Class WorldObserver.BodyChange

java.lang.Object
net.dermetfan.gdx.physics.box2d.WorldObserver.BodyChange
All Implemented Interfaces:
com.badlogic.gdx.utils.Pool.Poolable, WorldObserver.Change<com.badlogic.gdx.physics.box2d.Body>
Enclosing class:
WorldObserver

public static class WorldObserver.BodyChange
extends java.lang.Object
implements WorldObserver.Change<com.badlogic.gdx.physics.box2d.Body>
the changes of a Body
Since:
0.6.0
  • Field Details

    • newTransform

      public com.badlogic.gdx.physics.box2d.Transform newTransform
    • newType

      public com.badlogic.gdx.physics.box2d.BodyDef.BodyType newType
    • newAngularDamping

      public java.lang.Float newAngularDamping
    • newAngularVelocity

      public java.lang.Float newAngularVelocity
    • newLinearDamping

      public java.lang.Float newLinearDamping
    • newGravityScale

      public java.lang.Float newGravityScale
    • newLinearVelocity

      public com.badlogic.gdx.math.Vector2 newLinearVelocity
    • newMassData

      public com.badlogic.gdx.physics.box2d.MassData newMassData
    • newFixedRotation

      public java.lang.Boolean newFixedRotation
    • newBullet

      public java.lang.Boolean newBullet
    • newAwake

      public java.lang.Boolean newAwake
    • newActive

      public java.lang.Boolean newActive
    • newSleepingAllowed

      public java.lang.Boolean newSleepingAllowed
    • newUserData

      public java.lang.Object newUserData
  • Constructor Details

    • BodyChange

      public BodyChange()
  • Method Details

    • update

      public boolean update​(com.badlogic.gdx.physics.box2d.Body body)
      Specified by:
      update in interface WorldObserver.Change<com.badlogic.gdx.physics.box2d.Body>
      Parameters:
      body - the object to check for changes since the last time this method was called
      Returns:
      if anything changed
    • apply

      public void apply​(com.badlogic.gdx.physics.box2d.Body body)
      Specified by:
      apply in interface WorldObserver.Change<com.badlogic.gdx.physics.box2d.Body>
      Parameters:
      body - the object to apply the changes since WorldObserver.Change.update(Object) to
    • newValuesEqual

      public <C extends WorldObserver.Change<com.badlogic.gdx.physics.box2d.Body>> boolean newValuesEqual​(C other)
      Description copied from interface: WorldObserver.Change
      if the values applied in WorldObserver.Change.apply(Object) equal
      Specified by:
      newValuesEqual in interface WorldObserver.Change<com.badlogic.gdx.physics.box2d.Body>
    • reset

      public void reset()
      Specified by:
      reset in interface com.badlogic.gdx.utils.Pool.Poolable