceToCenter
in classPositionController
- Returns:
- the force to apply at the center of mass of the Body
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getGain
public com.badlogic.gdx.math.Vector2 getGain()- Returns:
- the
gain
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setGain
public void setGain(com.badlogic.gdx.math.Vector2 gain)- Parameters:
gain
- thegain
to set
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