All Classes and Interfaces
Class
Description
A raycast collision detector used for path smoothing in 2D, with cells considered passable if a predicate returns
true.
A raycast collision detector used for path smoothing in 3D, with cells considered passable if a predicate returns
true.
A random number generator that is optimized for performance on 32-bit machines and with Google Web Toolkit.
Various methods that have different implementations on GWT, such as
Compatibility.imul(int, int) to multiply two ints and
get an int that is guaranteed to act like it does on desktop.Represents the eight grid directions and the deltaX, deltaY values associated
with those directions.
A drop-in replacement for
Random that adds few new APIs, but is faster, has better statistical quality, and
has a guaranteed longer minimum period (also called cycle length).A group of pathfinding algorithms that explore in all directions equally, and are commonly used when there is more
than one valid goal, or when you want a gradient floodfill to mark each cell in an area with its distance from a
goal.
A group of pathfinding algorithms that explore in all directions equally, and are commonly used when there is more
than one valid goal, or when you want a gradient floodfill to mark each cell in an area with its distance from a
goal.
A way of measuring what cells are adjacent and how much further any adjacent cells are from other adjacent cells.
An annotation for the GWT compiler that makes a piece of code ignored on GWT only.
A function which estimates the distance of a shortest path between two vertices.
Analogous to
Collection but for primitive ints, this is built around
the primitive-specialized iterator IntIterator instead of the generic Iterator.A type-specific
Comparator; provides methods to compare two primitive
types both as objects and as primitive types.A class providing static methods and objects that do useful things with
comparators.
A type-specific comparator mimicking the natural order.
A type-specific comparator mimicking the opposite of the natural order.
A type-specific comparator that compares items in the natural order, but as if they are unsigned
(so, all negative items are greater than any non-negative items).
A type-specific comparator that compares items in the opposite of the natural order, but as if they
are unsigned.
Represents an operation that accepts a single
int-valued argument and
returns no result.A resizable, insertion-ordered double-ended queue of ints with efficient add and remove at the beginning and end.
A
IntIterator over the elements of an IntDeque.Used by
Graph internally; not meant for external usage.Represents an operation that accepts three int arguments and returns a
boolean result.Represents an operation that accepts two int arguments and returns a
boolean result.An Iterator specialized for
int values.A resizable, insertion-ordered int list.
A
IntIterator, plus ListIterator methods, over the elements of a IntList.Represents an operation that accepts one int argument and returns a
boolean result.Utility methods to register common Vector/GridPoint types with an instance of libGDX
Json.A graph node that wraps a given type of position, V.
A hash structure with objects of type V as keys and Node objects as values.
Represents an operation that accepts a single
T-valued argument and
returns no result.A resizable, insertion-ordered double-ended queue of objects with efficient add and remove at the beginning and end.
Represents an operation that accepts a single
T-valued argument and
returns a boolean result.An unordered set where the keys are objects.
An alternative to
Arrays.sort(Object[], int, int, Comparator) or
Sort for sorting an array with no allocation.A raycast collision detector used for path smoothing in 2D, with cells considered passable if a predicate returns
true.
A raycast collision detector used for path smoothing in 3D, with cells considered passable if a predicate returns
true.
A
PathSmoother takes a Path of PointN items and transforms it by linking directly the nodes that are in line of
sight.A request for interruptible path smoothing.
A
RaycastCollisionDetector finds the closest intersection between a ray and any object in the game world.Essentially the same as a
Consumer<SearchStep<V>>, this is a functional interface that is typically run by
search algorithms at each step.An object representing a "step" in a search algorithm.
This generates orthogonally-connected paths of
PointI2 that meander through an area;
this won't ever generate paths that cross themselves.This generates orthogonally-connected paths of
PointI3 that meander through an area;
this won't ever generate paths that cross themselves.Utility code shared by various data structures in this package.
A simple unmodifiable Set of
V vertex items that acts as a view into a NodeMap.